There is another thing to consider.......
The poster was it actually for Civ5? Or the Civ4 poster showing Khmer, HRE and Persian UU's?
traits are out so it could be fine if each civ had 2 UUs.
it wouldn't be a problem for germans just like landsknecht and panzer.
however that could be a problem for civs who have appeared in only ancient period of history. for such civs, 2 UUs might appear in the same period and that could damage the balance.
There is another thing to consider.......
The poster was it actually for Civ5? Or the Civ4 poster showing Khmer, HRE and Persian UU's?
Well sure, I would've thought there'd be balance issues too. But I assume if there are going to be multiple UUs for each civilization (and I can't remember where I read this, but I was under the impression that this was a confirmed feature), they'd figure out the balance somehow.
Actually the landsknechts were formed by Holy Roman (German) Emperor Maximillian I, though they were based on the Swiss mercenaries.Landsknecht aren't really native to any one empire (Maybe the Germans or the Swiss, from memory).
My Italian isn't that good, but from what I understand of this text direct from the magazine, it definitely says "Siamese Elephants" and "Persian Immortals".
An interesting bit for everyone here:
"A Civ5 game will last, approximately, as a Civ4 one"
This is indeed something we didn't know before.
that could be the best solution.From what I understood, Civs wouldn't necessarily have the same amount of UU's. This would apparently be balanced by other bonuses the civs get.
i just knew it would last long but mostly because u have to move all units seperatelyAn interesting bit for everyone here:
"A Civ5 game will last, approximately, as a Civ4 one"
This is indeed something we didn't know before.
2) Multiple UU per civ seem very likely (british longbowman and redcoats, german landsknechts and panzers). those civs without great military tradition get other bonuses and possibly no UU at all.
Civs could also have strong and weak eras as balancing method.
1) City states need a reason to not be conquered, so powerful UU for them that you won't get otherwise are very logic, I think the war elephants are such mercenary units.
City state based UUs are an extremely nice idea. I was wondering what sort of benefits they could provide to make them strategically important - important enough to go to war over.
Being the only source of your most powerful unit is certainly something that would make you want to keep them intact, and willing to risk everything to preserve.
I wonder if you can liberate conquered city states to preserve bonuses if an enemy takes them over (since once this happens, the city state civilization will be destroyed).
If this isn't the case, I'm not sure what the advantage of going to war with someone who takes them over would be - other than just to vent your frustration.