+52 G&K achievements added (with description)

This is insane.
That is an understatement. It's an asylum for insane lunatics. Sane lunatics would be caught dead playing this. I'm contemplating starting over as I'm estimating a turn 72 finish and no convenient save offers a handy 2nd march legion. Too many instant heals. I think Western Rome needs to take the barb spawning policy ASAP to recruit faster.

Then again I keeping looking at my turn 62 position and finally seeing some running room. But all my units seem injured while a key city in France has lost it's meat shield and has surrounded itself with bowmen and catapults. Boy do I want another march legion! That's siege in vitro. Alas, I don't have any gas to run for at least a turn or two.
 
Boy do I want another march legion!
I place all my fresh soldiers in a Fort near the frontline until they get Blitz/March :lol:

Edit:
Then again I keeping looking at my turn 62 position and finally seeing some running room. But all my units seem injured while a key city in France has lost it's meat shield and has surrounded itself with bowmen and catapults.
I will try to get some more turns tonight :) Turn 60 I have Goth and Sassaind under control and almost done with prep. for a concuer back my last city from Sassaind. But then my Dromon scout alerts me that the Huns are coming....
 
I tested out some more starting ideas as Western Rome deity. It is possible to build/chop a unit in Trier before it falls. A horseman may be a than a legion as a traffic jam may occur. The other ideas involve using the 2 units by Rome in concert: Vandal-centric, Franco-centric and Gothic-centric. Franco-centric works rather well. A person might then build a CB/legion pair to ship off to Africa while the legion in Ravenna can go off to help the Gothic-legion (I forget the city name) and start recruiting. It is possible to to snag 2 horsemen by turn 4 or 5 and still escape.

Funny things can happen if the Celts target the coastal city by the Franks pronto. I'd rather the Franks got that city as it slows down both the Celts and Franks a bit. For some reason I build a lot of triremes early and sometimes catch the Vandals with unescorted land units in the water. :crazyeye: The 2 legions in Africa can setup a reasonably fast defense and can hold the double lux city if reinforcements arrive soon enough. The Vandals have a habit of sending a lot of stuff to Spain for one city. Never mind that whole area is defenseless with an iron supply. Their units leave Spain almost right away. :crazyeye: (A person can't really defend Spain anyways.)

I still haven't returned to my turn 62 game. My mind just blanks out. Is their enough energy in the coiled spring to reach the last coastal cities in France fast in time? My gut says no and my brain can't psych itself up enough to overrule.
 
226 of 227 :D
We are Family is missing (broken)

Last one was:
Pax Romana Aeternum
Win the game as Eastern or Western Rome on Deity and have all your original cities under your control in the Fall of Rome scenario.

This was a very hard but fun game, prepare your self for a loooooong game ;)

Spoiler :
I tried a couple of times with West Rome until I decide to go for Eastern Rome. This is very much a defense scenario and UA for Eastern Rome is great.

First 10 turns or so were the toughest. I played them over and over again. Was it me, or was it supposed to be this hard?

Even if every turn takes a long time i don't recommend to turn off single player Quick movement/combat (except then replaying),

A good thing with replaying (this is not "Hall of fame"...) is that you start to see how AI moves and if you play right you can use unguarded cities as bait.

I lost 6 cities during 13 turns
To the Huns
Trebizond
Theodosiopolis (was later taken by the Sassanids)

To the Sassanids
Melitene
Edessa

To the Goths
Sirmium
Naissus

I build a lot of Dromons to keep the Vandals away (I took Bombardment as promotions, very nice in the late game). The Vandals was only a problem in the beginning (at least I thought...)

In Turn 21 I took back Trebizond (Horses and Gold). My Dromons was a great support.
In Turn 22: Edessa
In Turn 24: Naissus (Silver and Truffles)
In Turn 29: Sirmium (Gems)
In Turn 56: Theodosiopolis
In Turn 67, 68 and 69: Melitene

To prepare my Empire for coming policies I build markets and harbors (to be able to dig up roads and save expenses), circus and stone works. I didn't build any barracks because i was afraid of coming policies (but that was a misstake....)

The next 25 turns was two border war against the Goths and the Sassanids. After taken my cities back, the Goths never cross my border again even if he tried with large hordes. During this time I helped WR to take back two cities from the Goths.

The war against Sassaninds was more like a guerrilla war. Maybe i should have been more aggressive and taken one or two of his cities (it was hard to get my last city back)

I had one fleet of Dromons scouting on alert for Vandals

I only adopted 4 policies. I could have build barracks and still avoid Usurper General (+1 culture)...

Policy adoption:
  1. Barbarian Conscription
  2. Rise of Serfdoom
  3. Neglected Infrastructure
  4. Coin Debasement

My border against the Goths


My border against the Sassaninds. Around turn 60 the Huns come from the north, But he was easy to stop with Dromons and Spearmens. Lucky for me I was able to take Melitene on turn 69


In turn 62 Civ V warned me about enemies outside Alexandria i thought it was something wrong until i saw i Vandals, later i saw more of them. Lucky for me, i had time to move my Dromons and move two Bowman and build and upgrade a warrior. I think i scared him with my Dromons because he slowed down. Or maybe he was tired after walking through Sahara desert.
 
congratulations Robert. You can get the last achievement "We are family" using the save from this topic: http://forums.civfanatics.com/showthread.php?t=467190 thanks to MrOz80 for that.
Thanks, but no thanks :nono:
To downloading someone else's save, to unlock achievements is in my opinion cheating

P.S. Jesus Robert, I clicked on your signature...and I am speechless...you played 272 hours in the last 2 weeks, so 20 hours/day???
No way :) perhaps it's my login time, don't know
 
227 of 227

Lame but no cheating

To get "We are a family"
Almost the same settings as suggest by Haphaz:
Hotseat, Prince, 2 player (both me!), random civs, Standard map, Continents, No City States, Quick

Some options to speed it up
No Barbarians
Multiplayer Quick movement
Multiplayer Auto End Turn
All units on Auto

No Reward popup

Select Astronomy
Add all you can to build que (start with worker and build no more units)

I got it after ~10 min (turn 90) when 2:nd civ created another religion.
 
Thanks, but no thanks :nono:
To downloading someone else's save, to unlock achievements is in my opinion cheating

No way :) perhaps it's my login time, don't know

I have 236, thats 236/14 17 hours a day for two weeks.

I have a dual monitor setup, so right now the game is sitting there waiting for me to press next turn, start the game when you get up, turn it off when you get to bed and 17 hours might end up being it, but I sure haven't "played" civ for 17 hours a day.

More hours just means you tend to fall asleep without turning the game off?

In reality I could be playing less than most people, I'm just a lot worse at quitting the game, because it doesn't matter if it's running or not, but load times is annoying.
 
More hours just means you tend to fall asleep without turning the game off?
:lol: That is so true!!
My vacation started last week. My wife (also a Civ player) vacation starts on monday she have made many comments about that I more than once have fallen asleep on the couch :blush:

I have spend many late hours for several days for the last Deity game.
 
227 of 227

Lame but no cheating

To get "We are a family"
Almost the same settings as suggest by Haphaz:
Hotseat, Prince, 2 player (both me!), random civs, Standard map, Continents, No City States, Quick

Some options to speed it up
No Barbarians
Multiplayer Quick movement
Multiplayer Auto End Turn
All units on Auto

No Reward popup

Select Astronomy
Add all you can to build que (start with worker and build no more units)

I got it after ~10 min (turn 90) when 2:nd civ created another religion.

I used this more or less as a template and it worked.
I am not really sure how this fulfills the achievement, but oh well.
 
227 of 227

Lame but no cheating

To get "We are a family"
Almost the same settings as suggest by Haphaz:
Hotseat, Prince, 2 player (both me!), random civs, Standard map, Continents, No City States, Quick

Some options to speed it up
No Barbarians
Multiplayer Quick movement
Multiplayer Auto End Turn
All units on Auto

No Reward popup

Select Astronomy
Add all you can to build que (start with worker and build no more units)

I got it after ~10 min (turn 90) when 2:nd civ created another religion.
Congratulations!

...you were also post #227 in this thread!
 
So, is there some reliable way to get Intelligence Network? Cause whatever I do, I can be BFF with like 2 civs, but they never share intrigue with me.

Is it possible to get that in multiplayer with another human?
 
I don't believe its possible in multi but it should be easy enough in single player. Just put spies in all of the main civs capitals and it will eventually happen. They don't even need to be friendly with you to share intrigue necessarily. Wait for a civ to share some with you, which they will do once they start spying a lot, and then share some that you find. Having more civs in the game will also help with this.
 
Sadly that doesn't seem to work for me. :/
I've tried a game with 8 civs (me included), and although I shared intrigue with some of them, noone ever shared intrigue with me. Most of them actually spied on me.
 
What difficulty do you play on? The key is for some of the AIs to be planning on attacking you, that way the AI can share intrigue with you. I was able to get this the first game I played on king so I can't imagine its very hard to do. Just make sure they share with you first and that you share later.
 
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