sudrey

Chieftain
Joined
May 12, 2016
Messages
9
I've made 7 working civilizations which I intend to use in a scenario. They are:


Spoiler :

Kingdom of Alba
led by Cinaed mac Ailpin (Kenneth MacAlpin)

Trait: Scotland Forever

+10% Combat Strength when fighting in friendly
territory, and units have double movement in hills.

UU: Pictish Warrior
+15% Combat Strength when fighting outside friendly
territory. Gains faith from kills. Replaces the
Longswordsman but is available earlier

UI: Hillfort
Can only be built in hills, and cannot be built
adjacent to another Hillfort. Provides +50% Defense
to units and provides +1 Culture.



Kingdom of Cymru
led by Gruffydd ap Llywelyn

Trait: Land of Our Fathers

Founded cities start with additional territory. (3 tiles)
+10% Combat Strength when fighting in friendly
territory. Units gain +20% Combat Strength in
forest and jungle.

UU: Longbowman

+1 range. Replaces Composite Bowman.

UB: Ecclais
Provides +3 Faith and +2 Happiness.
Replaces Temple.



Kingdom of Danmark

led by Guthrum

Trait: Viking Fury

Embarked units have +1 movement and use just 1 movement
point to disembark. No movement cost to pillage and
pillaging receives double gold.

UI: Longphort

Can only be built in land tiles next to coast. Cannot
be built adjacent to another Longphort. Provides +50%
defense for land units stationed in it, and provides +1
culture with Architecture.

UU: Longship

Can carry 2 land units. Carries Coastal Raider I
promotion. Fights as a naval melee unit.



Kingdom of Mercia
led by Offa

Trait: Mercian Supremacy

Gain 1 influence per turn with City-States from whom
you could demand tribute. +10% Combat Strength
against City-States.

UU: Thegn

+20% when attacking. Replaces the Longswordsman
but available earlier.

UB: Minster
+2 Faith, +2 Culture, and +1 happiness.



Kingdom of Northumbria
led by Eadberht

Trait: Northern Piety
Unique Grand Temple replacement which doubles
religious pressure, provides +10 faith, increases
the rate of Great People generation by 15%, and
increases culture border growth rate in all cities
by +10%. Every city provides +1 Faith.

UI: Chapel

+1 faith. Chapels claim adjacent tiles like a
Citadel, but cannot be built adjacent to other
Chapels and can only be built in friendly territory.

UU: Fyrd
+10% Combat Strength when adjacent to another Fyrd unit.
Doesn't require Iron, is cheaper, and is available earlier
than the Longswordsman.



Kingdom of Norveg

led by Harald Fairhair

Trait: Seagoing Tradition
Naval and units have +1 Movement and Sight.
Embarked units have +1 Movement. Fishing boats
provide +1 production and gold.

UU: Vikingr

Carries Amphibious promotion. Can found cities in
foreign lands. Stronger defense and +2 sight when
embarked. Replaces Longswordsman, but available earlier.

UB: Althing
Replaces Garden. Althing provides +1 Culture
and +1 Happiness. Trade routes to cities with an
Althing provide +1 gold. +25% to Great People generation.



Kingdom of Wessex

led by Alfred the Great

Trait: Burghal Hidage

Land unit maintenance costs 20% less, and Worker speed
increased by 20%. Religious buildings provide +1 science.

UB: Burh
Gives +5 city defense and +25 HP. If the city has a Mint,
a Burh provides +2 gold. +15 XP to new
land units. Replaces Castle but available earlier, with
Civil Service.

UB: Huscarl

+33% Defense. +17% Combat Strength in Marsh.


The art that these Civs utilize is all recycled from the game, but if possible, I would like custom art. Art is not a strong suit of mine, so I'm appealing to any artists who want to show their stuff.

I'm interested in what you all think of the civs; their uniques, traits, etc., so leave a comment.

Also I can publish the mods so you can see the color schemes and all that.


Maybe this should be moved since these are not technically finished- just need art.
 
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