I've made 7 working civilizations which I intend to use in a scenario. They are:
Kingdom of Alba
led by Cinaed mac Ailpin (Kenneth MacAlpin)
Trait: Scotland Forever
+10% Combat Strength when fighting in friendly
territory, and units have double movement in hills.
UU: Pictish Warrior
+15% Combat Strength when fighting outside friendly
territory. Gains faith from kills. Replaces the
Longswordsman but is available earlier
UI: Hillfort
Can only be built in hills, and cannot be built
adjacent to another Hillfort. Provides +50% Defense
to units and provides +1 Culture.
Kingdom of Cymru
led by Gruffydd ap Llywelyn
Trait: Land of Our Fathers
Founded cities start with additional territory. (3 tiles)
+10% Combat Strength when fighting in friendly
territory. Units gain +20% Combat Strength in
forest and jungle.
UU: Longbowman
+1 range. Replaces Composite Bowman.
UB: Ecclais
Provides +3 Faith and +2 Happiness.
Replaces Temple.
Kingdom of Danmark
led by Guthrum
Trait: Viking Fury
Embarked units have +1 movement and use just 1 movement
point to disembark. No movement cost to pillage and
pillaging receives double gold.
UI: Longphort
Can only be built in land tiles next to coast. Cannot
be built adjacent to another Longphort. Provides +50%
defense for land units stationed in it, and provides +1
culture with Architecture.
UU: Longship
Can carry 2 land units. Carries Coastal Raider I
promotion. Fights as a naval melee unit.
Kingdom of Mercia
led by Offa
Trait: Mercian Supremacy
Gain 1 influence per turn with City-States from whom
you could demand tribute. +10% Combat Strength
against City-States.
UU: Thegn
+20% when attacking. Replaces the Longswordsman
but available earlier.
UB: Minster
+2 Faith, +2 Culture, and +1 happiness.
Kingdom of Northumbria
led by Eadberht
Trait: Northern Piety
Unique Grand Temple replacement which doubles
religious pressure, provides +10 faith, increases
the rate of Great People generation by 15%, and
increases culture border growth rate in all cities
by +10%. Every city provides +1 Faith.
UI: Chapel
+1 faith. Chapels claim adjacent tiles like a
Citadel, but cannot be built adjacent to other
Chapels and can only be built in friendly territory.
UU: Fyrd
+10% Combat Strength when adjacent to another Fyrd unit.
Doesn't require Iron, is cheaper, and is available earlier
than the Longswordsman.
Kingdom of Norveg
led by Harald Fairhair
Trait: Seagoing Tradition
Naval and units have +1 Movement and Sight.
Embarked units have +1 Movement. Fishing boats
provide +1 production and gold.
UU: Vikingr
Carries Amphibious promotion. Can found cities in
foreign lands. Stronger defense and +2 sight when
embarked. Replaces Longswordsman, but available earlier.
UB: Althing
Replaces Garden. Althing provides +1 Culture
and +1 Happiness. Trade routes to cities with an
Althing provide +1 gold. +25% to Great People generation.
Kingdom of Wessex
led by Alfred the Great
Trait: Burghal Hidage
Land unit maintenance costs 20% less, and Worker speed
increased by 20%. Religious buildings provide +1 science.
UB: Burh
Gives +5 city defense and +25 HP. If the city has a Mint,
a Burh provides +2 gold. +15 XP to new
land units. Replaces Castle but available earlier, with
Civil Service.
UB: Huscarl
+33% Defense. +17% Combat Strength in Marsh.
The art that these Civs utilize is all recycled from the game, but if possible, I would like custom art. Art is not a strong suit of mine, so I'm appealing to any artists who want to show their stuff.
I'm interested in what you all think of the civs; their uniques, traits, etc., so leave a comment.
Also I can publish the mods so you can see the color schemes and all that.
Maybe this should be moved since these are not technically finished- just need art.
Spoiler :
Kingdom of Alba
led by Cinaed mac Ailpin (Kenneth MacAlpin)
Trait: Scotland Forever
+10% Combat Strength when fighting in friendly
territory, and units have double movement in hills.
UU: Pictish Warrior
+15% Combat Strength when fighting outside friendly
territory. Gains faith from kills. Replaces the
Longswordsman but is available earlier
UI: Hillfort
Can only be built in hills, and cannot be built
adjacent to another Hillfort. Provides +50% Defense
to units and provides +1 Culture.
Kingdom of Cymru
led by Gruffydd ap Llywelyn
Trait: Land of Our Fathers
Founded cities start with additional territory. (3 tiles)
+10% Combat Strength when fighting in friendly
territory. Units gain +20% Combat Strength in
forest and jungle.
UU: Longbowman
+1 range. Replaces Composite Bowman.
UB: Ecclais
Provides +3 Faith and +2 Happiness.
Replaces Temple.
Kingdom of Danmark
led by Guthrum
Trait: Viking Fury
Embarked units have +1 movement and use just 1 movement
point to disembark. No movement cost to pillage and
pillaging receives double gold.
UI: Longphort
Can only be built in land tiles next to coast. Cannot
be built adjacent to another Longphort. Provides +50%
defense for land units stationed in it, and provides +1
culture with Architecture.
UU: Longship
Can carry 2 land units. Carries Coastal Raider I
promotion. Fights as a naval melee unit.
Kingdom of Mercia
led by Offa
Trait: Mercian Supremacy
Gain 1 influence per turn with City-States from whom
you could demand tribute. +10% Combat Strength
against City-States.
UU: Thegn
+20% when attacking. Replaces the Longswordsman
but available earlier.
UB: Minster
+2 Faith, +2 Culture, and +1 happiness.
Kingdom of Northumbria
led by Eadberht
Trait: Northern Piety
Unique Grand Temple replacement which doubles
religious pressure, provides +10 faith, increases
the rate of Great People generation by 15%, and
increases culture border growth rate in all cities
by +10%. Every city provides +1 Faith.
UI: Chapel
+1 faith. Chapels claim adjacent tiles like a
Citadel, but cannot be built adjacent to other
Chapels and can only be built in friendly territory.
UU: Fyrd
+10% Combat Strength when adjacent to another Fyrd unit.
Doesn't require Iron, is cheaper, and is available earlier
than the Longswordsman.
Kingdom of Norveg
led by Harald Fairhair
Trait: Seagoing Tradition
Naval and units have +1 Movement and Sight.
Embarked units have +1 Movement. Fishing boats
provide +1 production and gold.
UU: Vikingr
Carries Amphibious promotion. Can found cities in
foreign lands. Stronger defense and +2 sight when
embarked. Replaces Longswordsman, but available earlier.
UB: Althing
Replaces Garden. Althing provides +1 Culture
and +1 Happiness. Trade routes to cities with an
Althing provide +1 gold. +25% to Great People generation.
Kingdom of Wessex
led by Alfred the Great
Trait: Burghal Hidage
Land unit maintenance costs 20% less, and Worker speed
increased by 20%. Religious buildings provide +1 science.
UB: Burh
Gives +5 city defense and +25 HP. If the city has a Mint,
a Burh provides +2 gold. +15 XP to new
land units. Replaces Castle but available earlier, with
Civil Service.
UB: Huscarl
+33% Defense. +17% Combat Strength in Marsh.
The art that these Civs utilize is all recycled from the game, but if possible, I would like custom art. Art is not a strong suit of mine, so I'm appealing to any artists who want to show their stuff.
I'm interested in what you all think of the civs; their uniques, traits, etc., so leave a comment.
Also I can publish the mods so you can see the color schemes and all that.
Maybe this should be moved since these are not technically finished- just need art.
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