We have just started a Pitboss and ran into a strange bug.
One of the players - the one who logged in first and was identified as "player 1" - wasn't asked to provide a password when he claimed his civ. In all other respects everything was fine but when we uploaded the game to civstats later during the same day, this player wasn't identified in the player's list. Instead there was an empty line in player's list which showed zero score.
Now, I'm perfectly fine with playing on without an ability to track one of the player's actions using civstats (this player himself is also unconcerned). But I'm worried that it may be a sign of some deeper problems with our game. I certainly don't want to find out that the game is unplayable for some reason after 100+ turns.
So, if anyone has ideas what could be the underlying reason of these symptoms and what we can do about it, I would be happy to hear your thoughts.
We are using K-Mod which has some modifications related to pitboss games but I don't think that it is relevant for our case. Nevertheless, I'm going to ask the designer of this mod about it.
http://www.civstats.com/viewgame.php?gameid=2516 - this is our game. I've just noticed that for some reason civstats failed to identify our leaders and civs. Once again, it isn't a concern per se but may be a symptom of something bad.
Update. Hm, I noticed that information on civstats is erroneous in other respects. It says that we have no turn timer (we have one set to 20 hours) and that we are playing continents map (it is actually B&S).
One of the players - the one who logged in first and was identified as "player 1" - wasn't asked to provide a password when he claimed his civ. In all other respects everything was fine but when we uploaded the game to civstats later during the same day, this player wasn't identified in the player's list. Instead there was an empty line in player's list which showed zero score.
Now, I'm perfectly fine with playing on without an ability to track one of the player's actions using civstats (this player himself is also unconcerned). But I'm worried that it may be a sign of some deeper problems with our game. I certainly don't want to find out that the game is unplayable for some reason after 100+ turns.
So, if anyone has ideas what could be the underlying reason of these symptoms and what we can do about it, I would be happy to hear your thoughts.
We are using K-Mod which has some modifications related to pitboss games but I don't think that it is relevant for our case. Nevertheless, I'm going to ask the designer of this mod about it.
http://www.civstats.com/viewgame.php?gameid=2516 - this is our game. I've just noticed that for some reason civstats failed to identify our leaders and civs. Once again, it isn't a concern per se but may be a symptom of something bad.
Update. Hm, I noticed that information on civstats is erroneous in other respects. It says that we have no turn timer (we have one set to 20 hours) and that we are playing continents map (it is actually B&S).