Mongoloid Cow
Great Khan
Aussie Lurker, good points
That's a pretty extreme predicament. As long as cities provide free unit support then you will rarely, if ever, see this situation.Loppan Torkel said:Not that corruption will solve everything, but it's an easy way to hinder expansion. If you raise the military upkeep at the same time you will soon reach a point where you have to leave your outer cities unprotected to not go bankrupt. It shouldn't be done like this though.
I agree that random events shouldn't steer the game too much, but on the other hand they are necessary to some degree. It's about calculating risks and there will always be complaints about them, like when spearmen beat tanks etc.
It depends on the effects of that randomness. Do you think my rebellion model would properly cover civil war situation? I think its the best way to impliment it simply because A) it's realistic, and B) it's not a HUGE impact. If you have some cities flip all of the sudden it isn't good for gameplay. Just as a player can choose a Scientific civ and aim for techs he doesn't think other players will choose, if he DOES get that SGL and builds the Pyramids in 2000 BC the whole game is screwed.Aussie_Lurker said:Yep, I have to agree with Lopan on this one, Trip! Although I believe that the random element should be kept to a minimum, there should still be a random element in determining if civil wars actually occur! Randomness is a part of many other elements of civ (like combat, for instance) and is also a big part of most wargames (which you claim to be such a huge fan of) so why should this be any different. You will see, though, that my model seeks to keep the worse elements of this randomness at bay, which is why I speak of getting a pretty decent warning first!