Dancing Hoskuld
Deity
I think I have now fixed the last problem - you can no longer sell free buildings, which you then get back and could sell again and again....
Still for BUG 3.6.
Still for BUG 3.6.
Hi,
I downloaded the abandon city mod yesterday from the start of this thread. Then I found your latest version (post 42) and so I downloaded that also.
I installed the later one following the clear instructions (for which many thanks). Everything works in it right up to the point of destroying a building or abandoning a city when pressing the OK button has no effect.
So I thought I must have something corrupted somewhere because all your mod files had to be in the right place for it to get that far.
Now, this morning I replaced the mod with the older version (from post 1 in this thread) and it worked perfectly.
Any clue what my problem is?
By the way I found that BUG had created an ini file for the newer version of the mod and placed it in "\BUG Mod" folder (I use altroot and installed the mod to run all the time rather than in the mods folder as a separate mod). It did the same when I installed it in the Stone Age mod (this is in \BTS\mods and also uses BUG) where the ini file appeared the \Stone Age folder. The file was created when Civ first loaded; the name is AbandonCityDemolishBuilding.ini and the content is;
"
# AbandonCity
# AbandonCityDemolishBuilding.ini
#
# Created by The BUG Mod.
[AbandonCity]
# XML key TXT_KEY_BUG_OPT_ABANDONCITY__PRODUCEUNITS_HOVER not found
# Default: 1
Produce Units = 1
"
I'm on 3.19 and believe I have the latest version of all mods having installed them in the last couple of weeks.
Does this work for any others?
Just tried the latest update and still nothing happens when I press OK.
Since its the python code thats been changed I suppose I wont need to start a new game to test...
\Skodkim
Still can't get the OK button to work.
I'm not used to working with python at all but it seems there's a discrepancy between the mod name in the files "AbandonCityEventManager.py" and Abandon City Mod.xml where the mod name is "AbandonCity" and the fact that you should put <load mod="Abandon City Mod"/> in the init.xml file. Is this correct?
Anyone else seing this problem??
\Skodkim