Full Report
My final date: 1610 AD. Not bad for my first 20K game ever. Fifth on the table unless better games are submitted this update. (That happened to my first game on this thread.)
As mentioned previously, the start location for the capital was excellent, but the rest was very jungle-ly. Compounded with few resources, expansion and fast tech was difficult for me to achieve. (I think I don't build enough workers.) My second town shared a cow from the capital to make a four-turn settler factory. (Almost all settlers were produced from there.) Here's a shot of the empire early on at 550 BC.
The nearest Iron is just inside Ottoman lands, and you can see that there are some military builds going on to help my acquisition of it. The gems in the mountain range are in the process of being hooked up, and near the eastern settler a source of dyes will be found nearby Russian lands in the black.
AA strategy: Build Temple, then Colossus, trade for Masonry, use pyramids as prebuild for Great Library. Hope to catch other wonders as needed.
Research was extremely tough early on, after getting alphabet and writing, I saw that I had to get literature soon so that the GL pre-build could be timed correctly. Used philosophy's free tech to get it. Then researched up to republic, revolted. Traded for a large majority of techs I think I had to research Math, Construction, and Currency, and Map Making on my own.
The capital from the same time period:
For my free tech, I get Engineering which is nice so that I can use trebs instead of catapults. I focus first building west toward the Ottoman empire and snag Spices and puts me in an excellent position to take the iron. Bowmen and trebs are built. (I'm sure I changed some of those builds, so ignore them in the next shot.)
Beelining along to Shakespeare's, I build my so-called "Stack of Doom" and invade the pathetic Ottoman empire. This is my first time in a long time I've actually had to resort to an artillery/archer stack to acquire iron. (Need it for those railroads eventually.)
The Ottomans crumble surprisingly easy. A late influx of MI's finishes the job and the Ottomans are reduced to three cities (after gifting me three of them for peace) I have sufficient culture and garrisons that culture flips are low risk, so I keep everything. After Shakespeare's I finally achieve 4 turn research for the rest of the MA, and hit the IA.
In the IA, I pick up Medicine as my free tech. Then get Steam and Industrialization. I pick up the optional Economics and Navigation next (as both wonders there are either equal or better for their Culture per shield than the IA wonders) Then I bee-line for Sci Method and Replaceable Parts, for ToE and so that I can focus on the main branch of technology. However, some techs refuse to come in under 5 turns.
The industrial empire:
The capital with railroads and max working pop:
Only 6 shields shy of the magic one hundred. Oh well, that won't increase till the modern age.
With replaceable parts in, I decide I need more sci farms to keep up research in the modern age. The war with Persia begins with Guerrilla (upgraded from ancient Bowmen), Infantry, and Artillery. (No, I never did research Mil. Tradition.) Persia manages to raze a city (a worthless costal town that flipped to me from the Ottoman before the iron war) and I turn the area into a killzone fishing for some MGLs. None ever appear in this entire game robbing me of the chance to get the Heroic Epic ever. The war with Persia:
(I forget to mention at some point I attacked the Ottomans again to secure another source of Dyes because those evil Russians took my only source via culture after the end of the first Ottoman war. Invading Persia provided my empire with both Furs and Wines which made my job so much easier.)
The Modern age: I finally bothered with the Sci civ slingshot at the end of the IA, figuring that my position was fairly supreme. I couldn't use Persia because of the war, but the Ottomans, the Germans, and the Russians all got there. They got three different techs, and none of them were willing to part with their monopolies even for everything I possessed. (Probably the first monopoly they had all game.) I let myself advance and got the fourth tech. I then traded for theirs. Built the UN with an SGL and began using SETI as a prebuild. My research rate was satisfactory as I'd get all the culture techs long before I could build them all. Thus I was going to play peaceful the rest of the game.
This was not to be, as I had forgotten to reinforce a city near the Russian border with a defender. The Russians used a Knight?
to sneak attack me. What followed was a mass upgrade of infantry to Mech Inf and a march on their capital to deny them rubber and get me incense as punishment for their audacity to attack my peaceful realm. The Russians were sufficiently chastised, and the international community stayed quiet for the rest of the game.
The short but effective eastern campaign:
The Persians I left in the game as a OCC next to the 2CC Ottomans. The American were backwards only achieving the IA because I forgot they weren't SCI while preparing for a slingshot. I was left with a nice Demographic picture:
Analysis (Hindsight):
I finally figured out how to maximize culture using SGLs properly. My first two uses on the ToA and Leonardo's were certainly not the best I could have done. Leo's was a particular disaster. I had started Copernicus, but when I got the SGL for Steam power I immediately switched and rushed Leo's. And started Copernicus over from scratch (what was I thinking?
). ToA wasn't so bad, as only had a turn or two of production in the queue, but I could probably have snagged MoM first and then ToA with the SGL within a few more turns had I thought it through properly. The Universal Suffrage SGL was the right move, as was the UN build. I finally mastered the SGLs getting Manhattan, and rushing Longevity the turn after although I had the SGL a few turn before in the build process.
Not getting an early SGL hurt the date quite a bit. My research pace was not excellent either but that I blame on slow expansion through the jungles. I did choose Wet & Temperate though. More workers probably, I'm always understaffed on workers. I did buy slaves every chance I got though and had acquired a large free worker force that way. Early SGL bungling didn't help either so I probably could have had a stab at 4th place with better management. SGL luck was good but heavy in the Industrial/Modern age where it had little impact on the end date. I can see that 20K will be a hard first place spot to get once I start aiming for that.
Timeline
Palace - 3950BC
Temple - 2900BC
Colossus - 1830BC
Great Library - 975BC
Library - 900BC
Oracle - 530BC
Colosseum - 450BC
Temple of Artemis - 390BC (via SGL)
Hanging Gardens - 210BC
Cathedral 150BC
Sistine 310AD
University 320AD
JS Bach 540AD
Shakespeare 710AD
Newton 850AD
Leonardo's 900AD (what was I thinking? - via SGL)
Copernicus 1030AD
Universal Suffrage 1040AD (SGL)
Magellan's 1120AD
Theory of Evolution 1190AD
Adam Smith's 1255AD
Hoover Dam 1300AD
Wall Street 1330AD
UN 1350AD (SGL)
Research Lab 1360AD
Internet 1415AD
Apollo 1445 AD
SETI 1500AD
Cure for Cancer 1510AD (SGL)
Manhattan 1545AD
Longevity 1550AD (SGL)
Thanks for reading. Next up, my first Emperor game.
Aerinon