Predator145
Prince
- Joined
- May 22, 2020
- Messages
- 459
Powerplants in stock game have the "replaces others with this flag" flag in the editor. Every time you build a new powerplant, the old one automatically gets sold off. Does the AI make the mistake of loop building powerplants in stock game? Imagine the AI building a Coal Plant first, then replacing it with a Hydro Plant, then a Solar Plant and then a Coal Plant again, crippling its Industrial and Modern performance.
This is very hard to test. But knowing how half baked stock game is, this major late game performance sabotage error may be present.
I've just tested how the AI behaves with heavy perfuming via Flintlock's patch. Coal Plants and Solar Plants have no requirements and cost 0 shields. Both are perfumed at 10000. The AI in the WW2 Pacific scenario instantly build them in their cities with Factories. It seems to value both the Coal Plant and Solar Plant equally, not factoring in pollution. Some cities chose Coal, some chose Solar first.
But here's the kick in the teeth. Both got built right after another, triggering a loop. Of course things are accelerated with the heavy perfuming and 0 shield cost. But this makes me think this error exists in stock game as well. It's just that the AI is too busy building other stuff to often be harmed by it.
I've decided to not use this flag in any of the scenarios I play. Now I see why many hate it. In stock game, a city could have up to 8 production bonus (x4) with fresh water and 6 bonus (3x) without. You could achieve the same numbers by scaling down each production boosting improvement and let them accumulate. Here's what I do:
Factory: +2, maintenance 3, 240 shields, pollution 2 , does not require Iron to not gimp AI's unfortunate with RNG.
Coal Plant: +1, maintenance 1, 120 shields, pollution 2, requires Factory and Coal.
Hydro Plant: +1, maintenance 2, 120 shields, no pollution, requires Near River and Factory.
Solar Plant: +1, maintenance 2, 160 shields, requires Factory
Nuclear Plant:+1, maintenance 2, 160 shields, no pollution, can meltdown, requires Factory, Fresh Water and Uranium
Manufacturing Plant: +2, maintenance 3, 320 shields, pollution 2, requires Factory
All of them are heavily perfumed, esp the Factory and Coal Plant, making sure that the AI industrializes ASAP. Shield investments, pollution and maintenance are not a heavy departure from stock game.
This is very hard to test. But knowing how half baked stock game is, this major late game performance sabotage error may be present.
I've just tested how the AI behaves with heavy perfuming via Flintlock's patch. Coal Plants and Solar Plants have no requirements and cost 0 shields. Both are perfumed at 10000. The AI in the WW2 Pacific scenario instantly build them in their cities with Factories. It seems to value both the Coal Plant and Solar Plant equally, not factoring in pollution. Some cities chose Coal, some chose Solar first.
But here's the kick in the teeth. Both got built right after another, triggering a loop. Of course things are accelerated with the heavy perfuming and 0 shield cost. But this makes me think this error exists in stock game as well. It's just that the AI is too busy building other stuff to often be harmed by it.
I've decided to not use this flag in any of the scenarios I play. Now I see why many hate it. In stock game, a city could have up to 8 production bonus (x4) with fresh water and 6 bonus (3x) without. You could achieve the same numbers by scaling down each production boosting improvement and let them accumulate. Here's what I do:
Factory: +2, maintenance 3, 240 shields, pollution 2 , does not require Iron to not gimp AI's unfortunate with RNG.
Coal Plant: +1, maintenance 1, 120 shields, pollution 2, requires Factory and Coal.
Hydro Plant: +1, maintenance 2, 120 shields, no pollution, requires Near River and Factory.
Solar Plant: +1, maintenance 2, 160 shields, requires Factory
Nuclear Plant:+1, maintenance 2, 160 shields, no pollution, can meltdown, requires Factory, Fresh Water and Uranium
Manufacturing Plant: +2, maintenance 3, 320 shields, pollution 2, requires Factory
All of them are heavily perfumed, esp the Factory and Coal Plant, making sure that the AI industrializes ASAP. Shield investments, pollution and maintenance are not a heavy departure from stock game.