King Kruhl
Chieftain
- Joined
- Dec 24, 2003
- Messages
- 23
Well it makes me loath the pathetic little AI civs and at that point all mercy is suppressed. They should call it the prolonging the inevitable cheat.
King Kruhl
King Kruhl
ROFL....Originally posted by alsoDavo
It was an interesting story King and feel free anytime to drop by and scare my neighbors to death. They seem rather unafraid, you could say contemptuous of me. Just the other day the Romans accused me of not having a backbone.
Ohhhhhh the hopelessnessOriginally posted by alsoDavo
I would have showed them that I did but they had a spearman and I only had a tank.
Originally posted by rychan
They found a city the next turn right in the middle of my core cities. (I didn't know you COULD found a city in someone else's culture.
...and you have checked that this is a cheat, right?Originally posted by King Kruhl
Cheating AI try this on for size.
I like to do the initial rush of archers and clear as many Civs off of the world early in the game. A very large percentage of the time when I find a new Civ and move my archers next to their fledgling capital city there will be only a warrior shown on screen defending the city. Yet when the AI gets its next turn, the Warrior magically transforms into a spearman.
Surely. Just send me the save, and I can try.The Mayans were the only Civ close to me in size and in being so they were the target of my next phase of world domination. Just as my Berserkers were born, I established an embassy in the Mayans capital to see how difficult of a fight it was going to be. I was SHOCKED to see the Mayans had amassed not just a few Musketeers but rather a Multitude of them, roughly 10 per city. Oh ya, I also knew the Mayans had the Knights Templar but they had just completed it about 15 20 turns earlier, yet the number of Crusaders they had built was way beyond 20 turns worth. Within 10 turns of this discovery The Mayans not only initiated the war with me but they had effectively reduced my Civilization by 50% . I was amazed at the stack after stack of troops that marched across my once rich and growing Kingdom.
OK, can one of you Ripleys explain those to me??
..or rather, the fact that the AI don't cheat much has been documented well...Originally posted by rychan
Heheh.. the AI cheating has been documented fairly well. I don't have a link to the forum post, though.
When the AI has no cities, but at least one settler, it is programmed to immediately build a city with that settler, so in your case, the last English city was wiped out, and its last settler built a city ASAP, which happened to be inside your territory. This is no different than what human players can do, although the human player would probably look for a spot where he don't start a war. So no cheating here.I saw an excellent example a few days ago. England is completely wiped out- no cities left (histograph confirms this), but they have a settler + spearman wandering through my territory. (I'm not the one killing them). I open diplomacy with them. They have 4 gold.
They found a city the next turn right in the middle of my core cities. (I didn't know you COULD found a city in someone else's culture. It was even a square that within working range of a city). This triggers war automatically, I suppose.
It is well documented that the AI on the levels above regent get some additional units at game start - or rather any time they found their "first" city. This turns out to be in three different situations:Suddenly they have two spearman and two archers pouring out of their city to attack me... hehe...
But that's a well documented cheat, they get free units with cities. It's just funny to see it happen right before your eyes.
Originally posted by supermiet
Maybe the MA is elite and the MI is veteran ?
5x16 > 4x18 !
It has nothing to do with rate of fire. The unit shown is the best defender, but the best defender is the one that has the best combination of hit points and effective defense value. If thir hit points are equal and the modern armor is shown, then you must have fortified the MA and not the MI, which increases the MA's defense.Originally posted by supaguruzebidy
I dont know if this is in anyway connected here but I find that modern armour with a defense of 16 seems to always outperform mech infantry with a defense of 18 does this have anything to do with rate of fire????I notice that the unit shown in a city on the map is always the best defender and when you put modern armour in a city with mech infantry it always replaces it as the unit shown.
For the record, it took less than 25 posts before I was given a snippety and rude reply.Originally posted by TheNiceOne
...and you have checked that this is a cheat, right?
For the record, have you heard about pop rushing a defender? This is actually something the AI uses, and is no cheat.
For the record, it took less than 25 posts before I was given a snippety and rude reply.
I would be happy to send you evidence as you state. The only problem is that I no longer have the saved file. See, I usually have two files for every civilization that I play as. The first file is always saved at the very first turn of the game, and the second file is used throughout the play of the game. Each Civilization has unique sets of files. When the game gets to a point that either A) a stale mate is developing or B) I am going to get my butt kicked, I will start a fresh game. When I do this, the old game gets over written with a new file. Because IMHO the only reason to play a game is to win, not to spend endless hours of time for nothing. Since I have started a new game as the Vikings, the evidence no longer exists. With that in mind lets me say this, the Vikings suck and I was play as them to see If I could get such a pathetic Civilization to prosper.Originally posted by TheNiceOne
Surely. Just send me the save, and I can try.
What I can say for sure though, is that except for production bonuses on levels above regent, there AI did not produce those units by cheating. The AI has been checked and rechecked so many times by experienced players, and every time such claims as yours are found not to be cheats, but rather inexperienced players who think everything they don't understand must be AI cheats.
Face the fact: Except for knowledge (the AI knows the map, position of units etc.) and probably some diplomacy, the AI don't cheat. If you insist that it cheats, please provide some evidence, not only stories that are impossible to check.
First, I'm sorry if I came around too rude. But what I reacted to is that you did what quite a few players do: When something happens that they don't fully understand, they immediately conclude that its a cheat. I answered to one of your post where you stated that the AI cheats, and I honestly think it deserves a bit of sarcasm when you call cheat without any testing, proof or analysis.Originally posted by King Kruhl
For the record, it took less than 25 posts before I was given a snippety and rude reply.
Well, what a person may consider cheating is not always an analytical and literal representation of the concept but rather an emblematic stance. Whether or not it is literal in this case dose not matter at this point.
I do believe that its unintentional that you lack any proof, but exactly this situation happens every time someone writes that he was cheated on: noone manages to provide any proof.
I would be happy to send you evidence as you state. The only problem is that I no longer have the saved file.
[Reason snipped]
P.S. I will start saving a third file and cal it not so nice proof