(4th Round: to 250 BC)
First off, a couple of sidebars about this whole experiment.
It's very interesting to play a game this way, and it takes some additional discipline. Like all other Civ players, I suffer from the common "just...one...more...turn..." syndrome. But I have to force myself to stop at key points so I can post about my progress here and, more importantly, get everyone's input before proceeding to make too many key decisions. I think I go through games too quickly sometimes; posting my progress here makes me slow down and consider things more carefully. I'm hoping I can keep doing that even when I'm not posting every few turns of my future games here on the board.
I hope everyone else is getting something out of it too. I deeply appreciate everyone's contributions, even if I don't follow your advice. Believe me, I'll keep all those pointers in mind--or at least try to--for future games.
And I now fully understand Tyrant's enthusiasm over my having copper, regardless of its location. After I posted last night, I got restless and started a new, different game. I found myself on a continent with Caesar, Mansa, and Isabella--and I had NO copper, horses, or iron available! I tried taking on Rome using only Archers. You can imagine how that went. It was a very short game. After that, I can totally understand the AI Peter putting his second city in the middle of the desert just to get copper.
Anyway, on to Round 4!
Well, after everyone urging me to give the Oracle a go, I should have known this would happen:
Can you believe it? And on the very next turn, too! Not that I'm surprised--with all those military techs, especially the long pursuit of Iron Working, I delayed any hope of building the Oracle. Then again, I wasn't planning on it, especially since I lack Marble; I would have had to chop like crazy. I've found that if you want the Oracle on Prince, you have to move towards it very quickly, and at the exclusion of many other very useful techs.
Many other things, however, went off according to plan. First, that barb city:
The 38 gold will allow me to run my research at 100% a little while longer, and the worker was a welcome bonus. Not only that, my two Jaguars gained Level 3 status. I made one a medic and left the other unpromoted for now, but I suspect he and a lot of other units will be getting the Cover promotion. Check out Hatty's newest cities and how they're defended:
Granted, those are just the ones I've been able to see (that Scout is still proving useful), but Archers and Warriors are gonna fold like a lawn chair before Axemen and Jaguars.
I'm taking everyone's advice--now that copper is available, I'm only producing Axemen and Spearmen (and one Archer per city with a City Garrison promotion for defense, though they'll be supplemented by Axemen). I just about have my first Stack o' Doom ready, and none too soon. A few turns later, Hatty's damn Cultural trait kicked in, and Alexandria took the two plains tiles to its north and northwest away from Tijuana. (Yep, renamed the cities as promised! Much easier).
Aaaaaaaaand...GREAT news!
YES!!! The stone pays off again, along with another chop and that iron mine. I switched to Representation immediately (and without a turn of anarchy! I LOVE that). I may still whip, but my cities, especially the capital, can all grow a little larger now without any happiness buildings. I have to focus on building my army.
Notice I'm still pursuing civilian techs. I've rolled up Pottery (and am building my first cottages), Priesthood, Writing, and am working on Code of Laws. Yeah, I'm hoping to land Confucianism too, which is why I bypassed Alphabet for the moment. It's next. Even if I don't pull that off, I'm going to need those courthouses pretty soon.
And a few turns later, look who came begging for iron:
Talk about tipping your hand. Of course I turned her down flat. Mind you, it's going to make that iron mine near Tijuana very attractive to her, and if I wait much longer, her +2 culture in the nearest city could put it within her borders. War is imminent, my friends. Hatty also converted to Hinduism and changed to Organized Religion.
Elsewhere on the diplomacy front, once my fourth city was built (right on top of the elephants as we discussed--I named it Acapulco), I negotiated Open Borders with Qin and Peter. I kind of felt sorry for them--they'd come asking a few turns before; Qin had a Warrior and Peter a Scout trapped near the barb city thanks to mine and Hatty's borders. But I'm going to keep my eyes peeled for their settlers heading into my back country, which I won't be settling for some time. If I see that, I'm cancelling the agreement pronto. Nevertheless, I'm hoping to spread my religion to them, though it will have to be by accident at this point.
Speaking of religion:
Yep, I got what I hope is my first Great Prophet of many and burned him to get Theology, exactly according to plan! So now I have two religions and am close to obtaining a third. (Cancun is Christianity's holy city. A bit ironic, given the shenanigans that occur there at Spring Break, no?) I have now set Buddhism as my state religion to take advantage of the Theology civic I just changed to. I'm hoping it will spread to the new city of Acapulco and to Cancun on its own, but I'm going to have to build a monastery eventually. It just may be sooner rather than later. But not until the war is clearly going my way. In case you're wondering, I have the free Christian missionary heading for the capital, but I'm not sure I'll use him just yet. I will eventually spread the new faith, but as I said, I'm hoping Buddhism will spread on its own.
Here are the cities at 250 BC:
Those three general-purpose specialists, by the way, are temporary. But they have shortened the research time on CoL from 9 turns to 7. Good thing, too--I'm running out of money. I checked and can currently break even at 70% on the science slider. Not bad. But I want to keep at 100% for CoL, and that means taking one of Hatty's cities for the war booty within then next few turns.
So, I have a few areas where I'd appreciate guidance:
Religion: Should I burn the missionary in Mexico City and see where the religion spreads to? I can change state religions penalty-free, and I want whichever one spreads to most of my cities for the XP bonus from Theology. What's the best way to proceed?
War: Do you think I can get Hatty to declare on me? That's always preferable, since it delays and reduces war weariness. I have a "heathen" religion now, and iron right on her border, which she obviously wants. But I don't want to wait too long before going to war--I've waited long enough, some players would say too long. Representation will help with WW, and I can now switch to Police State anytime I want. I'm leaning towards moving my first few attack units to the border, declaring, and going in. Thoughts?
Along those lines, where should I attack first? Alexandria and Heliopolis both look like weak, easy targets, and I suspect the city near the gold mines is very similar. I've only seen warriors and archers in Hatty's territory, which makes me wonder if she has copper to compound her lack of iron. But we know she can produce chariots, even if I haven't seen any. Should I head straight for Thebes instead, taking the risk that it's badly defended too? I'm worried that thanks to her Cultural trait it will, by now, have a very high defense %. Should I delay, sign an Open Borders agreement, and send my Scout in there for intel?
And raze or keep? I'm thinking of razing everything except her capital. I don't need the maintenance costs, or the headache of trying to defend those captured cities. I run the risk of barbs (minor--more easy XPs) and of having the other civs resettle the area, but I'm planning on eventually taking them all out. Should I plan to build a settler or two near the end of the war to fill in that territory?
Wonders: I'm pretty much done with the early wonders. The Parthenon would be nice, but I don't have marble and I do have a war to fight. Qin built the Oracle, I found out; maybe he (or Hatty or Ghandi or Peter) will build the Oracle so I can take it from them.
However, thanks to the Pyramids, I now have a 50/50 chance of Great Prophets and Great Engineers. I'll probably build a temple and assign a priest specialist in Mexico City so I can get the shrines going, but I know I'll get a GE or two. Which Wonders should I burn them on? National ones I'll want like Heroic Epic? The Great Library, since I could really use the tech boost (and is Mexico City currently my best choice for a science city?) I'm even thinking of Angkor Wat, which practically turns priest specialists into engineers, with a monetary bonus. I've never built it before, but as a religious warmonger, I'm thinking it could be darn useful.
Research: After CoL I plan on going after Alphabet for tech trading/extorting. What should I pursue after that? Much will depend on what I can trade/extorst, but I'm thinking back to military: Mathematics -> Construction for catapults and war elephants first off. Hatty's +2 culture will likely mean Thebes has a really good cultural defense. Then Literature for HE and the Great Library, then Calendar for those all those happy-happy-joy-joy resources, and currency for my economy. But I also have to fit Monarchy -> Feudalism in there for Vassalage and Longbowmen. The path to Guilds beckons as well, so I can build knights to really take advantage of those horses. Thoughts?
As always, thanks for paying attention and for your opinions. Below is the latest game save.