Sisiutil
All Leader Challenger
(5th Round: to 1050 AD)
I'm posting a little late tonight--not that that's unusual for the people who frequent this board. Hey, fighting a war is a time consuming process.
Ah, yes, the war with Egypt...where to begin?
At the beginning, I guess. I took everyone's advice and signed an Open Borders agreement with Hatty. I sent a Jaguar and a Scout in to Egyptian territory to have a look-see. I found that Thebes was indeed a coastal city, and even had a marble quarry to its immediate south! Visions of mid-game wonders danced before my eyes. Other valuable facts were revealed as well, especially regarding Egypt's resources--or lack thereof.
Poor Hatty; not only did she not have iron, as was made obvious in the previous round of turns when she came begging me for some (for fish, no less--ha!); she also did not have copper, the poor girl. And as for those horses that were giving me pause? Check this bit of intel out:
Check the lower left of the screenshot; I had the mouse over the horse tile when I saved it. Figure it out yet? That's right, on the previous turn, her worker had just finished the pasture and was just now getting it hooked up with a road. She'd probably only just researched Animal Husbandry a few turns before, after Iron Working didn't pan out. If she'd been human, I'll bet Hatty would have been thanking her lucky stars that she just happened to have a city with horses in its fat cross. "Now I can build War Chariots!!"
I never gave her the chance. I had my first Stack of Doom (2 Axemen, 4 Jaguars, one Spearman) ready to go; I just had to pull the Scout and Jag out of her territory (no telling where they'd land if I declared while they were in country). As I did so, this happened:
Ha! My third (and final, it turns out) religion. I've never founded so many in one game before, to be honest.
A turn later, the war trumpets blared as I declared war on Egypt. Elephantine was first to fall. The horse pasture stayed within Thebes' third ring, so I pillaged it to be on the safe side. The Jaguars did it all on their own, and without casualties. As you may have inferred from the 1st screenshot, Hatty only had Archers and Warriors to defend her lands. Not much challenge for an Axeman, let alone a Jaguar. Or so you'd think.
Thebes, you see, was another story. As I'd feared, its cultural defense was at 60%--and me without Catapults! It was defended by a five Archers, most with a City Garrison promotion. Five grew to six before I could bring all my forces to bear. I had to pillage the quarry and position units on the forest tiles around Thebes to slow down how fast she could build more defensive units.
I took Thebes, but it was costly. I lost all four Jaguars--they had the misfortune of being Catapult substitutes. I'll miss their Broadway-style showmanship when they dispatch a foe, their brightly-coloured garb...but not those sucky 5 strength points. A couple of Axemen died in the assault as well; fortunately, when I saw Thebes' defenses, I brought reinforcements. In the end, even the Spearman I'd brought with Medic I and March had to join in, and the day was finally won by my last available unit--the City Garrison II Archer I'd brought to secure the city after I'd taken it!
Thebes was the only city I kept, and only because it was the capital and was in a decent, if not perfect, location. I think I would have preferred it one tile south and one east to get that cow, but on the other hand, it's on a river and has an Academy.
Stack #2 was now ready and first razed Alexandria:
You might notice, based on the border, that Hatty had a city just to the south of Alexandria, in the jungle. A complication. I decided to bypass it for now.
After I discovered Alphabet, guess who showed up expecting something for nothing?
"Friend"? Yeah, right. Remember how I told you Peter and I don't get along until mid or late game when he's an also ran? I don't wanna be the one to say I told you so, but...
On top of that, notice that he'd converted to Hinduism. He cancelled our Open Borders on account of religious differences. Then he discovered philosophy and founded Taoism and converted a few turns later. Fickle, our Peter. My next war may have to be with him. You'll see why shortly.
Alphabet did allow tech trades (and extortions), of course. I managed to snag Mathematics and Fishing from Ghandi, who is much more relaxed about religious discrepancies than Peter.
I had razed Heliopolis and was marching on Memphis (City 3/A on the battle plan), when Hatty showed up begging for a peace treaty. She was offering me all her gold and Sailing; I had her throw in the only other tech she had--Literature! Which Ghandi had but was not willing to trade! YES!!
Okay, Hatty, you got your breather. My boys needed to patch themselves up after reducing most of your cities to rubble. Plus I was only six turns away from Construction and Catapults!! War Elephants too! I maxed my tech slider and got Construction four turns later, then changed my unit production.
I also obtained Calendar from Qin, IIRC. So much for Stonehenge, but now I can build plantations for all those luxury resources. Well, once I finished chopping like a madman to beat Ghandi to...
The way my research slider is in free-fall, I'm gonna need it.
Then, just to kick me in the teeth, as I'm about to declare war on Hatty again, this pops up:
"Montezuma the PUNY!?!?!??!" WTF!?!?! Oh, man, people are gonna die. I sincerely hope this Thucydides is Egyptian...
Just before I blew the war trumpets again, though, I got my second Great Person--Imhotep, a Great Engineer. Y'know, usually I'd be thrilled. But I was really hoping for a Great Prophet so I could build a shrine. I've even got a priest specialist in Mexico City to try to push the odds in my favour there. Oh well, I have marble, and the Pantheon hasn't been built, so...AAAAARRRGGHHH!!!
Fortunately, I have an outlet for my frustration. Now with new and improved Catapulty goodness, my two Stacks of Doom razed Memphis and Pi-Ramses. Hatshepsut is no more! Now, if she'd been Cathy, or Isabella, or Liz, well, there'd be an opening among my palace concubines...
Ahem. Sorry. Too much information.
I wish I could feel completely satisfied with the war--I have several veteran units now, and I'm building Heroic Epic, and one foe has been well and properly dispatched. But more challenges are looming on the horizon--or even closer. Check out the border colour on the left in the above screenshot. That's right, Peter snuck up there and plunked a city down. Typical opportunistic AI. And he's not the only one. Check this out:
Yes, my good buddy Qin sent a Galley up there with a Settler and some Archers. It'll probably flip, given time, especially after I build shrines in Cancun and Mexico City. I'm building a Settler in Thebes because I really think I should plunk down a city in one of the gaps before someone else does. Any thoughts on where it should go?
Here's what the rest of the map looks like:
So now I have to decide who to go after next--and I do have to go after someone. I've captured a lot of workers and I'm cottage spamming, but I'm not financial and they take a while to mature. I've discovered Currency and I'm building Markets, but I'm still only able to break even at 40% on the slider. I have just over 300 gold in the treasury, but that won't last long.
So, more decisons on which I'd appreciate everyone's input.
Economy: Hey, at least it hasn't made a big, ugly hole in the floor yet! 40% after an early war, all things considered, ain't so bad. Courthouses, Markets, and cottages will all help. But I could really use those shrines. Any tips?
Religion: Speaking of which--Qin converted to Confucianism! I was getting all ready to convert to Christianity, but I'm moving towards Confucianism to keep relations with him on the up-and-up for awhile. Plus it will give me line-of-sight in to his cities (I'm thinking of closing the border to cut off Chengdu--thoughts?). Regardless, I'm thinking I should build monasteries for all my religions, spread each one, and be prepared to convert accordingly, if and when it's beneficial.
War: Since he's the leader on my continent, I would dearly love to go after Ghandi. But he's quite far away. And Peter and Qin are both getting annoying. Who should I go after next, and how soon?
Great Engineer/Wonders: So I have a GE sitting around and I'm wondering what to do with him. Heroic Epic will get built just fine without him. National Epic I haven't started yet, but I'm rather loathe to burn a GE on a national wonder. The only World Wonder I have available is the Sistine Chapel, and what good is that going to do me? So what do i do with this guy?
Thanks again for any and all suggestions. The game save is below.
I'm posting a little late tonight--not that that's unusual for the people who frequent this board. Hey, fighting a war is a time consuming process.
Ah, yes, the war with Egypt...where to begin?
At the beginning, I guess. I took everyone's advice and signed an Open Borders agreement with Hatty. I sent a Jaguar and a Scout in to Egyptian territory to have a look-see. I found that Thebes was indeed a coastal city, and even had a marble quarry to its immediate south! Visions of mid-game wonders danced before my eyes. Other valuable facts were revealed as well, especially regarding Egypt's resources--or lack thereof.
Poor Hatty; not only did she not have iron, as was made obvious in the previous round of turns when she came begging me for some (for fish, no less--ha!); she also did not have copper, the poor girl. And as for those horses that were giving me pause? Check this bit of intel out:
Check the lower left of the screenshot; I had the mouse over the horse tile when I saved it. Figure it out yet? That's right, on the previous turn, her worker had just finished the pasture and was just now getting it hooked up with a road. She'd probably only just researched Animal Husbandry a few turns before, after Iron Working didn't pan out. If she'd been human, I'll bet Hatty would have been thanking her lucky stars that she just happened to have a city with horses in its fat cross. "Now I can build War Chariots!!"
I never gave her the chance. I had my first Stack of Doom (2 Axemen, 4 Jaguars, one Spearman) ready to go; I just had to pull the Scout and Jag out of her territory (no telling where they'd land if I declared while they were in country). As I did so, this happened:
Ha! My third (and final, it turns out) religion. I've never founded so many in one game before, to be honest.
A turn later, the war trumpets blared as I declared war on Egypt. Elephantine was first to fall. The horse pasture stayed within Thebes' third ring, so I pillaged it to be on the safe side. The Jaguars did it all on their own, and without casualties. As you may have inferred from the 1st screenshot, Hatty only had Archers and Warriors to defend her lands. Not much challenge for an Axeman, let alone a Jaguar. Or so you'd think.
Thebes, you see, was another story. As I'd feared, its cultural defense was at 60%--and me without Catapults! It was defended by a five Archers, most with a City Garrison promotion. Five grew to six before I could bring all my forces to bear. I had to pillage the quarry and position units on the forest tiles around Thebes to slow down how fast she could build more defensive units.
I took Thebes, but it was costly. I lost all four Jaguars--they had the misfortune of being Catapult substitutes. I'll miss their Broadway-style showmanship when they dispatch a foe, their brightly-coloured garb...but not those sucky 5 strength points. A couple of Axemen died in the assault as well; fortunately, when I saw Thebes' defenses, I brought reinforcements. In the end, even the Spearman I'd brought with Medic I and March had to join in, and the day was finally won by my last available unit--the City Garrison II Archer I'd brought to secure the city after I'd taken it!
Thebes was the only city I kept, and only because it was the capital and was in a decent, if not perfect, location. I think I would have preferred it one tile south and one east to get that cow, but on the other hand, it's on a river and has an Academy.
Stack #2 was now ready and first razed Alexandria:
You might notice, based on the border, that Hatty had a city just to the south of Alexandria, in the jungle. A complication. I decided to bypass it for now.
After I discovered Alphabet, guess who showed up expecting something for nothing?
"Friend"? Yeah, right. Remember how I told you Peter and I don't get along until mid or late game when he's an also ran? I don't wanna be the one to say I told you so, but...
On top of that, notice that he'd converted to Hinduism. He cancelled our Open Borders on account of religious differences. Then he discovered philosophy and founded Taoism and converted a few turns later. Fickle, our Peter. My next war may have to be with him. You'll see why shortly.
Alphabet did allow tech trades (and extortions), of course. I managed to snag Mathematics and Fishing from Ghandi, who is much more relaxed about religious discrepancies than Peter.
I had razed Heliopolis and was marching on Memphis (City 3/A on the battle plan), when Hatty showed up begging for a peace treaty. She was offering me all her gold and Sailing; I had her throw in the only other tech she had--Literature! Which Ghandi had but was not willing to trade! YES!!
Okay, Hatty, you got your breather. My boys needed to patch themselves up after reducing most of your cities to rubble. Plus I was only six turns away from Construction and Catapults!! War Elephants too! I maxed my tech slider and got Construction four turns later, then changed my unit production.
I also obtained Calendar from Qin, IIRC. So much for Stonehenge, but now I can build plantations for all those luxury resources. Well, once I finished chopping like a madman to beat Ghandi to...
The way my research slider is in free-fall, I'm gonna need it.
Then, just to kick me in the teeth, as I'm about to declare war on Hatty again, this pops up:
"Montezuma the PUNY!?!?!??!" WTF!?!?! Oh, man, people are gonna die. I sincerely hope this Thucydides is Egyptian...
Just before I blew the war trumpets again, though, I got my second Great Person--Imhotep, a Great Engineer. Y'know, usually I'd be thrilled. But I was really hoping for a Great Prophet so I could build a shrine. I've even got a priest specialist in Mexico City to try to push the odds in my favour there. Oh well, I have marble, and the Pantheon hasn't been built, so...AAAAARRRGGHHH!!!
Fortunately, I have an outlet for my frustration. Now with new and improved Catapulty goodness, my two Stacks of Doom razed Memphis and Pi-Ramses. Hatshepsut is no more! Now, if she'd been Cathy, or Isabella, or Liz, well, there'd be an opening among my palace concubines...
Ahem. Sorry. Too much information.
I wish I could feel completely satisfied with the war--I have several veteran units now, and I'm building Heroic Epic, and one foe has been well and properly dispatched. But more challenges are looming on the horizon--or even closer. Check out the border colour on the left in the above screenshot. That's right, Peter snuck up there and plunked a city down. Typical opportunistic AI. And he's not the only one. Check this out:
Yes, my good buddy Qin sent a Galley up there with a Settler and some Archers. It'll probably flip, given time, especially after I build shrines in Cancun and Mexico City. I'm building a Settler in Thebes because I really think I should plunk down a city in one of the gaps before someone else does. Any thoughts on where it should go?
Here's what the rest of the map looks like:
So now I have to decide who to go after next--and I do have to go after someone. I've captured a lot of workers and I'm cottage spamming, but I'm not financial and they take a while to mature. I've discovered Currency and I'm building Markets, but I'm still only able to break even at 40% on the slider. I have just over 300 gold in the treasury, but that won't last long.
So, more decisons on which I'd appreciate everyone's input.
Economy: Hey, at least it hasn't made a big, ugly hole in the floor yet! 40% after an early war, all things considered, ain't so bad. Courthouses, Markets, and cottages will all help. But I could really use those shrines. Any tips?
Religion: Speaking of which--Qin converted to Confucianism! I was getting all ready to convert to Christianity, but I'm moving towards Confucianism to keep relations with him on the up-and-up for awhile. Plus it will give me line-of-sight in to his cities (I'm thinking of closing the border to cut off Chengdu--thoughts?). Regardless, I'm thinking I should build monasteries for all my religions, spread each one, and be prepared to convert accordingly, if and when it's beneficial.
War: Since he's the leader on my continent, I would dearly love to go after Ghandi. But he's quite far away. And Peter and Qin are both getting annoying. Who should I go after next, and how soon?
Great Engineer/Wonders: So I have a GE sitting around and I'm wondering what to do with him. Heroic Epic will get built just fine without him. National Epic I haven't started yet, but I'm rather loathe to burn a GE on a national wonder. The only World Wonder I have available is the Sistine Chapel, and what good is that going to do me? So what do i do with this guy?
Thanks again for any and all suggestions. The game save is below.