Alternative Map during 1.18

Modifiers make perfect sense as currently implemented. It would be extremely unfun to not have good modifiers as a late game civ and basically be able to get nothing done. However for ancient civs that respawn or just last the entire game (China) it most definitely sucks to be stuck with ancient era modifiers of like 140% research cost. Perhaps China and India specifically should be coded to get new modifiers in the modern era. It doesn't affect the game much but it'd make it more fun to see those two be able to approach their real life heights.
This is a needed change! At least give them a chance!
 
I like Indian research modifiers!

look at my nice little West Anglia company:king:
 

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I believe that Prussia/Germany should share their historical areas in the Americas with the Holy Roman Empire (or at least those Brandenburg-Prussian colonies, such as the St. Thomas Islands) and add Fort Arguin (Brandenburg-Prussian colony in Mauritania) as their historical area.
 
Will the new map have more space for cottages? Cottages are such an awkward part of Civ IV, moreso on a pre-determined map where there is only so many locations that can benefit from a cottage economy. Currently in 1.17 I notice most folks agree specialist economy is far better in the late game. Though it pains me to say it, individualism needs some sort of buff. Has it ever been considered to make cottages something you build sparingly like in Classical World mod, where pretty much everything becomes a specialist economy?
 
It seems your two points are contradictory?
 
If those abortive colonies in history could also be included as historical area, I believe Italy should also acquire French Guiana as their historical area (the Grand Duchy of Tuscany attempted to colonize there in the 16th century, but failed). Additionally, if Holy Rome could acquire Klein-Venedig as its historical area, I believe Italy could also acquire Old Panama (Panamá Viejo)
 
Sorry, that was two separate thoughts, one being find a way to buff individualism (though I honestly don't know how) since its the "cottage economy" civic, and currently specialist economy is stronger for more civs. The second thought is, if the new map isn't conducive to cottage economy for more than just a few civs, than ditch the concept of cottage economy altogether and rethink how individualism works, with cottages being a nice-to-have but they cannot be placed adjacent to each other, ala Classical World.
 
The new map should be more conducive to cottage economy than the current one.

I will also give civics another pass - I think there are too many complementary buffs to specialists in the civics options currently.
 
Also, for fun but also later design iterations I did the same for religion spread areas.

Cyan = core, green = historical, dark yellow = periphery, light yellow = minority

Note that in practice, for Orthodoxy and Catholicism they are using the composite of all Christian maps until the respective denomination is founded.
Protestantism should be historical in South Africa, not Catholicism. 75-80% Protestant, 6% Catholic.

 
We are approaching a half way point, up to you whether you consider this encouraging or disappointing news. I have prepared all civilizations up to Arabia, and almost concluded adding the 600 AD scenario.

I will take a break from 1.18 work and instead focus on the 1.17 bug reports before returning to complete the other half. Thanks to the 600 AD scenario already being in place, that should progress comparatively quickly. The later civilizations have more open games that don't need to be perfectly balanced from the start and so I don't need to spend as much time on playtesting them.

In the meantime, have some screenshots of the 600 AD start.
Spoiler :
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Very cool, Leoreth. One minor thing - why is the Celtic capital Loch Garman (Wexford) instead of Dublin? Very glad to see Celtic Ireland as a civ in the 600 AD map, are they playable?
 
Congratulations to Damascus on gaining sea access after 10,000 years of habitation!

I'd also like to suggest adding the Roman city of Carthage to the map, probably as an independent since in 608 the Exarchate of Africa would rebel against Emperor Phocas. Technically it and the rest of North Africa should also by Byzantine in 600, but that might make them too strong. I know Roman Carthage was razed IRL after the Muslims recaptured it, but they built Tunis a stone's throw away almost immediately, so I still think it should be on the map.
 
We are approaching a half way point, up to you whether you consider this encouraging or disappointing news. I have prepared all civilizations up to Arabia, and almost concluded adding the 600 AD scenario.

I will take a break from 1.18 work and instead focus on the 1.17 bug reports before returning to complete the other half. Thanks to the 600 AD scenario already being in place, that should progress comparatively quickly. The later civilizations have more open games that don't need to be perfectly balanced from the start and so I don't need to spend as much time on playtesting them.

In the meantime, have some screenshots of the 600 AD start.
I am in divine love,
The indepth world of RFCE and Sword of Islam, come to life here. I think the game play will take on an entirely new form from here.
 
If those abortive colonies in history could also be included as historical area, I believe Italy should also acquire French Guiana as their historical area (the Grand Duchy of Tuscany attempted to colonize there in the 16th century, but failed). Additionally, if Holy Rome could acquire Klein-Venedig as its historical area, I believe Italy could also acquire Old Panama (Panamá Viejo)
I've always felt that colonialism should be more flexible while preferencing historic colonies. It's just an odd bit of gameplay that for example, if you collapse Britain or Portugal, entire regions of the world just never get colonized. Surely Australia and Brazil should be more up for grabs in situations like that. At least I think in Brazil's case the French sometimes colonize parts but maybe that's been removed in more recent versions. If there's a solution I see it as sort of a right of first refusal. Britain should have a stronger incentive to colonize Australia, and if they found a settlement then it should signal to other AI players that the rest is off limits. It would be equally strange to see Australia divied up between a half dozen civs as it would be to see it completely empty into the 20th century. For places like North America and South America where there are spawning civilizations that absorb the various colonies it would seem to matter less except where it affects historic victory conditions.
 
Why does the world look underdeveloped here? Or is this still bound to have more changes in that aspect?
 
In 600 ad the byzantines still had big parts of Italy including most of the cities, Rome broke away sometimes in the 700 hundreds, Ravena in the 800 hundreds.
Belisarius conquered Italy around 535.
Roman_Empire_600_AD.png
 
In 600 ad the byzantines still had big parts of Italy including most of the cities, Rome broke away sometimes in the 700 hundreds, Ravena in the 800 hundreds.
Belisarius conquered Italy around 535.
View attachment 687741
I asked a similar question about New France in the current 1700ad scenario and I recall Leoreth answering to think of the starting conditions as something that is going to set the stage for what's to come rather than as a snapshot of the starting year. I guess it's the same thing with this: Byzantines are going to lose those areas very soon so in the scope of the game it's probably not worth it to have them start with those areas under control.

Also very nice to see this update! Thank you for sharing this Leoreth!
 
Very cool, Leoreth. One minor thing - why is the Celtic capital Loch Garman (Wexford) instead of Dublin? Very glad to see Celtic Ireland as a civ in the 600 AD map, are they playable?
Please don't worry about or comment on city names. The city name manager is still not set up yet.
Why does the world look underdeveloped here? Or is this still bound to have more changes in that aspect?
No, that is the nature of the 600 AD scenario. Historically, in all relevant parts of the world it presents either the time right before or right after a serious collapse and decline after internal or external conflict. The Byzantine Empire is suffering from the overextension of Justinian's western campaigns and Justinian's plague, the defeat by the Sassanids and the Slavic breakthrough at the Danube are just about to happen. Sassanid Persia is about to collapse after its wars with Byzantium. India experienced the collapse of the imperial Guptas less than a century ago and is entering a period of deurbanisation. China has just left a period of conflict and instability that has essentially been going since the Three Kingdoms period.

Gameplay wise, this leaves a lot of room for action and freedom to the player. I think it is more interesting when cities can still grow, and there are still decisions to be made about which buildings and improvements to build. The situation is likely exaggerated, but also the game mechanics allow a recovery on these points much faster than actual history would have.
I asked a similar question about New France in the current 1700ad scenario and I recall Leoreth answering to think of the starting conditions as something that is going to set the stage for what's to come rather than as a snapshot of the starting year. I guess it's the same thing with this: Byzantines are going to lose those areas very soon so in the scope of the game it's probably not worth it to have them start with those areas under control.

Also very nice to see this update! Thank you for sharing this Leoreth!
Yeah, exactly. The purpose of the 600 scenario is not to perfectly represent the year 600 AD exactly, but rather to set the stage for history to proceed how it would from 600 AD and provide a good representation for the following centuries as well, instead of being biased towards only one particular date.

In the case of Italy, Byzantine control was tenuous and highly localised. They were in control of most cities in the scenario, but even your map that is imo misleadingly positive about the extent of Byzantine power overseas shows that the Lombards were in control of much of Italy. With Rome especially it is more important to establish it as a defensible independent city.

For the same reason Persia is already collapsed.
 
Some resources end up out of reach of their closest city (Kumamoto Whale in Japan, Sana'a Pearls(?) in Arabia, the Camel between Pakistan and India). What's the approach here, are they intended to be reached by another future city, kept as unworked third ring resources, worked in another era, etc..., or might they be relocated?
 
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