Monkeyfinger
Deity
- Joined
- Oct 24, 2006
- Messages
- 2,002
Oh, sure, meteors can bulldoze a crappy city guard. So can anything. What are they going to do to a CG3 longbowman? Or a combat 5, iron wielding axeman? Or god help you, a hero? Feed them free experience and make you accumulate War weariness (yes, meteors and fireballs count as normal units for these purposes) while doing weak collateral damage, that's what.
Maelstrom can't have its effectiveness reduced by the target having high strength. It does better "collateral" than 3 meteors, especially to a big stack (it hits everything in that stack, normal collateral doesn't.) It hits 20 squares; meteors hit 1. It doesn't cause WW. It doesn't feed experience to people who survive it.
True, it can't bombard. But 60% CD is dick ass hard to get in this mod, and 40% won't do much to protect a badly hurt unit. If you're fighting a creative leader, one catapult can undo that advantage. It can't kill, but that's what conventional units are for (and meteors are pretty bad at that against serious opponents anyway.)
tl;dr meteors are overrated and gay, use maelstrom instead.
Maelstrom can't have its effectiveness reduced by the target having high strength. It does better "collateral" than 3 meteors, especially to a big stack (it hits everything in that stack, normal collateral doesn't.) It hits 20 squares; meteors hit 1. It doesn't cause WW. It doesn't feed experience to people who survive it.
True, it can't bombard. But 60% CD is dick ass hard to get in this mod, and 40% won't do much to protect a badly hurt unit. If you're fighting a creative leader, one catapult can undo that advantage. It can't kill, but that's what conventional units are for (and meteors are pretty bad at that against serious opponents anyway.)
tl;dr meteors are overrated and gay, use maelstrom instead.