Iceciro
Special Ability: Decimate
It wasn't the idea I disliked. just the implementation.
Education civics are still pretty solid as an idea.
Education civics are still pretty solid as an idea.
I agreeYou should try Slavery sometime . It is a very powerful civic, name notwithstanding.
education civics... hmmm.
isn't the education policy you run more or less defined by the buildings you build? what about running 'ignorance' but having schools, universities and libraries in each city? and there is also the problem: in a normal state you have to some degree all kind of education: milirary education for those who chose that in the army, religious education for those who want to spent their life for a church, apprenticeship for all the craftsman and so on. propaganda? what's that for an education? i lived in communist poland and acutally the education standarts were much higher than they are now. only 'propaganda' there was tought in history lessons as some topics were viewed more positive then they are from a capitalist point of view (i.e. russian revolution). and yes: russian was tought instead of english.
and i like the idea of 'oral tradition' + libraries. makes sense to me.
that's why i remade the civics for myself. however i didn't find the time to finish them . also i've applied for a tag to disallow certain civics to be used at the same time to prevent paradox civic combinations.When you mention "ignorance + science building existance" paradox, it is valid, but shall I remind you that using present options, you can choose "free market, church, intolerant, vassalage, proletariat, and despotism" combination? does not make any sense either....
that's why i remade the civics for myself. however i didn't find the time to finish them . also i've applied for a tag to disallow certain civics to be used at the same time to prevent paradox civic combinations.
but as for the civics: if there is really the will to add new civic categories i'd suggest to think about jurisdiction civics. they are not covered by any other civics nor are they in conflict with any existing buildings. also jurisdiction is quite independent of your other civics. it is historically much more correct to make this a civic as there were indeed different types of jurisdiction systems through history. in fact every civilization had to make it thoughts laws and how they are to be applied while education wasn't a real topic in ancient politics.
maybe because it is understood that in a republic they are free to voice their unhappiness - though a republic does not necessary imply that in reality. however civics in RoM are in general not very logical...I have question: Why republic gives +3 unhapiness? In republic people have voice in senate by elected senators so this should make them happy I think.
there is somewhat backed up by history. in times of big crisis a large unhappiness can grow in democacies especially such weak like the pre WW2 germany and italy (which governments were succeeded by fascist regimes). this anger of citizens drives many into the arms of right-wing populists and demagogues who say 'they can solve all the problems unlike the corrupt other politicians with a strong government'. and as hilter or mussolini were elected indeed the discontent reduced in the populations and as you can see in the many pictures from hitlers time there were even crowds happily applauding him (and they did it willingly... before they new what he was up to).And I Really don't like that Fascism get +3 Happy faces. Just totally backwards from my point of view.
Education Civics:
Ignorance
- No Upkeep
- -10% Science
Military Training
- Low Upkeep
- Requires Military Training
- -25% Distant Unit Supply Cost
- +2 XP Per Unit
- Military Units Produced with Food
Heritage
- Low Upkeep
- Requires Aesthetics
- +25% Culture
- +1 Culture Per Artist
- Decreased Rebelliousness
Apprenticeship
- Low Upkeep
- Requires Guilds
- +25% Great People
- +5% Science
Propaganda
- High Upkeep
- Requires Paper
- -15% Science
- Heavily Decreased Rebelliousness
- +4 Happiness per City
- -3 Relations with other civilizations
Religious Training
- Medium Upkeep
- Requires Papacy
- +1 Happiness per State Religion
- Decreased Rebelliousness in Cities with State Religion
- Increased Rebelliousness in Cities with Non-State Religions
- 50% Religion Spread Rate
- 100% Missionary Train Rate
Public Schools
- High Upkeep
- Requires Compulsory Education
- +15% Science
- +5% Great People Rate
Corporate Schools
- No Upkeep
- Requires Corporations
- +10% Science
- +100% Corporation Spread Rate
- Corporation Executives Trained 100% Faster
- -1 Relations with Non Corporate School Civilizations
- -1 Happiness in all cities
Neuro-Interfacing
- High Upkeep
- Requires Cybernetics
- +25% Science
- +35% City Maintenance
without any SDK change you could make a workaround: national wonder (that needs 5 cloning labs or so) which unlocks all civics in the category where superhuman civic is. superhuman civic would require to be the last civic unavailable.Slightly off topic
Is it possible to make a civic available only after you build a national wonder? I am a little puzzled by how I can adopt superhuman without building a single cloning lab. Perhaps 5 cloning labs should enable a national wonder that lets you switch to superhuman civic? Forcing a player to build up prior to switching could be very interesting.