Darren, I agree with you plan for the most part. The only thing I would prioritize higher is spreading our religion. Here's why?
My iron city is going to get pummeled by barbarians, especially if I don't fogbust the northeast. It will also be easier to take (especially with barb axes like the one hanging out there now) without cultural defenses (as your culture goes up and your borders expand, the cultural defenses go up as well). I won't even have access to metal until my first border pop in my new iron city. On top of that, I'm running Organized Religion, so any city with my state religion will get a 25% hammer bonus when building buildings.
With that in mind, I'm going to do the following:
1. Finish my 3rd horse archer (1 turn away) - send him to fog bust.
2. Finish my settler (1 turn away - I put two mathmatics-enhanced forest chops (30 rather than 20 hammers) into a settler between all of my other builds and he's been sitting in my build queue for a few turns waiting for the right time to finish him)
3. Build a missionary (should only take 3 turns or so)
4. Start cranking out units (horse archers until I have metal) to cripple team Sal/Biz/Gandhi. I'll also mix in some cats once we have construction (2 turns away?)
5. Mix in a barracks when convenient for the extra experience points.
6. Mix in a few missionaries to spread religion to you guys so that you can get the Organized Religion bonus and "free" culture as well (no need to build obelisks)
I already have 2 horse archers, which are great for pillaging since they can move and pillage on the same turn. I'll send one north (Sal) and one south (Biz).
You guys need a minimum of 1 ax and 1 spear in the pillaging stack (plus whatever else you have) with my horse archer. The ax will defend against any melee attackers. The spear will defend against any mounted attackers. When we're going in to pillage, we need to stick to the hills and forests/jungles as much as possible for the defensive bonus. Since I'll be moving before you guys, just be sure that your units follow my horse archers lead and cover him, otherwise he'll be a sitting duck to an enemy spear.
When do you guys think you can have an ax and a spear ready to move in? I agree with Darren that this should be our top priority.
Sal has already been weakend (lost 2 workers and a city), so we need to get him while he's down. We haven't touched Biz yet, so we can expect more of a fight from him.
Our advancement of fresh troops to the front will be greatly enhanced with our offensive roads. We currently have (or will have in 1 or 2 turns) 8 workers. All of our capitals are adequately improved since none of our workers spent time scratching their balls.
I have one worker in the north working with Haggis' worker (with cover from an ax) building a road to Biz.
I have one worker improving Darren's first city. I'm going to have him start roading east, back toward Darren and my capital.
I have two workers in my capital that are going to first improve one or two tiles in my second city (to be founded in 3 turns). Once my borders have popped, they will both immediately start improving my iron so I can start building axes and swords. Once iron is on-line, I'll start roading west to connect all of our cities and the road to Biz.
Haggis, I'm assuming that your second worker will be improving the tiles in your new city. Our workers together were able to get gold on-line quickly, which was good. Hopefully you can have a citizen start working that tile soon once you have enough food resources to support it and still grow.
Darren, I'm assuming that you worker will start roading toward your cities and Biz. You may want to pull back one of your jaguars to offer protection from barbs. I'm also assuming that your second worker will start improving tiles in your two new cities.
If you guys have different ideas for my build order or worker assignments, let me know.
Also, what do you plan to build in each of your cities for the next few build cycles?
Oh yeah, don't forget to revolt to Beauracracy...