45°38'N-13°47'E
Deity
Vokarya, have you noticed that you can skip Sanitation (Classical Era) until you have to research Biology (Industrial Era)? Looks a bit odd to me.
45°38'N-13°47'E;14300236 said:Vokarya, have you noticed that you can skip Sanitation (Classical Era) until you have to research Biology (Industrial Era)? Looks a bit odd to me.
Yes, but I don't have a really good place to put the outgoing link. The placement of Sanitation and Sewer Systems has always felt weird to me. It's one of those things that was discovered, then lapsed, then rediscovered. We don't really have a very good mechanic for that.
The best I can think of is Crop Rotation. Would that work?
45°38'N-13°47'E;14301176 said:I don't know if it's a MCP problem but I've never noticed before, Radama of the Malagasy civ doesn't show up in the diplomacy screen, it's just the usual pink square of a missing art or art definition. Since it's using Menelik or Mansa Musa art, looking at files, could it be something caused by the recent art changes?
If you haven't fixed it yet, the old file caused the same problem with Alooma of the Kanem Bornu.You are correct. Radama's button used the old path. I updated the hotfix ZIP.
45°38'N-13°47'E;14301430 said:If you haven't fixed it yet, the old file caused the same problem with Alooma of the Kanem Bornu.
45°38'N-13°47'E;14302946 said:I must say that I really hate that phrase about one of your city rebelling and joining the Barbarian State. When I get back I'll find a way to rephrase it at least from Renaissance onwards. Something like "The city will fall into rebels hands". The whole concept of barbarians is absurd from renaissance to Transhuman. I'll change that name to rebels or perhaps terrorists in modern era.
Since we don't have military animal units, that's not an issue and we could drop the word barbarian completely in this case. But I'm mostly thinking about revolution spawned barbarians: savages doesn't sound good either.I think replacing the word "Barbarian" with "Savage" or something similar could work in all eras.
"Your worker was destroyed by a barbarian wolf."
vs.
"Your worker was destroyed by a savage wolf."
Is anyoone else experiencing a weird bug after the last update where you can't build plantations (on appropriate resources)? When you mouseover a resource (Incense, Spice, Bananas, etc.), it says it requires Vertical Farming
Possibly a firewall issue? Which revision are you using currently?Why i can not update mod?
Module update does not work: "Checking and downloading data: 2125 files left" and 0% forever
Vokarya, is this a problem you can solve with your skills or does it require dll work and should I add it to my todo list for when I get back?Yes I saw that too, and could be related to the new Dome Farm improvement. It happens to me when there's already an improvement on the resource (A cottage, farm, workshop, whatever) so if that's the case for you as well just have a soldier pillage the existing improvement an you should be able to build the Plantation as normal.
45°38'N-13°47'E;14304338 said:Vokarya, is this a problem you can solve with your skills or does it require dll work and should I add it to my todo list for when I get back?
45°38'N-13°47'E;14304333 said:Possibly a firewall issue? Which revision are you using currently?
45°38'N-13°47'E;14304338 said:Vokarya, is this a problem you can solve with your skills or does it require dll work and should I add it to my todo list for when I get back?