Leni Riefenstahl has created a map for the mod, which puts 22 of the civs in their historical locations. You can grab it here!
Leni Riefenstahl has created a map for the mod, which puts 22 of the civs in their historical locations. You can grab it here!
Is it possible to download these maps from another source? Mac users can't access Steam Workshop. Thanks
Thanks for making this great mod. I've been waiting for this one since the ADII demo and its been a lot of fun.
Judaism, Hellenic, Druidism, Canaanism, Forn, and Zoroastrianism?
Now that this is out , I'm finally moving in earnest on my civ5 version of Rise and Fall of the Roman Empire (RFRE).
They're in there purely to add flavour.
Good. Don't forget they've announced Brave New World, so that'll have even more modding possibilities you might want to include in RFRE.
I'll be working on the updates to Anno Domini this weekend. Once there's a version I'm happy with, that'll be it for the G&K version and I'll start working towards a BNW version.
Can I just ask about those Victory Conditions again please?
Either something is going weird at my end, or there aren't any equivalents to the Diplomatic and Science Victories, which is a shame. It turns the late game into a bit of a bore.
I couldn't find anything to trigger elections, or anything like the old Silk Road (space race) Victory from the previous version of AD.
Can someone please clarify?
It seems there is a problem with the MinorCivLeaders table. Some city states have wrong leader names and icons, and sometimes leader icons that don't exist are referenced (I'm using the Map Pack that adds some new CS, but the problems happens with CS that exist in the base mod).
I think it's better to add new columns (with leader icon and leader name) to the existing MinorCivilizations table, instead of creating a new table, then they can be referenced easily using the Minor Civ's ID.
Cool. Thanks for clearing that up Rob. Much appreciated. I look forward to snatching a Diplomatic (Papal?) Victory from underneath the nose of the run away Sarmatians. Just what the Corinthians were designed to do it seems and their mechanic for that works wonderfully.There isn't a scientific victory at the moment, but there is the diplomatic one. Building the Basilica of St Peter is the same as building the United Nations in the "epic game". The silk road victory in the CivIII version came around when I'd worked out how to do it in Civ III - I've not really worked out how to do that well enough in Civ V yet, but will be looking at different victory conditions for the Brave New World version.
That'd be a good idea. I had a quick whirl with Big Boppper's AD map (had a bit of a buggy experience) and others will no doubt want to discuss spin off mods and other related issues. It is perhaps early days yet, but I'm sure an AD forum is inevitable. I'll keep dropping hints over at Steam to rate and also recommend folk come to CFC.@everyone: With BNW coming soon and Anno Domini: Gods and Kings being rounded off, with me working towards a BNW version, should I ask Thunderfall for a seperate Anno Domini forum? Not sure it's popular enough yet for that, as we're only on page four of this thread and the mod's been out a couple of weeks. That said, it's popular on steam with over 6,000 subscribers....could be a way of getting some of those guys to join in the chat over here?
Cool. Thanks for clearing that up Rob. Much appreciated. I look forward to snatching a Diplomatic (Papal?) Victory from underneath the nose of the run away Sarmatians. Just what the Corinthians were designed to do it seems and their mechanic for that works wonderfully.
If you're tinkering around with the G&K version, I'd recommend some explanation and clarification in the Pedia, under the Victories page, about this victory option and indeed victories in general. I was searching there for answers and still came away a little confused. As I mentioned previously (along with some other notes for your tinkering), there's still talk of Alpha Centaurii in the Pedia. And it's not possible to load up the Victory Progress screen of course, so the Pedia is where I'm guessing players will look for guidance.
That'd be a good idea. I had a quick whirl with Big Boppper's AD map (had a bit of a buggy experience) and others will no doubt want to discuss spin off mods and other related issues. It is perhaps early days yet, but I'm sure an AD forum is inevitable. I'll keep dropping hints over at Steam to rate and also recommend folk come to CFC.
I also had a quick experimental whirl with the Nubians. Their UU is very good fun and most useful. However, I found that their flavoured version of the Chariot Archer suffered from the same animation problem as I reported previously from my Corinthians game (quote directly above). It seems something funky is going on with many of the flavoured Chariot Archers' animations. Having not yet looked under the CiV modding hood in depth I can't offer a solution for you yet, but I'm sure you'll be able to sort it.Ram said:- Both Cartography and Astronomy allow embarked units to cross oceans. One tech follows the other.
- The Chariot Archer has a swords. So, when you attack, they swipe their swords around for quite a while, together with the archer's sound. It looks weird and takes longer than normal.