Hey Elkad if you played a game (or games) where Doublemoves were allowed I would like to hear more about that experience. I have never played a game like that and I am anxious to try it for myself.
I appreciate the problems that Doublemoves cause, but I have also seen the problems that Doublemove RULES cause. Ive watched countless great games break down over Doublemove rule controversies, and I really want to try a game where all players know and agree from the start that there will be no arguing about turn order or any of that.
It makes for a totally different game, different strategy, different considerations when thinking about war (ie., not only thinking how does war benefit me, but also the RL considerations of "do I have time for a war with Doublemoves allowed").
I am thinking that if people agree ahead of time to play with Doublemoves then there might be less quitting, hard feelings etc., maybe even less warring in general. Anyway id like to give it a try, may even in a diplogame format, so that the Doublemoves could be explained in story form (enemy general was asleep, soldiers moved with unusual haste, caught enemy by surprise etc.)