cephalo
Deity
*Latest version at the bottom of this post* v.0.52
--old info---
Ok, I have a first draft of a Dune map script that brings up many questions. I did a bit of research, and it turns out that most of Dune away from the poles is frequently battered by 350 mph sandstorms, and is basically uninhabitable. Because nearly all of the stories and conflict occur in the north pole, most of the maps of Dune you can find are polar oriented maps. Therefore, I went with a similar configuration for this map script.
The dune experiment went better than expected, and the existing desert terrain blends perfectly with the deep desert as long as you don't put coast around the dunes. The desert hills would look a bit better if there weren't the rocky bits in them, but overall I'm happy with the result.
I didn't place any bonuses, because I didn't want my dunes to have grasses and junk all over them for the screenshots. That stuff really shouldn't be in the deep desert anyway. Also, the only solid terrain type is 'arid' because we don't yet have any rules for how the different terrains form. It really helps the immersiveness and believability to have rules for this sort of thing, even if they aren't particularly realistic or accurate. One thing that I learned in my research is that very close to the north pole the sand has a water content that prevent's worms from going there and where water can be mined. That sounds like prime real estate to me, and we should probably have that in the mod for people to fight over.
--old info---
Ok, I have a first draft of a Dune map script that brings up many questions. I did a bit of research, and it turns out that most of Dune away from the poles is frequently battered by 350 mph sandstorms, and is basically uninhabitable. Because nearly all of the stories and conflict occur in the north pole, most of the maps of Dune you can find are polar oriented maps. Therefore, I went with a similar configuration for this map script.
Spoiler :
The dune experiment went better than expected, and the existing desert terrain blends perfectly with the deep desert as long as you don't put coast around the dunes. The desert hills would look a bit better if there weren't the rocky bits in them, but overall I'm happy with the result.
Spoiler :
I didn't place any bonuses, because I didn't want my dunes to have grasses and junk all over them for the screenshots. That stuff really shouldn't be in the deep desert anyway. Also, the only solid terrain type is 'arid' because we don't yet have any rules for how the different terrains form. It really helps the immersiveness and believability to have rules for this sort of thing, even if they aren't particularly realistic or accurate. One thing that I learned in my research is that very close to the north pole the sand has a water content that prevent's worms from going there and where water can be mined. That sounds like prime real estate to me, and we should probably have that in the mod for people to fight over.