Nor'easter
Emperor
- Joined
- Feb 25, 2007
- Messages
- 1,936
I hope @black_imperator doesn't mind my starting a new thread for this. There's been some discussion of finalizing the remaining Emergent Leaders in AoE, so I thought it made sense to have a dedicated thread to discuss that, so as not to clutter up the main AoE thread.
So I took a first stab at it. I focused on the Emergent Leaders listed in the Civilopedia whose Level 2 and Level 3 Traits remain blank, but I also did suggest some changes to the Level 2 and Level 3 Traits for a couple of the other leaders.
My suggestions are in red underline. I basically tried to figure out what seemed a logical way to strengthen the Trait at each Level above Level 1. I don't know if this is the direction in which the team wants to go for any or all of these leaders, but I thought we could at least start the discussion, and hope it's helpful.
ANGAAD -- BANNOR
Imperialist Level 1
+100% Great General Emergence
Double Production Speed for Settler
Imperialist Level 2
+150% Great General Emergence
Double Production Speed for Settler
Conquered cities experience -25%
Imperialist Level 3
+200% Great General Emergence
Double Production Speed for Settler
Conquered cities experience -50%
ATHEL REVUS -- KHAZAD
Slaver Level 1
Conquered cities lose half of their population, and spawn one slave unit for every two population lost
+10%
Free promotion (Slaver)
-- Recon Units
-- Archery Units
-- Mounted Units
-- Melee Units
-- Arcane Units
-- Disciple Units
-- Animal Units
-- Beast Units
Double Production Speed for Slave Market
Slaver Level 2
Conquered cities lose half of their population, and spawn one slave unit for every one population lost
+20%
Free promotion (Slaver)
-- Recon Units
-- Archery Units
-- Mounted Units
-- Melee Units
-- Arcane Units
-- Disciple Units
-- Animal Units
-- Beast Units
Double production speed for Slave Market
Captured Slaves start with one free promotion
Slaver Level 3
Conquered cities lose half their population and spawn two slave units for every population lost
+30%
Free promotion (Slaver)
-- Recon Units
-- Archery Units
-- Mounted Units
-- Melee Units
-- Arcane Units
-- Disciple Units
-- Animal Units
-- Beast Units
Double production speed for Slave Market
Captured Slaves start with two free promotions
CAPTAIN BLACKHEART -- LANUN
Swashbuckler Level 1
Free promotion (Amphibious, Drill I)
-- Melee Units
Swashbuckler Level 2
Free promotion (Amphibious, Drill I, Drill II)
-- Melee Units
Swashbuckler Level 3
Free promotion (Amphibious, Drill I, Drill II, Commando)
-- Melee Units
ELDER MALASA -- HAMSTALFAR
Elder Level 1
-50% from
+25% when at peace
+100% from
Elder Level 2
-35% from
+35% when at peace
+150% from
Elder Level 3
-25% from
+50% when at peace
+200% from
GIMIL -- LUCHUIRP
Craftmaster Level 1
Grants Mobility [sic – should be “Mobility I (Golem)”] to all Golem units
Craftmaster Level 2
Recycling a Golem also grants an amount of Culture dependent on the Golem’s cost
Grants Mobility I (Golem), and Mobility II (Golem) to all Golem units
Craftmaster Level 3
Grants Mobility [sic -- should be “Mobility I (Golem)”], Mobility II (Golem), and Commando (Golem) to all Golem units
NOTE: I’m not entirely sure why there’s a separate Mobility I (Golem) promotion, but to stay consistent with that I’m proposing two new Golem-only promotions: Mobility II (Golem) and Commando (Golem).
OPHELIA ROSENTHAL -- BANNOR, SCIONS, SHEAIM, DURAL
Strategist Level 1
Grants Battle Field Tactics [sic – should be “Battlefield Tactician”] to all Commander units
Free promotion (Tactics I)
-- Recon units
-- Archery units
-- Mounted units
-- Melee units
-- Arcane units
-- Disciple units
-- Animal units
-- Beast units
Strategist Level 2
Grants Battlefield Tactician and Field Commander to all Commander units
Free promotion (Tactics I, Tactics II)
-- Recon units
-- Archery units
-- Mounted units
-- Melee units
-- Disciple units
-- Animal units
-- Beast units
Strategist Level 3
Grants Battlefield Tactician, Field Commander, and Battle Commander I to all Commander units
Free promotion (Tactics I, Tactics II, Drill I)
-- Recon units
-- Archery units
-- Mounted units
-- Melee units
-- Disciple units
-- Animal units
-- Beast units
RAITLOR -- ILLIANS
Trader Level 1
+50% from
+50% from
+50 to starting
Trader Level 2
+75% from
+75% from
Trader Level 3
+100% from
+100% from
RIVANNA THE WRAITH LORD -- SVARTALFAR
Opportunistic Level 1
-10% Civic upkeep
Free promotion (Bounty Hunter)
-- Recon units
Opportunistic Level 2
-20% Civic upkeep
Free promotion (Bounty Hunter, Flanking I)
-- Recon units
Opportunistic Level 3
-30% Civic upkeep
Free promotion (Bounty Hunter, Flanking I, Commando)
-- Recon units
TETHIRA -- BANNOR
Instructor Level 1
Grants one free promotion to all built units
Instructor Level 2
Grants two free promotions to all built units
Instructor Level 3
Grants three free promotions to all built units
THANATOS -- THE LEGION OF D’TESH
Treacherous Level 1
Free promotion (Treacherous)
-- Recon units
Treacherous Level 2
Free promotion (Treacherous, Fit)
-- Recon units
Treacherous Level 3
Free promotion (Treacherous, Fit, Subterfuge)
-- Recon units
TYA KIRI -- AMURITES
Reckless Level 1
Free promotion (Channeling II, Unready)
-- Arcane units
Reckless Level 2
Free promotion (Channeling II, Unready, Mobility I)
-- Arcane units
Reckless Level 3
Free promotion (Channeling II, Unready, Mobility I, Ambition)
-- Arcane units
ZARIA SCHERAS -- MEKARA ORDER
Caretaker Level 1
Allows training of Adjuncts, Agents, Caretakers, and Caretaker Matrons
+6 /city
Free promotion (Medic I)
-- Recon units
-- Commander
Double production speed for Infirmary
Caretaker Level 2
+8 /city
Free promotion (Medic I, First Aid)
-- Recon units
Free promotion (Medic I, Field Medic I)
-- Commander
Double production speed for Infirmary
Caretaker Level 3
+10 /city
Free promotion (Medic I, First Aid, Fit)
-- Recon units
Free promotion (Medic I, Field Medic I, Field Medic II)
-- Commander
Double production speed for Infirmary
So I took a first stab at it. I focused on the Emergent Leaders listed in the Civilopedia whose Level 2 and Level 3 Traits remain blank, but I also did suggest some changes to the Level 2 and Level 3 Traits for a couple of the other leaders.
My suggestions are in red underline. I basically tried to figure out what seemed a logical way to strengthen the Trait at each Level above Level 1. I don't know if this is the direction in which the team wants to go for any or all of these leaders, but I thought we could at least start the discussion, and hope it's helpful.
ANGAAD -- BANNOR
Imperialist Level 1
+100% Great General Emergence
Double Production Speed for Settler
Imperialist Level 2
+150% Great General Emergence
Double Production Speed for Settler
Conquered cities experience -25%
Imperialist Level 3
+200% Great General Emergence
Double Production Speed for Settler
Conquered cities experience -50%
ATHEL REVUS -- KHAZAD
Slaver Level 1
Conquered cities lose half of their population, and spawn one slave unit for every two population lost
+10%
Free promotion (Slaver)
-- Recon Units
-- Archery Units
-- Mounted Units
-- Melee Units
-- Arcane Units
-- Disciple Units
-- Animal Units
-- Beast Units
Double Production Speed for Slave Market
Slaver Level 2
Conquered cities lose half of their population, and spawn one slave unit for every one population lost
+20%
Free promotion (Slaver)
-- Recon Units
-- Archery Units
-- Mounted Units
-- Melee Units
-- Arcane Units
-- Disciple Units
-- Animal Units
-- Beast Units
Double production speed for Slave Market
Captured Slaves start with one free promotion
Slaver Level 3
Conquered cities lose half their population and spawn two slave units for every population lost
+30%
Free promotion (Slaver)
-- Recon Units
-- Archery Units
-- Mounted Units
-- Melee Units
-- Arcane Units
-- Disciple Units
-- Animal Units
-- Beast Units
Double production speed for Slave Market
Captured Slaves start with two free promotions
CAPTAIN BLACKHEART -- LANUN
Swashbuckler Level 1
Free promotion (Amphibious, Drill I)
-- Melee Units
Swashbuckler Level 2
Free promotion (Amphibious, Drill I, Drill II)
-- Melee Units
Swashbuckler Level 3
Free promotion (Amphibious, Drill I, Drill II, Commando)
-- Melee Units
ELDER MALASA -- HAMSTALFAR
Elder Level 1
-50% from
+25% when at peace
+100% from
Elder Level 2
-35% from
+35% when at peace
+150% from
Elder Level 3
-25% from
+50% when at peace
+200% from
GIMIL -- LUCHUIRP
Craftmaster Level 1
Grants Mobility [sic – should be “Mobility I (Golem)”] to all Golem units
Craftmaster Level 2
Recycling a Golem also grants an amount of Culture dependent on the Golem’s cost
Grants Mobility I (Golem), and Mobility II (Golem) to all Golem units
Craftmaster Level 3
Grants Mobility [sic -- should be “Mobility I (Golem)”], Mobility II (Golem), and Commando (Golem) to all Golem units
NOTE: I’m not entirely sure why there’s a separate Mobility I (Golem) promotion, but to stay consistent with that I’m proposing two new Golem-only promotions: Mobility II (Golem) and Commando (Golem).
OPHELIA ROSENTHAL -- BANNOR, SCIONS, SHEAIM, DURAL
Strategist Level 1
Grants Battle Field Tactics [sic – should be “Battlefield Tactician”] to all Commander units
Free promotion (Tactics I)
-- Recon units
-- Archery units
-- Mounted units
-- Melee units
-- Arcane units
-- Disciple units
-- Animal units
-- Beast units
Strategist Level 2
Grants Battlefield Tactician and Field Commander to all Commander units
Free promotion (Tactics I, Tactics II)
-- Recon units
-- Archery units
-- Mounted units
-- Melee units
-- Disciple units
-- Animal units
-- Beast units
Strategist Level 3
Grants Battlefield Tactician, Field Commander, and Battle Commander I to all Commander units
Free promotion (Tactics I, Tactics II, Drill I)
-- Recon units
-- Archery units
-- Mounted units
-- Melee units
-- Disciple units
-- Animal units
-- Beast units
RAITLOR -- ILLIANS
Trader Level 1
+50% from
+50% from
+50 to starting
Trader Level 2
+75% from
+75% from
Trader Level 3
+100% from
+100% from
RIVANNA THE WRAITH LORD -- SVARTALFAR
Opportunistic Level 1
-10% Civic upkeep
Free promotion (Bounty Hunter)
-- Recon units
Opportunistic Level 2
-20% Civic upkeep
Free promotion (Bounty Hunter, Flanking I)
-- Recon units
Opportunistic Level 3
-30% Civic upkeep
Free promotion (Bounty Hunter, Flanking I, Commando)
-- Recon units
TETHIRA -- BANNOR
Instructor Level 1
Grants one free promotion to all built units
Instructor Level 2
Grants two free promotions to all built units
Instructor Level 3
Grants three free promotions to all built units
THANATOS -- THE LEGION OF D’TESH
Treacherous Level 1
Free promotion (Treacherous)
-- Recon units
Treacherous Level 2
Free promotion (Treacherous, Fit)
-- Recon units
Treacherous Level 3
Free promotion (Treacherous, Fit, Subterfuge)
-- Recon units
TYA KIRI -- AMURITES
Reckless Level 1
Free promotion (Channeling II, Unready)
-- Arcane units
Reckless Level 2
Free promotion (Channeling II, Unready, Mobility I)
-- Arcane units
Reckless Level 3
Free promotion (Channeling II, Unready, Mobility I, Ambition)
-- Arcane units
ZARIA SCHERAS -- MEKARA ORDER
Caretaker Level 1
Allows training of Adjuncts, Agents, Caretakers, and Caretaker Matrons
+6 /city
Free promotion (Medic I)
-- Recon units
-- Commander
Double production speed for Infirmary
Caretaker Level 2
+8 /city
Free promotion (Medic I, First Aid)
-- Recon units
Free promotion (Medic I, Field Medic I)
-- Commander
Double production speed for Infirmary
Caretaker Level 3
+10 /city
Free promotion (Medic I, First Aid, Fit)
-- Recon units
Free promotion (Medic I, Field Medic I, Field Medic II)
-- Commander
Double production speed for Infirmary