Crossphazer
King
- Joined
- Jul 21, 2008
- Messages
- 698
As the thread title suggests, I'm trying to change the starting units of spawning civs in my Scenario+modmod because I've drastically increased the number of independent cities in Europe, but I have no idea how to do so without breaking the game. I've tried changing some numbers in RiseAndFall.py, but all it gives me is the "You Have Been Defeated!" screen on start.
I'm working with RFC: epic/marathon and using PyScenario if it makes any difference.
I'm working with RFC: epic/marathon and using PyScenario if it makes any difference.