Borninchaos
Chieftain
- Joined
- May 23, 2014
- Messages
- 1
WMD, blah blah blah, But they are NUKES! blah blah blah... I know, I know. But hear me out. I am going to post what i did on the 2k Forums:
So, i play and watch a lot of multiplayer Civilization 5. One of the most deciding factors if the game gets to late game is who gets uranium / to nuclear bombs earliest. Unfortunately there are no defenses against atomic bombs (bomb shelters are not a defense and come too late to make an impact against Nuke Bombs) If an enemy is in range to nuke you it will 100% of the time land. While getting nuked is recoverable, if you lose the uranium gamble, are slightly behind in tech, if you have significantly lower production, or if your enemy can buy a nuke every turn you will almost always lose. So i propose a balance change, But Only For Nuclear Bombs. NOT NUCLEAR MISSILES.
Make Atomic Bombs interceptable like a Great War Bomber or Bomber, but give it interception resistance (Evasion?) like the B17 Bomber. Whether or not it is destroyed should be tested. (i vote destroyed) This would significantly better balance the Nuclear Bomb and make the Advanced Ballistics more important and give people more time to get to Bomb Shelters. This would make Atomic Bombs more easily dealt with if you are prepared and but still massively destructive if you are unprepared.
If such a balance change were implemented it would make multiplayer combat much more diverse.
So, opinions?
So, i play and watch a lot of multiplayer Civilization 5. One of the most deciding factors if the game gets to late game is who gets uranium / to nuclear bombs earliest. Unfortunately there are no defenses against atomic bombs (bomb shelters are not a defense and come too late to make an impact against Nuke Bombs) If an enemy is in range to nuke you it will 100% of the time land. While getting nuked is recoverable, if you lose the uranium gamble, are slightly behind in tech, if you have significantly lower production, or if your enemy can buy a nuke every turn you will almost always lose. So i propose a balance change, But Only For Nuclear Bombs. NOT NUCLEAR MISSILES.
Make Atomic Bombs interceptable like a Great War Bomber or Bomber, but give it interception resistance (Evasion?) like the B17 Bomber. Whether or not it is destroyed should be tested. (i vote destroyed) This would significantly better balance the Nuclear Bomb and make the Advanced Ballistics more important and give people more time to get to Bomb Shelters. This would make Atomic Bombs more easily dealt with if you are prepared and but still massively destructive if you are unprepared.
If such a balance change were implemented it would make multiplayer combat much more diverse.
So, opinions?