(3) 1792AD - I spend quite some time analyzing the threat of the UN vote.
We could stop the vote by uniting the world in a war against Sumeria. But either our reputation is to damaged or all nations are to frightened, because when I test to list techs, rubber, uranium and over 2000gpt for an alliance it's always "they would never accept such a deal"...
Without direct deals we could still enter MPPs with lots of nations and then declare war, but since everybody already is at war with at least one other nation we would probably end up at war with half the world again.
We're not quite ready for a war right now anyway. If somebody landed a modern strike force on our land we would probably be able to kill the first wave but not the second. Our strengh right now is that we focus on production and research while the others focus on warfare.
If my calculations are correct it's 42 turns since Sumeria finished the United Nations. That would mean that they have postponed the vote twice and has 17-18 turns until next time.
I decide to NOT start a war right now and instead totally focus on the spaceship, but I've already begun preparing a counterattack force of tanks and mechs.
IBT
Enschede: tank->tank
Salzburg: library->marketplace
(4) 1794AD - Trading around the world, noting that Portugal still haven't railroads.
IBT
Amsterdam: mech->mech
Groningen: tank->tank
Arnhem: commercial dock->jet fighter
Haarlem: tank->tank
Eindhoven: bank->tank
Den Helder: cathedral->tank
Middelburg: tank->tank
Stuttgart: hospital->worker
And we finish the Apollo Program!
(5) 1796AD - I have to start producing workers, for every polluted square we clear there are four new.
IBT
Den Haag: SS docking bay->SS storage
Elephantine: bank->MA
Giza: commercial dock->worker
Nijmegen: mech->mech
Maastricht: mech->MA
Leiden: mech->mech
Stuttgart: worker->worker
Zwolle: Colosseum->worker
Bonn: worker->worker
Mendes: marketplace->commercial dock
We learn Synthetic fibers, start Superconductor.
(6) 1798AD - We need more money, but nobody has any money. Sumeria are of course willing to pay good for Synthetic Fibers but I do not want to provide our top competitor with Modern Armours.
Superconductor in 7 at -80gpt.
IBT - Maya and Spain sign peace. Portugal seems to be losing, I saw one of their cities getting razed.
Hamburg: hospital->worker
Giza: worker->worker
Haarlem: MA->MA
Delft: factory->mobile SAM
Enschede: MA->MA
Stuttgart: worker->worker
Zwolle: worker->worker
Hilversum: factory->bank
(7) 1800AD - Since we are producing new military units I disband half a dozen mercs to speed up some production.
We sell fission to Inca for 61g + 33gpt, to Portugal for 281g + 22gpt
IBT
Amsterdam: Mech->MA
Almaar: SS cockpit->bank
Veii: hospital->worker
Leipzig: hospital->worker
Alexandria: factory->cathedral
Groningen: MA->MA
Nijmegen: mech->MA
Hieraconpolis: library->harbor
Middelburg: MA->MA
Nuremberg: aqueduct->courthouse
Leeuwarden: airport->university
Buto: factory->bank
Edfu: marketplace->library
Zwolle: worker->worker
Brandenburg: harbor->marketplace
(8) 1802AD - We sell fission to Hittites for 50g + 30gpt.
IBT
Leipzig: worker->worker
Den Haag: SS Storage->nuke (placeholder)
Elephantine: MA->MA
Giza: worker->transport
Maastricht: MA->MA
Haarlem: MA->nuke (placeholder)
Den Helder: MA->mech
Dortrecht: library->courthouse
Stuttgart: worker->worker
Zwolle: worker->worker
(9) 1804AD - OK, we'll finish the Internet next turn, time to sell Miniaturization.
To Inca for 52g + 18gpt, to Byzantines for 831g.
We upgrade our ironclads to destroyers for some of the money.
Upgrade a bunch of infantrys to mechs too.
Disband some mercs, using the shields wisely.
IBT
Veii: worker->cathedral
Hamburg: worker->cathedral
Nijmegen: MA->MA
Arnhem: jet->jet
Hieraconpolis: harbor->cruiser
Leiden: mech->MA
Enschede: MA->MA
Zwolle: worker->worker
Salzburg: marketplace->bank
And we finish the internet.
(10) 1806AD - Sumeria have joined the space race.
We sell radio to the maya for 120g + 9gpt.
OK, I have to stop here, without quite finishing this turn.
Sumeria has satellites and
are willing to trade it, but only for a lump sum. So the next player can decide either to trade for it or to steal it.
It's also possible to arrange for us to get superconductor in 2 turns instead of 3. Micromanage carefully.
We have 3 SS parts finished, 2 more on the way and as soon as we get new techs all nukes are meant as prebuilds.
The only things that can stop us now is the UN vote or a ugly war. But now we are more prepared than we were when I started these turns. I've started producing military, mainly in the cities that "has everything".
Save