This scenario looks very interesting I enjoyed the initial barbarossa scenario but as you said it did become to easy I will download in next few days. what are the soviet superunits you mention?
The six Soviet superunits are spawned at specific times during the game to represent historical events. I included them to help offset the AI's inability to properly use Armies. Each superunit has high attack and defense values, blitz ability, radar, antiaircraft defenses, enslave ability, 4 or 5 moves, and massive hitpoint bonuses (from +15 up to +20 extra HP).
The six Soviet superunits are....
1) West Front (Zhukov): spawned on turn 29, week 2 of 1942, to represent the Soviet Winter Counteroffensive that drove the Germans back from the gates of Moscow.
(Note that on the prior turn, namely turn 28, every Soviet city will spawn one Guards Rifle Division and also one Mobile AAA Battalion. On turn 29, concurrently with the spawning of the single West Front (Zhukov) superunit, fifteen Soviet cities will spawn a Soviet Cavalry Divisions. This massive influx of units coincides with the Stalin's transfer of 80 divisions from Siberia to the area around Moscow after he learned that the Japanese had no intention of invading the Soviet Union).
2) Stalingrad Front (Eremenko): spawned on turn 52, week 48 of 1942, to represent the encirclement and capture of the German 6th Army at Stalingrad.
3) Central Front (Rokossovskiy): spawned on turn 68, week 28 of 1943, to represent the Soviet forces that defeated the Germans at Kursk.
4) Ukranian Front (Konev): spawned on turn 80, week 52 of 1943, to represent the Soviet forces under Konev that drove westward following the Battle of Kursk.
5) 3rd Belorussian Front (Chernyakhosvksy): spawned on turn 96, week 28 of 1944, to represent Operation Bagration.
6) 3rd Guards Tank Army (Rybalko): spawned on turn 100, week 32 of 1944, to represent the Lvov-Sandomierz offensive.