Meteor Man
Cylindropuntia imbricata
Added v.2.6 - Jan 30, 2016
Added v2.5 - May 31, 2011
Wars are won by people who actually go out and do things.
-George Patton
The Epic Mod of Epic Proportions
This mod attempts to relive the period of human history spanning approximately 6000 years from 4000 BCE to circa 2050 CE. This includes technologies starting with the invention of the wheel and the first farming, to integrated defensive systems and even anti-matter weapons. While the gameplay was modified to create a mod that parallels human history, it does not follow it. Rather, this mod is meant to be a historical simulator, much like the original Civilization games were, including Civilization 3.
The History
Idea for this mod first came about around two years ago. I was playing an epic game as suddenly one of my frigates lost to an enemy galley. This got me thinking. Renaissance frigates, wielders of cannon, should not lose to ancient galleys whose only weapons are arrows. The only logical way to fix this without changing the base rules was by increasing the amount of hit-points carried by a frigate. This idea soon expanded to include land and air units as well. This is how the mod file came to be called increased. (It's not anymore. The new folder name is "To End all Mods." v2.6)
Features
1. new units
2. completely re-done technology tree (see screenshots)
3. civilopedia entries (need to be completed)
4. governments
5. hitpoints differentiated
6. re-done units lines
7. re-done unit stats
8. new terrain and terrain improvements
9. new resources
10. new buildings
11. new civs
12. culture specific wonders explained below
13. new music
Culture Specific Wonders
Have you ever scratced your head when it was announced that the Americans had built the Pyramids, or that Leonardo's Workshop was completed in Bejing? The new culture specific wonders will change that. For example, only Asian civs will be able to build Sun Tzu's Art of War (which puts barracks in every city). But other civs will not lose out on its benifets: the Europeans can build the Reichstag which does the same thing, and the American civs can construct the Battle of Gettysburg. Not all civs can build all wonders though, so keep that in mind. The Africans for example don't have a wonder that puts barracks in all cities like the Europeans, Asians, and Americans. Wonders are researched via "wonder-techs", seperated from the main tech tree in order to achieve culture specific wonders. For example, the Eiffel Tower can be constructed after the discovery of World Fairs which is not required for era advancement and needs the tech Europe as well as Industrialization to be researched. Europe is awarded as a free tech at the beginning of the game to all Europea civilizations.
Offensive Defense
The best way to defend is to attack and the best way to attack is to attack. At Chancellorsville, Lee was asked why he attacked when he was outnumbered three to one. He said he was too weak to defend.
-George Patton
The whole of this mod revolves around one key strategy: offensive defense. The units are made especially for this, their attack being higher than defense in most ages. Take the necessary precautions against enemy cavalry, and don't say i didn't warn you!
Recommended Settings
Works best on standard to large map where there is lots of competition for wonders from other civs of the same culture. No wonder victory and turn off accelerated production (there are a lot of buildings that add production) and don't use regicide (mostly because the names of the leaders haven't been changed becuase i'm working on the leader names). This mod was tested thoroughly on Warlord, normal agression.
World Map
Soon I will implement this mod on a world map. Stay tuned.
Screenshots (changes added featured in BOLD)
Spoiler for old screenshots
Spoiler for Screenshots from v2.0
New Screenshots (v2.5):
1. Textile Industry
2. Pirates!
3. Transcontinental Railroad Construction
Credits
Firaxis-- for its completely re-playable, addicting game
Thunderfall-- for creating the great CFC Forums!
Plotinus-- for his Javelineer unit
Sn00py-- for his awsome terrain
Vuldacon-- for his wonderful lengthened and colorful fireworks
Wrymshadow-- for his never-endingly awesome WWI units, Modern tanks, and his EU Battlewalker
Sandris-- for his amazing Ancient and Middle Age units
Steph-- for using some of his units that he used in his mod
Corn-- for his optionally used new borders
Pounder-- for his great, extensive terrain modifications, including his railroads, roads, and barracks/airfield/harbor signs
Pounder-- for his expanded wonder splash screens
Goldfool-- for his different barbarian encampments
Ares de Borg (I think)-- for some tech icons
Navy Seal-- for some of his Modern units and his Mig 18 unit
Orthac (I think) for the flyut, sloop, East Indiaman, and Frigate
Whoever made the Lion Swordsman civpedia picture
Whoever made the Continental Musketman unit graphic
Anyone who made wonder graphics, splashes, ect. (I used a lot of them)
MEM Mod-- for many units used
RAR Mod-- for many units used
Aaglo (I think)-- for the WWI Russ Tank
Heretic_Cata-- many units and ideas used from his mod
Google-- some tech icons
Wikipedia-- some civilopedia entries
A bunch of people whose units I used, I can't name them all, if you see yours, tell me and I'll add you.
If I missed anyone, then please bring it to my attention so I can add you to the list!
Note that this MOD is released as "freeware" and cannot be reproduced or released anywhere but the Civilization Fanatics Forums without the express permission of the author. For non-commercial use only.
Download Beta v2.6 (updated 1/30/16)
Without further ado, here is the download. This version is compatible with Conquests v1.22.
DOWNLOAD LINK
The .biq (the map and game file) is located in the uploaded .zip.
Unzip the large file as well as the .biq to your Civilization 3\Conquests\Scenarios folder.
While this mod is still more of a Beta than a finished version, it's basically, for all intents and purposes, done. I may continue to update the Civilopedia, because that's the only thing that is incomplete. And the leaderflags. May update those in the future. I'm not sure, right now college is my life.
New screenshots added. - May 31, 2011
Version 1.0 removed after 347 downloads.
Version 2.0 removed after 261 downloads.
Version 2.5 removed after 1970 downloads.
Added v2.5 - May 31, 2011
Wars are won by people who actually go out and do things.
-George Patton
The Epic Mod of Epic Proportions
This mod attempts to relive the period of human history spanning approximately 6000 years from 4000 BCE to circa 2050 CE. This includes technologies starting with the invention of the wheel and the first farming, to integrated defensive systems and even anti-matter weapons. While the gameplay was modified to create a mod that parallels human history, it does not follow it. Rather, this mod is meant to be a historical simulator, much like the original Civilization games were, including Civilization 3.
The History
Idea for this mod first came about around two years ago. I was playing an epic game as suddenly one of my frigates lost to an enemy galley. This got me thinking. Renaissance frigates, wielders of cannon, should not lose to ancient galleys whose only weapons are arrows. The only logical way to fix this without changing the base rules was by increasing the amount of hit-points carried by a frigate. This idea soon expanded to include land and air units as well. This is how the mod file came to be called increased. (It's not anymore. The new folder name is "To End all Mods." v2.6)
Features
1. new units
2. completely re-done technology tree (see screenshots)
3. civilopedia entries (need to be completed)
4. governments
5. hitpoints differentiated
6. re-done units lines
7. re-done unit stats
8. new terrain and terrain improvements
9. new resources
10. new buildings
11. new civs
12. culture specific wonders explained below
13. new music
Culture Specific Wonders
Have you ever scratced your head when it was announced that the Americans had built the Pyramids, or that Leonardo's Workshop was completed in Bejing? The new culture specific wonders will change that. For example, only Asian civs will be able to build Sun Tzu's Art of War (which puts barracks in every city). But other civs will not lose out on its benifets: the Europeans can build the Reichstag which does the same thing, and the American civs can construct the Battle of Gettysburg. Not all civs can build all wonders though, so keep that in mind. The Africans for example don't have a wonder that puts barracks in all cities like the Europeans, Asians, and Americans. Wonders are researched via "wonder-techs", seperated from the main tech tree in order to achieve culture specific wonders. For example, the Eiffel Tower can be constructed after the discovery of World Fairs which is not required for era advancement and needs the tech Europe as well as Industrialization to be researched. Europe is awarded as a free tech at the beginning of the game to all Europea civilizations.
Offensive Defense
The best way to defend is to attack and the best way to attack is to attack. At Chancellorsville, Lee was asked why he attacked when he was outnumbered three to one. He said he was too weak to defend.
-George Patton
The whole of this mod revolves around one key strategy: offensive defense. The units are made especially for this, their attack being higher than defense in most ages. Take the necessary precautions against enemy cavalry, and don't say i didn't warn you!
Recommended Settings
Works best on standard to large map where there is lots of competition for wonders from other civs of the same culture. No wonder victory and turn off accelerated production (there are a lot of buildings that add production) and don't use regicide (mostly because the names of the leaders haven't been changed becuase i'm working on the leader names). This mod was tested thoroughly on Warlord, normal agression.
World Map
Soon I will implement this mod on a world map. Stay tuned.
Screenshots (changes added featured in BOLD)
Spoiler for old screenshots
Spoiler :
1. American Independence
New animation for the frigate
2. African Archer civilopedia text
Hit-point info erased in civpedia, different terrain, warrior code part of old tech tree, new animation for African Pikeman
3. The International Space Station Wonder
Terrain different, Miniturization part of old tech tree
4. Era Two tech tree for Britain
Fuedal changed to Feudal
5. A Midieval Japanese worker army
New animation for Samurai, old Samurai animation used for Bushi mercenary
New animation for the frigate
Spoiler :
2. African Archer civilopedia text
Hit-point info erased in civpedia, different terrain, warrior code part of old tech tree, new animation for African Pikeman
Spoiler :
3. The International Space Station Wonder
Terrain different, Miniturization part of old tech tree
Spoiler :
4. Era Two tech tree for Britain
Fuedal changed to Feudal
Spoiler :
5. A Midieval Japanese worker army
New animation for Samurai, old Samurai animation used for Bushi mercenary
Spoiler :
Spoiler for Screenshots from v2.0
Spoiler :
1. The Crusades Gone Awry:
2. Shows how well this mod parallels the historical date:
3. The Ninja Training School small wonder:
Spoiler :
2. Shows how well this mod parallels the historical date:
Spoiler :
3. The Ninja Training School small wonder:
Spoiler :
New Screenshots (v2.5):
1. Textile Industry
Spoiler :
2. Pirates!
Spoiler :
3. Transcontinental Railroad Construction
Spoiler :
Credits
Firaxis-- for its completely re-playable, addicting game
Thunderfall-- for creating the great CFC Forums!
Plotinus-- for his Javelineer unit
Sn00py-- for his awsome terrain
Vuldacon-- for his wonderful lengthened and colorful fireworks
Wrymshadow-- for his never-endingly awesome WWI units, Modern tanks, and his EU Battlewalker
Sandris-- for his amazing Ancient and Middle Age units
Steph-- for using some of his units that he used in his mod
Corn-- for his optionally used new borders
Pounder-- for his great, extensive terrain modifications, including his railroads, roads, and barracks/airfield/harbor signs
Pounder-- for his expanded wonder splash screens
Goldfool-- for his different barbarian encampments
Ares de Borg (I think)-- for some tech icons
Navy Seal-- for some of his Modern units and his Mig 18 unit
Orthac (I think) for the flyut, sloop, East Indiaman, and Frigate
Whoever made the Lion Swordsman civpedia picture
Whoever made the Continental Musketman unit graphic
Anyone who made wonder graphics, splashes, ect. (I used a lot of them)
MEM Mod-- for many units used
RAR Mod-- for many units used
Aaglo (I think)-- for the WWI Russ Tank
Heretic_Cata-- many units and ideas used from his mod
Google-- some tech icons
Wikipedia-- some civilopedia entries
A bunch of people whose units I used, I can't name them all, if you see yours, tell me and I'll add you.
If I missed anyone, then please bring it to my attention so I can add you to the list!
Note that this MOD is released as "freeware" and cannot be reproduced or released anywhere but the Civilization Fanatics Forums without the express permission of the author. For non-commercial use only.
Download Beta v2.6 (updated 1/30/16)
Without further ado, here is the download. This version is compatible with Conquests v1.22.
DOWNLOAD LINK
The .biq (the map and game file) is located in the uploaded .zip.
Unzip the large file as well as the .biq to your Civilization 3\Conquests\Scenarios folder.
While this mod is still more of a Beta than a finished version, it's basically, for all intents and purposes, done. I may continue to update the Civilopedia, because that's the only thing that is incomplete. And the leaderflags. May update those in the future. I'm not sure, right now college is my life.
New screenshots added. - May 31, 2011
Version 1.0 removed after 347 downloads.
Version 2.0 removed after 261 downloads.
Version 2.5 removed after 1970 downloads.
Last edited: