TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
Just throwing out there that there is a bridge in the Civil War scenario, maybe it's related to that? I doubt it though, it would be pretty much useless anyway.
How about a civ that can treat barbarian camps as mini militaristic CSs? You could become their allies and in turn control the units they spawn.
You just can't connect a NA civ to barbarians.
You just can't connect a NA civ to barbarians. They didn't want to offend Pueblo so they do this? It would have to be something where you have to conquer the camp first. Just like Germany's ability, which sucked btw. So I am assuming some upgrade of that could be in the works. Conquer the camps, and maybe it becomes one of these tribes or mobile cities that spawn the UU we see in the screen shot. That way, assuming they have "mobile" cities, they still have a secondary source to produce units while cities are on the move.
I think their new playing style IS their unique ability? Think of Austria. They are the only nation that has something that NOBODY can achieve any way, they marry City States (eliminating them from the game for good), nobody else can do that, The Mayans get free GP, but you can get a free GP via Pisa and Liberty finisher. Celts get faith from Forest, but you can get Faith from other tiles as any nation.
I was just thinking Vietnam fits alphabetically or are they out with Indonesia being in?
I was just thinking Vietnam fits alphabetically or are they out with Indonesia being in?
Some sort of nomadism is the only thing extreme enough in my mind. Not entirely sure how that would work though... Cities can only work the first radius of their tiles, but can move 1 tile per turn?
I highly doubt this whole thing is any more of a game-changer than Austria or Aztec were.
Unless there are two super unique civs coming out, then the PCGamer hints at Venice and the blog reveal of "for each international trade route" as being part of the UA of the purple/white civ are pointing at the same thing. This also means that the UA for Venice is not exactly super-unique.
I'm thinking it's something creative, but not game-changing that they're hyping too much, and when it gets revealed no one'll really have a huge objection to it.
I think the barbarian thing is a red herring. Why can't barbs just get a unique unit? If it is anything, I'm pretty sure it's something very basic, like non-aggressive default + allowing for diplomacy with barbs (as if they were city states), with the only ways to improve relations to give gold, units, or kill a civ/city/city-state, maybe turning allied camps into raging barbs when you're at war. Again, not really game-changing or super-powerful, but probably a fun mechanic.
Unless there are two super unique civs coming out, then the PCGamer hints at Venice and the blog reveal of "for each international trade route" as being part of the UA of the purple/white civ are pointing at the same thing.