Yes, thanks again to greatbeyond for the test save - extremely useful as ever!
With Stone + Industrious, GW seems worthwhile for handling the Immortal barbs (cost 90
which is about 4 warriors).
Some AI benchmarks for these settings:
- Animals appear around turn 6
- Barbs (warriors) appear around turn 38
- Industrious AI completes Stone Henge around turn 40-50 (depending on access to Stone)
- Industrious AI completes GW around turn 70-80 (depending on access to Stone)
I had a surprisingly hard time deciding how to start, and experimented with several different openings (
using greatbeyond's test save ) and only the tiles visible in the starting screenshot.
Settling in place - unsurprisingly, given the gems - gives a strong tech advantage. Settling on the stone allowed much faster expansion due to the massive food available from corn + rice (and greater safety from earlier GW). But it wasn't immediately obvious to me which would give the fastest victory. Here's what I tried:
1. Settle in place, 2nd city on stone
- Research: BW > masonry > wheel > agriculture > pottery > writing > alphabet (6/730)
- Builds: worker > warrior > settler > warrior > warrior > GW* > granary > granary* (67/90)
- GW completed turn 56
- overall: superfast techs; medium speed GW; slow expansion
* = built in St Petersburg
2. Settle in place, 2nd city between stone / corn / rice
- Research: BW > wheel > masonry > agriculture > pottery > writing (2 turns)
- Builds: worker > warrior > settler > warrior > warrior > warrior > GW* > granary (55/90) > granary* (41/90)
- GW completed turn 64
- advantages: fast techs; slow GW; moderate expansion
3a. Settle on stone
- Research: agriculture > masonry > BW > wheel > pottery > writing (9 turns)
- Builds: worker > warrior > GW > settler > worker > worker > settler > granary (55/90) > granary* (41/90)
- GW completed turn 48
- overall: moderate techs; fast GW; fast expansion
3b. Settle on stone - alternate (2nd settler before 3rd worker):
I had a hard time deciding between the 2nd and 3rd starts, and played on, discovering that
- the AI was teching surprisingly slowly at the beginning; it was possible to trade writing even when settling on the stone
- there's plenty of land to settle; early AI expansion was not an issue
- the Immortal-level city maintenance costs are significant
- inflitrated great spies are marvellous! At least 6000-7000 of stolen techs and / or plenty of city riots
I reached Bureaucracy at about the same point in each scenario (100-200BC) but was teching more than 50% faster with the settle-in-place start, due to efficiency of having gems (and dye / river / cottage tiles) in my bureaucratic (and academy) capital. With the more advanced civs not that far from feudalism, and maces still 2 techs away, the extra science was going to be significant in securing maces for as much of the pre-feudalism window as possible.
So, I plan to settle in place and follow plan 2 above. City specialisation wins out in the end.
See you all in the spoiler threads.
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110BC - settle in place:
110BC - settle on stone: