[BTS] BOTM 259: Montezuma, Emperor - Final Spoiler - Game Submitted

DynamicSpirit

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BOTM 259: Montezuma, Emperor - Final Spoiler - Game Submitted



Use this thread to tell us what happened in your game, particularly anything after 1AD

Did you win?

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I had a lot of difficulty with this one. I overexpanded and suffered strikes, losing about 5-6 units. Lost a city to barbs, but got it back pretty quickly. Everyone but Inca was in Judaism, so I was running that even if I didn't have much spread. I did one thing good, I made tons of workers and cottaged up the place. I spent too much time revenge-capitulating the Greeks, which was mostly a waste of time and made my diplo kind of hard to manage, and fell behind in tech. I eventually got back into tech parity by founding Std Ethanol. And then Sumeria nuked about 6 of my best cities, and just went marching along. They (Gilga had Ottomen as vassals) defied the UN peace resolution and wouldn't talk, so I retired before losing everything.

I put up a good fight (relative to my abilities), but frustratingly came up short.

Retiring means I will have time this weekend to get BOTM260 up. Noble level. Also, I guess I need to publish botm258. And thanks to DS's evil Sumerian nuke madness... I got plenty of time. :rotfl: :cry:
 
Landed spaceship on turn 252. I was hoping for sub 250, but I think it's still ok. Some cool moments from my game

I finished the Gilgamesh conquest by T119. The biggest issue I had was the economy. So I whipped a lot and put OF into wonders. The UB really helped a lot here. This way, I was able to tech up to cuirassiers. I also wasn't sure, if it was better just to tech for cuirs peacefully, but Sumerian land is great. I'm glad I captured it early.
Spoiler Kish :
This city is nuts. It got TGL, Forbidden palace and gave me 2 GS (and one GSpy :sad:).
1699632519686.jpeg


At T125 (approximately) I finally discovered stone - that one near Alex. I whipped the stone settler immediately. On turn 139 the stone city was built and HG was completed by one turn. On the next turn I whipped chariot in stone city and gifted it to Alex. I had 22 cities by that time. In hindsight, I should have build something like 4-5 cities less and started working cottages sooner.
Spoiler The Hanging Gardens :
139.JPG

139 HG.JPG


The Sumerian war had negative diplomatic consequences, though. Right before dying, he bribed Mehmed against me:wallbash:. I bribed Alex against him, but unfortunately, they made peace by turn 135. My recon on Mehmed's land saw his stack, which was definitely moving towards my border. I was completely unprepared for the upcoming war, so I had to do something. I adopted Mehmed's religion and gifted him techs, but no luck - he was still cautious:cry:. So I had to demand 1g by tribute - and it worked! Even though we had the same power. What a relief! In 10 turns I bribed De Gaulle against him:shifty::rolleyes:. And Kublai Khan 6 turns later.
Spoiler Mehmed stack :
140 MM stack.JPG

Civ4ScreenShot0015.JPG

I attacked Mehmed on turn 171 with 19 cuirassiers, and Alex was attacked on turn 172 with 20 cuirs. I didn't expect that my conquest would go that fast — I captured 18 cities in 10 turns. By T191, I had finished conquest with 55 cities (on T171 I had just 22). I think that's the biggest empire I've ever ruled.

I've already noted how helpful SPI in BC was, but it proved to be even more useful in the late game. I adopted Kublai's religion to become friendly with him so we could trade techs. After that, I switched to the Inca's religion so I could get his technologies as well. In the end, I got MC, Machinery, Feudalism, Guilds, Banking, Economics, and Engineering with trades. It was very convenient that their favorite civics are Bureaucracy and Hereditary Rule. I also got use of my espionage points and stole Corporation.

At some point, HC even asked to become part of my wonderful empire, but I had to refuse him.
Spoiler Vassal :
Civ4ScreenShot0007.JPG



This game was very interesting and unusual in terms of what technologies I should research first. It wasn't easy to figure this out. All in all, I decided that the communism doesn't make much sense on such a green map, so I went for corporations. I also didn't want to effectively obsolete Forbidden Palace and my 40 courthouses. That means democracy for emancipation, so I libbed it on T184. Then I went for Steel (for IW) -> Steam power (for levees) -> Communism (for Kremlin) -> Assembly Line -> RR -> Plastics. I switched to slavery for 5 turns and cold-whipped executives multiple times to finish them in one turn. The research was finished by T239, and I launched the spaceship on T242.
Spoiler Endgame :
242 launch.JPG

stats.JPG

I had 167 towns in the end:eek:. My usual number is something like eight. This was a very fun map to play, thanks!

Spoiler Submission question :

On T144 a problem occurred: I minimized the game accidentally, and I couldn't open it back, so I had to close the game with ALT+F4 and replay this turn from the autosave. I did the same things; fortunately, there were no battles then, so it was trivial. So I don't know whether this game is good enough for submission.
 
Landed spaceship on turn 252. I was hoping for sub 250, but I think it's still ok. Some cool moments from my game

I finished the Gilgamesh conquest by T119. The biggest issue I had was the economy. So I whipped a lot and put OF into wonders. The UB really helped a lot here. This way, I was able to tech up to cuirassiers. I also wasn't sure, if it was better just to tech for cuirs peacefully, but Sumerian land is great. I'm glad I captured it early.
Spoiler Kish :
This city is nuts. It got TGL, Forbidden palace and gave me 2 GS (and one GSpy :sad:).
View attachment 677164

At T125 (approximately) I finally discovered stone - that one near Alex. I whipped the stone settler immediately. On turn 139 the stone city was built and HG was completed by one turn. On the next turn I whipped chariot in stone city and gifted it to Alex. I had 22 cities by that time. In hindsight, I should have build something like 4-5 cities less and started working cottages sooner.
Spoiler The Hanging Gardens :

The Sumerian war had negative diplomatic consequences, though. Right before dying, he bribed Mehmed against me:wallbash:. I bribed Alex against him, but unfortunately, they made peace by turn 135. My recon on Mehmed's land saw his stack, which was definitely moving towards my border. I was completely unprepared for the upcoming war, so I had to do something. I adopted Mehmed's religion and gifted him techs, but no luck - he was still cautious:cry:. So I had to demand 1g by tribute - and it worked! Even though we had the same power. What a relief! In 10 turns I bribed De Gaulle against him:shifty::rolleyes:. And Kublai Khan 6 turns later.
I attacked Mehmed on turn 171 with 19 cuirassiers, and Alex was attacked on turn 172 with 20 cuirs. I didn't expect that my conquest would go that fast — I captured 18 cities in 10 turns. By T191, I had finished conquest with 55 cities (on T171 I had just 22). I think that's the biggest empire I've ever ruled.

I've already noted how helpful SPI in BC was, but it proved to be even more useful in the late game. I adopted Kublai's religion to become friendly with him so we could trade techs. After that, I switched to the Inca's religion so I could get his technologies as well. In the end, I got MC, Machinery, Feudalism, Guilds, Banking, Economics, and Engineering with trades. It was very convenient that their favorite civics are Bureaucracy and Hereditary Rule. I also got use of my espionage points and stole Corporation.

At some point, HC even asked to become part of my wonderful empire, but I had to refuse him.
Spoiler Vassal :


This game was very interesting and unusual in terms of what technologies I should research first. It wasn't easy to figure this out. All in all, I decided that the communism doesn't make much sense on such a green map, so I went for corporations. I also didn't want to effectively obsolete Forbidden Palace and my 40 courthouses. That means democracy for emancipation, so I libbed it on T184. Then I went for Steel (for IW) -> Steam power (for levees) -> Communism (for Kremlin) -> Assembly Line -> RR -> Plastics. I switched to slavery for 5 turns and cold-whipped executives multiple times to finish them in one turn. The research was finished by T239, and I launched the spaceship on T242.
I had 167 towns in the end:eek:. My usual number is something like eight. This was a very fun map to play, thanks!

Spoiler Submission question :

On T144 a problem occurred: I minimized the game accidentally, and I couldn't open it back, so I had to close the game with ALT+F4 and replay this turn from the autosave. I did the same things; fortunately, there were no battles then, so it was trivial. So I don't know whether this game is good enough for submission.
You should send crash notifications by PM to the Game Maker. That's me for this game.
 
This was a doozey. In my BC years I completely tanked the economy and had to build it back from -1 gpt at 0%.
I eventually got all of Gilgamesh lands with Catas, Elephants and Maces.

I was struggling badly on power rankings with the leader DeGaul having the Incans (the tech leaders by far) as a peaceful vassal.
It looks to me like my only chance of victory is to go full military.

I had bought myself some time with bribing my now ally Alexander into a fruitless war with Kublai Khan. I could comfortably sit in this virtual war far from any frontline action.

Having never tried espionage I started some Google searches and saw that it was probably my best chance to salvage my game. Gilgamesh’s ex-capital had a Scotland Yard and every city in my empire had a sacrificial altar. I saw that I could settle a city in the jungle hard up against the alps on the opposite side of Inca territory and it was close enough to his culture for him to receive it as a gift, and close enough to my capital to get decent -% discounts on spy missions. I gifted him this city, spread my religion to it and started sending spies in.

With mercantilism I had a free spy specialist in every city and started to split my efforts between cash, self-research and espionage points. This was enough for me to self-research chemistry while going down the military tradition route with stolen technology.

I hadn’t played any war in Civ for 15 years… so didn’t have much clue with what to do with Great Generals. I settled 4 of them in an ex-Sumerian city with the copper, hills, riverside grass and pigs. This city was also the natural choke-point to the Ottomans and French. This city was an important part of my war machine and could churn out any unit I needed in one turn with triple promotions.

As soon as my first cannons were online I started the slow march through Ottoman territory. Game knowledge-wise, I was completely unaware with how strong cuirassiers are during this particular era of the game - so stuck with the painful process of moving my 1-move units through his territory.

In a very strange turn of events a small stack from Kublai Khan showed up on my border (whom I had completely forgotten I was at war with!). I dispatched them without loss and then got a message saying that he was willing to capitulate?! This was the first of 3 interesting capitulation events in the game – all of which took me by complete surprise. Kublai still had all his original territory and I’d never sent any units anywhere near him. I was more than happy to take this deal, knowing that was one less war I needed to fight in future.

I brought France and their vassal Inca into the war against Ottomans, hoping for some mutually assured destruction where opponents’ stacks get reduced and both foes weakened. Not sure if this helped me… I got the Ottomans down to their last 2 cities – they were open to capitulation but I wanted their capital and cultural land so kept pressing on, only to see next turn they give in to France and now there is a stale-smelling peace.

Around about this time I had stolen Rifling from Inca (which miraculously France still didn’t have) and had switched to State Property-powered workshops to pump out nicely promoted cavalry. This was the power window I needed to assault France, the big guy at the top of the leaderboard with his two vassals, so I declared on him.

I was able to bring my attack dog Alexander into the fight for a nominal fee and we got to work.

There was strength in numbers and I moved through western France faster than I expected. I also had a second front going at the NE corner of the map that cracked the last two Ottoman cities and started marching through the eastern “death valley” mountain pass to Paris.

One difficulty in the war with France was the expansive nature of the battlefield and there was no simple and methodical way to chew through the territory with a single overwhelming stack.

My espionage economy helped immensely now with spy-induced city revolts and 2-move cavalry picking vulnerable city targets. France eventually fell with pressure hitting Paris from the north via ex-Ottoman territory and with the main cavalry force marching in from the west.

With France defeated, that left the Incans decoupled and my obvious next target. They had a lead on me with tech – with rifleman, antitanks and artillery vs my cavalry. I was impatient, taking heavy losses, but able to overwhelm their grassland cities on the border of my Mongolian vassal.

Now comes the third unexpected vassal event. Once again my AI target was willing to capitulate, but I’d decided I would gun for a domination victory, given the large % of land I controlled. This meant I wanted to eliminate Huyan Capac rather than subjugate him… but not before Alexander got to him first.

My very widely-bordered neighbour Alexander turned red as he accepted Inca as his vassal and DoW’d me. This moment happened at a time where he had big stacks of units all throughout my territory. These troops teleported to into giant stacks in very unfortunate locations (for me) next to poorly defended cities.

It took me about 5 very stressful turns to work out how to topple these spread-out stacks of doom but I managed to extinguish them without losing any cities. With borders once again secured I went full cavalry mode to take the remaining Incan cities and enough of Alexander’s land to get the domination win!

Spent way too long on this game that felt like a tense uphill battle the entire way - but came out with a good feeling of having turned the map green and learning heaps along the way.

Spoiler End game stats :

Monty gotm259.jpg
 
The game turned out to be very unusual. "An eternal strike with short breaks".

After 3 silver and one bronze medals, I was aiming for gold. This is means, fast/medium domination. Moreover, we played for Montezuma, which pushes us to play aggressively.

At the beginning of the game, the scout found deer and rice, so the capital is 1SW from the scout. Due to the presence of a deer, 2 pigs and silver in the capital, I chose an unusual order of tech - the wheel, AH, mines, writing and in 1400 BC the alphabet. After that, I traded BW, fishing, agriculture and polytheism. Next turn - pottery, archery, priesthood and IW. Later - meditation, sailing, masonry.

Before that, there were unexpectedly many problems from barbarians, my 3rd city was demolished a couple of turnes after foundation, I had to found it again. After the alphabet, I started saving money for CoL and continued to build cities under cover of jaguars. At this point, I was hoping to learn CoL and attack Gilgamesh with jaguars. However, after the founding of 7th city, I saw -1 gold at 0% for science. Nevertheless, I built 2 more cities. 8th was near the marble, I expected to get money from ToA, but AI did not want to build it. At the same time, I built 10-15 jaguars. This was not enough for a full-fledged attack on Sumerians, and I did not dare to do more because of economic problems. Instead, I went to war with the barbarian cities. Thanks to the production beakers, I was able to learn CoL in 100 AD. I having -20 gold/turn at 0% at that moment. 150+ coins from barbarians saved me from the strike (I captured 2 and auto-destroyed 1 city).

I got monarchy and monotheism for CoL. I slaved 5 UB and accepted caste systems. I think it was a mistake not to fight Gilgamesh. I would have had enough jaguars to capture 2 cities, and I could have taken CoL for peace, and not taught myself. In 300 AD, I finally got about 450 gold from ToA. They were just enough to learn the currency (5 turns, -100/turn at 100%). Shortly before that, De Gaulle was the last AI to learn MC and sold it to me for CoL + monarchy. For the currency, I got math, calendar, and 300+ gold. Later I received 1,500 coins from 1st GM in 760 A.D. and 1900 from 2nd GM in 1090 A.D., learned CS in 840 A.D., exchanged machinery (840), feudalism and constructions (860), learned guilds (980) and horseback riding (1000). After that, I stopped science, accepted slavery and started building army. I needed the money from the second merchant as a safety cushion from a strike during the conquest. At the time of the outbreak of the war, I had 23 cities and -70 gold at 0% for science.

In 1090, I attacked Alexander. 3 or 4 turns before that, he had learned engineering. And he had iron. In general, all the AI in this game had castles and pikes before I attacked them. But with all this foods in my cities and my UB, it didn't make any difference. I had 30 knights available, 23-25 of them at the front. Already in 1140 AD, 9 out of 10 Greek cities were conquered. I left them 1 city with 1 pop (east of the stone) and vassaled, taking engineering and philosophy. I lost 11 knights, and had 43 available. and -140 gold/per turn. In 1160, I attacked Gilgamesh with 52 knights (32 at the front). After the war started, I had -230 gold/turn. In 1230 AD, I captured all 8 cities Sumeria (lost 27 knights) and attacked Mehmed (with 40(30) knights). -415 gold/turn. In 1300 AD, I captured 6 from 8 cities in Turkey (including Istanbul) and make him vassal (lost 18 knights), took theology, paper and a compass.

In the same year, I attacked De Gaulle with 31(22) knights. and take -510 gold/per turn !!!. I planned to take 3-5 cities and make him vassal. Maybe I had to wait for 2 moves and attack with all the knights, but the main mistake was that I divided the attackers into 2 groups. As a result, I didn't have enough in each group 1-2 units, to capture and, most importantly, to hold cities. By 1330 AD, I had lost 18 knights and retreated as survivors. I had to accept slavery again and slaved about 30 new knights. In 1350 AD, my money from the merchant and the conquered cities ran out. At 5 gold in the treasury, I had a consumption of -400/per turn. But on this turn, GE was born in my capital. Having started the GA and optimized the residents a little, I got +10 gold/turn. By the way, MoM was the only wonder I built (660). In 1360 I attacked France again, in 1390 I captured 4 from 10 cities and De Gaulle capitulated. In the 2nd French campaign, I lost only 6 knights, and I have 32 knights left.

After the end of the riots in the captured cities, I managed to get a little more than 62% of the territory. Initially, I planned to fill the voids with 3-5 setters for domination, but since I still had an army of knights left, I changed the plan. Shortly before that, Capac, who had been a vassal of Mongolia since the beginning of our era, decided to become free. He had 7 cities and the last power the whole game. I attacked him in 1450 AD, captured 4 cities on the first move, and 6th and 7th cities at 1480 AD. I lost 16 knights, 17 left. The game could have ended in 1490 AD, but because of the riots in Istanbul, ended in 1505. I could have finished game10-15 turns earlier, but for the last 20 turns my score grew up by 10k points/turn on average, and at the end it just peaked. So I was satisfied, including with the riots in Istanbul.

In total, I built a little more than 100 and lost a little less than 100 knights.
 
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The game turned out to be very unusual. "An eternal strike with short breaks".

After 3 silver and one bronze medals, I was aiming for gold. This is means, fast/medium domination. Moreover, we played for Montezuma, which pushes us to play aggressively.

At the beginning of the game, the scout found deer and rice, so the capital is 1SW from the scout. Due to the presence of a deer, 2 pigs and silver in the capital, I chose an unusual order of tech - the wheel, AH, mines, writing and in 1400 BC the alphabet. After that, I traded BW, fishing, agriculture and polytheism. Next turn - pottery, archery, priesthood and IW. Later - meditation, sailing, masonry.

Before that, there were unexpectedly many problems from barbarians, my 3rd city was demolished a couple of turnes after foundation, I had to found it again. After the alphabet, I started saving money for CoL and continued to build cities under cover of jaguars. At this point, I was hoping to learn CoL and attack Gilgamesh with jaguars. However, after the founding of 7th city, I saw -1 gold at 0% for science. Nevertheless, I built 2 more cities. 8th was near the marble, I expected to get money from ToA, but AI did not want to build it. At the same time, I built 10-15 jaguars. This was not enough for a full-fledged attack on Sumerians, and I did not dare to do more because of economic problems. Instead, I went to war with the barbarian cities. Thanks to the production beakers, I was able to learn CoL in 100 AD. I having -20 gold/turn at 0% at that moment. 150+ coins from barbarians saved me from the strike (I captured 2 and auto-destroyed 1 city).

I got monarchy and monotheism for CoL. I slaved 5 UB and accepted caste systems. I think it was a mistake not to fight Gilgamesh. I would have had enough jaguars to capture 2 cities, and I could have taken CoL for peace, and not taught myself. In 300 AD, I finally got about 450 gold from ToA. They were just enough to learn the currency (5 turns, -100/turn at 100%). Shortly before that, De Gaulle was the last AI to learn MC and sold it to me for CoL + monarchy. For the currency, I got math, calendar, and 300+ gold. Later I received 1,500 coins from 1st GM in 760 A.D. and 1900 from 2nd GM in 1090 A.D., learned CS in 840 A.D., exchanged machinery (840), feudalism and constructions (860), learned guilds (980) and horseback riding (1000). After that, I stopped science, accepted slavery and started building army. I needed the money from the second merchant as a safety cushion from a strike during the conquest. At the time of the outbreak of the war, I had 23 cities and -70 gold at 0% for science.

In 1090, I attacked Alexander. 3 or 4 turns before that, he had learned engineering. And he had iron. In general, all the AI in this game had castles and pikes before I attacked them. But with all this foods in my cities and my UB, it didn't make any difference. I had 30 knights available, 23-25 of them at the front. Already in 1140 AD, 9 out of 10 Greek cities were conquered. I left them 1 city with 1 pop (east of the stone) and vassaled, taking engineering and philosophy. I lost 11 knights, and had 43 available. and -140 gold/per turn. In 1160, I attacked Gilgamesh with 52 knights (32 at the front). After the war started, I had -230 gold/turn. In 1230 AD, I captured all 8 cities Sumeria (lost 27 knights) and attacked Mehmed (with 40(30) knights). -415 gold/turn. In 1300 AD, I captured 6 from 8 cities in Turkey (including Istanbul) and make him vassal (lost 18 knights), took theology, paper and a compass.

In the same year, I attacked De Gaulle with 31(22) knights. and take -510 gold/per turn !!!. I planned to take 3-5 cities and make him vassal. Maybe I had to wait for 2 moves and attack with all the knights, but the main mistake was that I divided the attackers into 2 groups. As a result, I didn't have enough in each group 1-2 units, to capture and, most importantly, to hold cities. By 1330 AD, I had lost 18 knights and retreated as survivors. I had to accept slavery again and slaved about 30 new knights. In 1350 AD, my money from the merchant and the conquered cities ran out. At 5 gold in the treasury, I had a consumption of -400/per turn. But on this turn, GE was born in my capital. Having started the GA and optimized the residents a little, I got +10 gold/turn. By the way, MoM was the only wonder I built (660). In 1360 I attacked France again, in 1390 I captured 4 from 10 cities and De Gaulle capitulated. In the 2nd French campaign, I lost only 6 knights, and I have 32 knights left.

After the end of the riots in the captured cities, I managed to get a little more than 62% of the territory. Initially, I planned to fill the voids with 3-5 setters for domination, but since I still had an army of knights left, I changed the plan. Shortly before that, Capac, who had been a vassal of Mongolia since the beginning of our era, decided to become free. He had 7 cities and the last power the whole game. I attacked him in 1450 AD, captured 4 cities on the first move, and 6th and 7th cities at 1480 AD. I lost 16 knights, 17 left. The game could have ended in 1490 AD, but because of the riots in Istanbul, ended in 1505. I could have finished game10-15 turns earlier, but for the last 20 turns my score grew up by 10k points/turn on average, and at the end it just peaked. So I was satisfied, including with the riots in Istanbul.

In total, I built a little more than 100 and lost a little less than 100 knights.
Damn, Bemep42!

Drill Sargeant screams, “WHAT MAKES THE GRASS GROW?”

Soldiers scream, “BLOOD MAKES THE GRASS GROW, SIR!!!”
 
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