Grandkhan
Telvanni Master Wizard
The Conch Thalassocracy of the Keys: Grandkhan
Leader: High Doge-President Santiago Ruiz (Charismatic)
Faction Trait: Expansionist
Capital: Duck Key, FL (Pre-War Community)
Structures: None
Population: 880
Slaves: 0
Education: Oral
Food: 590 (+500)
Water: 520 (+500)
Energy: 0 (+0)
Tech Parts: 11
Scrap Parts: 200
Ammunition: 1,060
Military Equipment: 85 1-H Guns, 45 2-H Guns, 10 Heavy Weapons, 2 Small Boats
Robots: None
Military Skill: 3
Buildings
-100 Scrap Parts, 2 Tech Parts into a Water Purifying Station
-50 Scrap Parts, 2 Tech Parts into Farming Equipment
-50 Scrap Parts into a canoe
Orders
-We are not to go after the mutinying vessels - the risk of loss to our remaining ships are too great for it to be worth it. They will likely meet their deaths somewhere in the keys in future - no need to bother.
-With the construction of farming and water purifying facilities, our food supplies should be secure. Once again, Santiago Ruiz has saved the Conch Thalasocrassy. You're welcome, naysayers.
-60 people, armed with 45 one handed guns and 15 two handed, are to travel aboard two small ships back to Marathon to try to gain as much salvage and scrap from it than they can. After it is denuded, they are to carry on to Pine Key, and repeat the process. Afterwards, if they can denude Pine Key of salvage, they are to move on to Cudjoe Key, and repeat the process, before returning home.
-15 people, armed with 15 one handed guns and 5 two handed guns, are to take a canoe and travel east along the Keys, trying to scope out the islands for salvage, agriculture and search for signs of life. They are to return home at the end of the period with their report.
Leader: High Doge-President Santiago Ruiz (Charismatic)
Faction Trait: Expansionist
Capital: Duck Key, FL (Pre-War Community)
Structures: None
Population: 880
Slaves: 0
Education: Oral
Food: 590 (+500)
Water: 520 (+500)
Energy: 0 (+0)
Tech Parts: 11
Scrap Parts: 200
Ammunition: 1,060
Military Equipment: 85 1-H Guns, 45 2-H Guns, 10 Heavy Weapons, 2 Small Boats
Robots: None
Military Skill: 3
Buildings
-100 Scrap Parts, 2 Tech Parts into a Water Purifying Station
-50 Scrap Parts, 2 Tech Parts into Farming Equipment
-50 Scrap Parts into a canoe
Orders
-We are not to go after the mutinying vessels - the risk of loss to our remaining ships are too great for it to be worth it. They will likely meet their deaths somewhere in the keys in future - no need to bother.
-With the construction of farming and water purifying facilities, our food supplies should be secure. Once again, Santiago Ruiz has saved the Conch Thalasocrassy. You're welcome, naysayers.
-60 people, armed with 45 one handed guns and 15 two handed, are to travel aboard two small ships back to Marathon to try to gain as much salvage and scrap from it than they can. After it is denuded, they are to carry on to Pine Key, and repeat the process. Afterwards, if they can denude Pine Key of salvage, they are to move on to Cudjoe Key, and repeat the process, before returning home.
-15 people, armed with 15 one handed guns and 5 two handed guns, are to take a canoe and travel east along the Keys, trying to scope out the islands for salvage, agriculture and search for signs of life. They are to return home at the end of the period with their report.