MadDjinn
Deity
- Joined
- Jan 28, 2011
- Messages
- 4,554
Hey all,
I've gone and written a few posts on my blog related to bring balance back to the game. Mostly, this is about having the ability to choose to go 'wide'/expansionist vs. going 'tall'. At the moment, Civ 5 is very much a 'wide+semi tall' game that pretty much wiped out any semblance of having a 'tall' empire be able to compete.
This has been for many reasons:
1) the fact that wide empires get higher populations, more tiles to work, more luxuries and more strategic resources.
2) There are very few bonuses for a high pop city vs. a spam of semi-tall cities
3) there's little to no 'specialist' economy
4) Social Policy choices are very simple (Ie, top strategy is to use Liberty and parts of Rationalism/Freedom in almost every circumstance; except Culture, and even then, it's only Rationalism that's slightly less favoured)
5) The happiness system got Borken in the latest patches. It's now mostly 'every city repeatable' global happiness based, so Tall is not a good choice, since you can just repeat building each +happiness in every city, combating the per city unhappiness.
and I'm sure there's other issues.
So, I decided to write a few thoughts down on how to bring balance back to the game.
I'll write even more on other sections not listed here, as time permits.
First though, let's take a shot at the happiness system, which now lets wide dominate over tall.
Happiness System
Next, let's take a look at the Social Policies and a few Wonders.
Social Policies and Wonders
The Trading System needs a rework.
Looking at Diplomacy, War and City States.
Moving on to Promotions, Upgrades, Combat and Units.
The whole concept change will make a lot of sense when taken as a whole, rather than in parts.
I've gone and written a few posts on my blog related to bring balance back to the game. Mostly, this is about having the ability to choose to go 'wide'/expansionist vs. going 'tall'. At the moment, Civ 5 is very much a 'wide+semi tall' game that pretty much wiped out any semblance of having a 'tall' empire be able to compete.
This has been for many reasons:
1) the fact that wide empires get higher populations, more tiles to work, more luxuries and more strategic resources.
2) There are very few bonuses for a high pop city vs. a spam of semi-tall cities
3) there's little to no 'specialist' economy
4) Social Policy choices are very simple (Ie, top strategy is to use Liberty and parts of Rationalism/Freedom in almost every circumstance; except Culture, and even then, it's only Rationalism that's slightly less favoured)
5) The happiness system got Borken in the latest patches. It's now mostly 'every city repeatable' global happiness based, so Tall is not a good choice, since you can just repeat building each +happiness in every city, combating the per city unhappiness.
and I'm sure there's other issues.
So, I decided to write a few thoughts down on how to bring balance back to the game.
I'll write even more on other sections not listed here, as time permits.
First though, let's take a shot at the happiness system, which now lets wide dominate over tall.
Happiness System
Next, let's take a look at the Social Policies and a few Wonders.
Social Policies and Wonders
The Trading System needs a rework.
Looking at Diplomacy, War and City States.
Moving on to Promotions, Upgrades, Combat and Units.
The whole concept change will make a lot of sense when taken as a whole, rather than in parts.