[BtS] "Mars, Now!"

A sort of bulletproof glas...or something like that. Haven't really thought about yet :D.
Why do you ask :)?

Just trying to understand the backdrop a little bit more. Helps me write the events.

I've attached the current XML file and although I didn't really have a chance to work on it this weekend below is an updated change log.

Spoiler :



Pre

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_AT_THE_SWORD</Tag>
<English>%s1_civ_adjective soldiers have rallied behind their heroes of the sword.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_AT_THE_SWORD</Tag>
<English>%s1_civ_adjective soldiers have rallied behind their combat veterans.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_AT_THE_SWORD_1</Tag>
<English>Decorate our glorious heroes of the sword!</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_AT_THE_SWORD_1</Tag>
<English>Decorate our glorious combat heroes!</English>


Pre

<TEXT>
<Tag>TXT_KEY_EVENT_UNIT_AT_THE_SWORD</Tag>
<English>Heroes of the Sword!</English>


Post


<TEXT>
<Tag>TXT_KEY_EVENT_UNIT_AT_THE_SWORD</Tag>
<English>Combat Heroes!</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_MAN_NAMED_JED_1</Tag>
<English>While hunting, our %s3_unit has discovered a rich supply of a black oil that burns rather hot.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_MAN_NAMED_JED_1</Tag>
<English>While exploring, our %s3_unit has discovered a rich supply of what could be Oil.</English>
Pre

<TEXT>
<Tag>TXT_KEY_EVENT_MAN_NAMED_JED_1</Tag>
<English>We have no time for such nonsense. Order them to continue scouting.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_MAN_NAMED_JED_1</Tag>
<English>We have no time for such nonsense. Order them to continue exploring.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_MAN_NAMED_JED_2</Tag>
<English>This substance must be studied to see how we might make use of it.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_MAN_NAMED_JED_2</Tag>
<English>Black gold on Mars! Have them work on extracting it immediately.</English>
Pre

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_CARELESS_APPRENTICE</Tag>
<English>A fire has destroyed the Forge in the %s1_civ_adjective city of %s2_city.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_CARELESS_APPRENTICE</Tag>
<English>A magnetic store has destroyed the Factory in the %s1_civ_adjective city of %s2_city.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_CARELESS_APPRENTICE_2</Tag>
<English>Brush fires sparked by dry conditions near %s2_city spread to the trade district. The Forge was burned down.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_CARELESS_APPRENTICE_2</Tag>
<English>A Magnetic storm sparked by poor weather conditions near %s2_city breached the city shields and caused the destruction of the Factory</English>


Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_CARELESS_APPRENTICE_3</Tag>
<English>Unknown arsonists have destroyed the Forge in %s2_city.</English>




Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_CARELESS_APPRENTICE_3</Tag>
<English>A magnetic storm has breached the city shield and destroyed the Factory in %s2_city.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_CARELESS_APPRENTICE_2</Tag>
<English>Investigate the cause of the fire.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_CARELESS_APPRENTICE_2</Tag>
<English>Investigate the cause of the breach.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_CARELESS_APPRENTICE_3</Tag>
<English>We are too pressed to spare any attention to a small fire.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_CARELESS_APPRENTICE_3</Tag>
<English>We are too pressed to spare any attention to the Factorys destruction.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_AIRLINER_CRASH</Tag>
<English>A %s4_civ_adjective passenger aircraft has crashed within %s1_civ_adjective territory. Neither side has provided any details of the incident.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_AIRLINER_CRASH</Tag>
<English>A %s4_civ_adjective transport shuttle has crashed within %s1_civ_adjective territory. Neither side has provided any details of the incident.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_AIRLINER_CRASH_1</Tag>
<English>A %s1_civ_adjective passenger flight has crashed in our territory near %s2_city.</English>


Post


<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_AIRLINER_CRASH_1</Tag>
<English>A %s1_civ_adjective transport shuttle has crashed in our territory near %s2_city.</English>


Pre

<TEXT>
<Tag>TXT_KEY_EVENT_AIRLINER_CRASH_OTHER_1</Tag>
<English>One of your passenger airliners has crashed in %s1_civ_adjective territory. They have allowed unrestricted access to your recovery teams, building trust between your two nations.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_AIRLINER_CRASH_OTHER_1</Tag>
<English>One of your transport shuttles has crashed in %s1_civ_adjective territory. They have allowed unrestricted access to your recovery teams, building trust between your two nations.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_AIRLINER_CRASH_OTHER_2</Tag>
<English>One of your passenger airliners has crashed in %s1_civ_adjective territory. They seemed to be unsure how to react at first, but finally allowed your recovery teams access to the crash site.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_AIRLINER_CRASH_OTHER_2</Tag>
<English>One of your transport shuttles has crashed in %s1_civ_adjective territory. They seemed to be unsure how to react at first, but finally allowed your recovery teams access to the crash site.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_AIRLINER_CRASH_OTHER_3</Tag>
<English>One of your passenger airliners has crashed in %s1_civ_adjective territory. They are denying all access and have claimed the wreckage as their own. This outrage has angered your people and driven a diplomatic wedge between your two nations.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_AIRLINER_CRASH_OTHER_3</Tag>
<English>One of your transport shuttles has crashed in %s1_civ_adjective territory. They are denying all access and have claimed the wreckage as their own. This outrage has angered your people and driven a diplomatic wedge between your two nations.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_FARM_BANDITS</Tag>
<English>Bandits are wreaking havoc in %s1_civ_adjective farmlands.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_FARM_BANDITS</Tag>
<English>Mutants are wreaking havoc in %s1_civ_adjective farmlands.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_1</Tag>
<English>Farmers outside %s2_city are complaining of bandits robbing them regularly.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_1</Tag>
<English>Hydroponic Farms outside %s2_city are being heavily damaged in mutant attacks.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_2</Tag>
<English>Criminal activity has disrupted food production in a farming region outside %s2_city.</English>
Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_2</Tag>
<English>Mutant activity has disrupted food production in a farming region outside %s2_city.</English>
Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_3</Tag>
<English>We may need to take action against thieves in %s2_city who are preying upon our farmers.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_3</Tag>
<English>We may need to take action against mutants in %s2_city who are damaging our hydroponic farms.</English>

Pre


<TEXT>
<Tag>TXT_KEY_EVENT_FARM_BANDITS_1</Tag>
<English>We need that food. Do whatever it takes to deal with those bandits.</English>

Post


<TEXT>
<Tag>TXT_KEY_EVENT_FARM_BANDITS_1</Tag>
<English>We need that food. Do whatever it takes to deal with those mutants.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_FARM_BANDITS_2</Tag>
<English>Dispatch some of our troops to hunt down these bandits.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_FARM_BANDITS_2</Tag>
<English>Dispatch some of our troops to hunt down these mutants.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_FARM_BANDITS_3</Tag>
<English>We are too busy to be bothered. Leave the matter to the local authorities. (Banditry may continue)</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_FARM_BANDITS_3</Tag>
<English>We are too busy to be bothered. Leave the matter to the city garrison. (Mutant attacks may continue)</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_FARM_BANDITS_AGAIN</Tag>
<English>The %s1_civ_adjective Empire continues to suffer a loss of food production due to banditry.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_FARM_BANDITS_AGAIN</Tag>
<English>The %s1_civ_adjective Empire continues to suffer a loss of food production due to mutant attacks.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_AGAIN_1</Tag>
<English>The local authorities of %s2_city are still struggling to control the bandit activity plaguing our farmers.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_AGAIN_1</Tag>
<English>The city garrison of %s2_city are still struggling to control the mutant attacks plaguing our hydroponic farms.</English>

Pre


<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_AGAIN_2</Tag>
<English>Criminals are still preying on our farmers. A more stringent response may be necessary in %s2_city.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_AGAIN_2</Tag>
<English>Mutants are still attacking our hydroponic farms. A more stringent response may be necessary in %s2_city.</English>
Pre

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_HORTICULTURE</Tag>
<English>%s1_civ_adjective -sombody- have harnessed rare plants to produce remedies.</English>


Post

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_HORTICULTURE</Tag>
<English>%s1_civ_adjective biologists have harnessed rare martian bacteria to produce remedies.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_1</Tag>
<English>Biologists have discovered rare and precious plants that grow in abundance only in a certain region near %s2_city.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_1</Tag>
<English>Astrobiologists have discovered rare and precious plants that grow in the martian soil only in a certain region near %s2_city.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_2</Tag>
<English>A medicinal tea cultivated by locals has been found to be effective with treating illnesses. This tea grows only in a specific region near %s2_city.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_2</Tag>
<English>A strange blue ice found in a cave by locals has been found to be effective with treating illnesses. This ice occurs only in a specific cavern near %s2_city.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_3</Tag>
<English>Certain rare insects found near %s2_city, when harvested and ground into a paste by a reclusive tribe, can be ingested to reduce fever.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_3</Tag>
<English>Certain rare stones found near %s2_city, when harvested and ground into a powder by a reclusive scientist, can be ingested to reduce fever.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_HORTICULTURE_1</Tag>
<English>We should establish internal trade with the locals for these rare commodities.</English>


Post

<TEXT>
<Tag>TXT_KEY_EVENT_HORTICULTURE_1</Tag>
<English>We should establish internal trade for these rare commodities.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_PESTILENCE</Tag>
<English>Pestilence has struck %s1_civ_adjective agricultural lands.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_PESTILENCE</Tag>
<English>Solar flares have struck %s1_civ_adjective agricultural lands.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_PESTILENCE_1</Tag>
<English>A plague of locusts have swarmed over a Pasture near %s2_city, destroying all the livestock there.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_PESTILENCE_1</Tag>
<English>A small meteor has struck a Pasture near %s2_city, destroying all the life there.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_PESTILENCE_2</Tag>
<English>Fire ant armies of massive proportion have laid waste to grazing lands near %s2_city.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_PESTILENCE_2</Tag>
<English>Previously unknown martian creatures have erupted from the crust and have have laid waste to grazing lands near %s2_city.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_PESTILENCE_3</Tag>
<English>Massive colonies of termites have overrun and destroyed some of our agriculture near %s2_city.</English>

Post


<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_PESTILENCE_3</Tag>
<English>Cosmic radiation has destroyed some of our agriculture near %s2_city.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_PESTILENCE_4</Tag>
<English>A plague of locusts have swarmed over a Plantation near %s2_city, destroying all the crops there.</English>


Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_PESTILENCE_4</Tag>
<English>Solar winds have swept over a Plantation near %s2_city, destroying all the crops there.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_PESTILENCE_5</Tag>
<English>Fire ant armies of massive proportion have laid waste a region of plantations lands near %s2_city.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_PESTILENCE_5</Tag>
<English>Several meteors have laid waste a region of plantations lands near %s2_city.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_3</Tag>
<English>A %s1_civ_adjective industrial heiress has received a marriage proposal from one of our prominent business tycoons. Their %s4_religion_adjective wedding will occur this year.</English>


Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_3</Tag>
<English>A %s1_civ_adjective robotics heiress has received a marriage proposal from one of our prominent business tycoons. Their %s4_religion_adjective wedding will occur this year.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_1</Tag>
<English>A politically arranged marriage between one of our noble families and another %s1_civ_adjective family has collapsed over feuding about whether to hold the marriage in their tradition or to make it a %s4_religion_adjective wedding. Tensions are escalating.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_1</Tag>
<English>A politically arranged marriage between one of our powerful families and another %s1_civ_adjective family has collapsed over feuding about whether to hold the marriage in their tradition or to make it a %s4_religion_adjective wedding. Tensions are escalating.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_3</Tag>
<English>An industrial heiress from the %s1_civ_adjective Empire has received a marriage proposal from one of our prominent business tycoons. The marriage is going forward, but the families on both sides are feuding over which religion should preside over the ceremony. The couple has decided on a %s4_religion_adjective wedding to the great annoyance of the bride's family.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_3</Tag>
<English>An heiress from the %s1_civ_adjective Empire has received a marriage proposal from one of our prominent business tycoons. The marriage is going forward, but the families on both sides are feuding over which religion should preside over the ceremony. The couple has decided on a %s4_religion_adjective wedding to the great annoyance of the bride's family.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_1</Tag>
<English>A politically arranged marriage between one of our noblemen and a woman from a noble %s1_civ_adjective family has collapsed into feuding as the groom backed out of the wedding on the wedding day.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_1</Tag>
<English>A politically arranged marriage between one of our prominent businessmen and a woman from a powerful %s1_civ_adjective family has collapsed into feuding as the groom backed out of the wedding on the wedding day.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_3</Tag>
<English>An %s1_civ_adjective industrial heiress has been left at the altar by one of our prominent business tycoons, who had proposed marriage to her. The fiasco has outraged the families on both sides, who are now feuding over the collapsed marriage.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_3</Tag>
<English>An %s1_civ_adjective heiress has been left at the altar by one of our prominent business tycoons, who had proposed marriage to her. The fiasco has outraged the families on both sides, who are now feuding over the collapsed marriage.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_TORNADO_1</Tag>
<English>Vicious tornadoes carved a path of destruction through the %s1_civ_adjective Empire.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_TORNADO_1</Tag>
<English>Vicious duststorm carved a path of destruction through the %s1_civ_adjective Empire.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_TORNADO_2</Tag>
<English>%s1_civ_adjective infrastructure was wiped out by a deadly thunderstorm and the violent twisters it spawned.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_TORNADO_2</Tag>
<English>%s1_civ_adjective infrastructure was wiped out by a deadly asteriod strike and the violent earthquakes it caused.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_TORNADO_1</Tag>
<English>The heavens opened up and down came the fist of retribution. Terrible twisting rages of air wiped away our %s8_improvement.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_TORNADO_1</Tag>
<English>The heavens opened up and down came the fist of retribution. A rogue comet smashed into the ground and destroyed our %s8_improvement.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_LOOTERS_1</Tag>
<English>There is civil unrest near the %s1_civ_adjective city of %s6_city. Our scouts in the area tell us there may be an opportunity to aggravate the situation.</English>


Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_LOOTERS_1</Tag>
<English>There is civil unrest near the %s1_civ_adjective city of %s6_city. Our spies in the area tell us there may be an opportunity to aggravate the situation.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_BROTHERS_IN_NEED_2</Tag>
<English>Offer to send them a large supply of Copper for weapon making.</English>


Post


Pre

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_HURRICANE</Tag>
<English>The %s1_civ_adjective city of %s2_city took a direct hit from a powerful hurricane.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_HURRICANE</Tag>
<English>The %s1_civ_adjective city of %s2_city took a direct hit from a powerful magnetic store.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_HURRICANE_1</Tag>
<English>A powerful hurricane has made a direct hit on %s2_city.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_HURRICANE_1</Tag>
<English>A powerful magnetic storm has made a direct hit on %s2_city.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_CYCLONE</Tag>
<English>A massive cyclone has made landfall at the %s1_civ city of %s2_city, causing widespread wind and storm surge damage.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_CYCLONE</Tag>
<English>A massive haboob has made engulfed the %s1_civ city of %s2_city, causing widespread wind and storm damage.</English>


Pre

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_CYCLONE_1</Tag>
<English>A powerful cyclone originating in the southern hemisphere has made landfall at %s2_city.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_CYCLONE_1</Tag>
<English>A powerful haboob originating in the southern hemisphere has engulfed %s2_city.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_MONSOON</Tag>
<English>Magnet-storms, more severe than usual for %s2_city, has visited disaster upon the %s1_civ_adjective people there.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_MONSOON</Tag>
<English>Magnetic-storms, more severe than usual for %s2_city, has visited disaster upon the %s1_civ_adjective people there.</English>

Pre

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_PARROTS</Tag>
<English>%s1_civ_adjective merchants are now selling caged parrots as exotic pets.</English>

Post

<TEXT>
<Tag>TXT_KEY_EVENTTRIGGER_PARROTS</Tag>
<English>%s1_civ_adjective merchants are now selling colorful crystals as good luck charms.</English>

Pre


<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_PARROTS_1</Tag>
<English>Tamers have figured out how to farm the abundant supply of parrots within one of our tropical forest regions.</English>
Post

<TEXT>
<Tag>TXT_KEY_EVENT_TRIGGER_PARROTS_1</Tag>
<English>Miner's have figured out how to extract the abundant supply of silicon within one of our sandy regions.</English>
Pre

<TEXT>
<Tag>TXT_KEY_EVENT_PARROTS_1</Tag>
<English>Parrots make fine pets. We should promote them as one of our trade goods.</English>


Post

<TEXT>
<Tag>TXT_KEY_EVENT_PARROTS_1</Tag>
<English>Silicon makes fine Solar Cells . We should promote it as one of our trade goods.</English>

Pre







My goal is to get a full pass through done and then go back and make sure the triggers and everything make sense.
 

Attachments

  • CIV4GameText_Events_BTS.zip
    177.8 KB · Views: 156
I downloaded and installed this mod but for some reason my Civ 4 crashes every time I'm trying to start this mod. I wonder why. I have this Civ 4 Complete box with Warlords and BtS. Boohoo:(
 
I downloaded and installed this mod but for some reason my Civ 4 crashes every time I'm trying to start this mod. I wonder why. I have this Civ 4 Complete box with Warlords and BtS. Boohoo:(
...are you updated to the latest patch (3.19)? And don't trust the in-game patcher, it's not very reliable.

Cheers, LT.
 
Just trying to understand the backdrop a little bit more. Helps me write the events.

Okay, ask, what you need :).

I've attached the current XML file and although I didn't really have a chance to work on it this weekend below is an updated change log.

[The Text]

My goal is to get a full pass through done and then go back and make sure the triggers and everything make sense.

I like the changes.
But i'm thinking a bit of 2 changes:
- Haboob: I didn't know it, and i guess, it's not enough known, what it is. If i'm wrong, correct me ;).
- Parrots-Event: I guess, it will confuse the players, because there's also silicon as a resource, and the text sounds more, that you would get a new.

The eventtriggers...ah....you can guess: I've changed really no XML keys in my mod (I'm lazy :blush:)...so this is maybe a bit difficult, but i hope, you'll do it.
And no, they'll sure make no sense sometimes :D. The first thing you can see, is the event "A man named Jed", where you can get a free look at the oil in the early game. Doesn't make any sense here, because you can see the oil from the beginning.
Could just be changed to another resource, no big problem :).

:goodjob:It's a great MOD. Now, I'm downloading.:goodjob:

Thanks :).

...are you updated to the latest patch (3.19)? And don't trust the in-game patcher, it's not very reliable.

Cheers, LT.

PaaVi, Lord Tirian is probably right. Try to download 3.19 manually and run it after that,
 
Okay, ask, what you need :).



I like the changes.
But i'm thinking a bit of 2 changes:
- Haboob: I didn't know it, and i guess, it's not enough known, what it is. If i'm wrong, correct me ;).
- Parrots-Event: I guess, it will confuse the players, because there's also silicon as a resource, and the text sounds more, that you would get a new.

A Haboob is a big sandstorm/thunderstorm. They happen a lot in Iraq and infrequently in Phoenix. http://en.wikipedia.org/wiki/Haboob

Yup I forget silicon was a resource. It's been through some iterations, ill change it.

The eventtriggers...ah....you can guess: I've changed really no XML keys in my mod (I'm lazy :blush:)...so this is maybe a bit difficult, but i hope, you'll do it.
And no, they'll sure make no sense sometimes :D. The first thing you can see, is the event "A man named Jed", where you can get a free look at the oil in the early game. Doesn't make any sense here, because you can see the oil from the beginning.
Could just be changed to another resource, no big problem :).

My plan is to just start by changing the text so that they make more sense. Then go back and start re-working events on a deeper level. Normally I don't have the luxury of looking at all the files at the same time to figure out what is what but I understand and agree.
 
PaaVi, Lord Tirian is probably right. Try to download 3.19 manually and run it after that,

I downloaded manually that patch from two different websites (random ones). Both of those patches gave me some critical errors and I wasn't able to update. :undecide:
I don't know what to do and why it doesn't want to update.. I have Vista btw...
 
My plan is to just start by changing the text so that they make more sense. Then go back and start re-working events on a deeper level. Normally I don't have the luxury of looking at all the files at the same time to figure out what is what but I understand and agree.

Great, that you'll do it :).
And i know, it sucks time. If i would start a modding project again, i would do it in a "clean" way.


I downloaded manually that patch from two different websites (random ones). Both of those patches gave me some critical errors and I wasn't able to update. :undecide:
I don't know what to do and why it doesn't want to update.. I have Vista btw...

What errors did you get?

You can play the mod also with 3.17. Go to BtS\Mods\marsjetzt-v03\assets and delete the CvGameCoreDLL.dll.
This will not affect the mod, you'll have all features in it.
 
CivComplete has the patch 3.17 included, and 3.19 is the only patch, which has been released after 3.17.

The error...strange.
I see, you're running vista. Do you execute the patch with administrator rights?

Yeah. I am the only user of this PC and I have those administrator rights.
 
Yeah it looks like normal BtS installer. But believe it or not it is the 3.19 patch I was trying to install. I even tried to use that in-game patch installer and it too looked the same. And the result was the same critical error (in finnish) I got with those previous patches I downloaded manually. :undecide:
 
I tried out your mod, and I got to say that it looks good, however you need to do some more work on it. You need to fix those events messages, including the one where I get emp weapons when they said "improve shields" or something. You also need to add in some civilopedia, including the ones on your new religion. Is the Brotherhood of Mars a religion in Warhammer 40K? Anyways, just do some more improvement on your mod, I like your random efvents where i got a population boost, but also I don't see any meter or anything to show me how my terraforming has been doing.

Also since I dislike having irritated pop ups like colonist (since civ 4 will not allow me to have an empty bar anymore, and i have to alt-click on a unit and have to delete him every certain turn), can you add another wealth/research/culture thingy at the beginning of the game (something that is 25 percent on all) really be appreciated
 
Yeah it looks like normal BtS installer. But believe it or not it is the 3.19 patch I was trying to install. I even tried to use that in-game patch installer and it too looked the same. And the result was the same critical error (in finnish) I got with those previous patches I downloaded manually. :undecide:

:confused:
Another question: You say, you have CivComplete.
On a DVD, or from a download-shop like steam?

I tried out your mod, and I got to say that it looks good, however you need to do some more work on it. You need to fix those events messages, including the one where I get emp weapons when they said "improve shields" or something.

:blush: i know.
I haven't put much work into the events, because i'm not very creative, but Jaraxle is working on it atm, so i hope, the problem is soon solved :).

You also need to add in some civilopedia, including the ones on your new religion. Is the Brotherhood of Mars a religion in Warhammer 40K?

...yes...and no.
The guy, who wanted to write the civilopedia entry, has taken a break :(.

Anyways, just do some more improvement on your mod, I like your random efvents where i got a population boost, but also I don't see any meter or anything to show me how my terraforming has been doing.

I hope, that i can include something like a counter (like the Armageddon/Flowering-Counter), but i'm hesitating a bit, because it's not an easy task.

But good, that you mention it. I've thought, nobody is really interested in it.

Also since I dislike having irritated pop ups like colonist (since civ 4 will not allow me to have an empty bar anymore, and i have to alt-click on a unit and have to delete him every certain turn), can you add another wealth/research/culture thingy at the beginning of the game (something that is 25 percent on all) really be appreciated

:confused: sorry, i don't understand what you mean.
But the "building nothing" option can be included.




Another thing:
I'm thinking about adding the city growth system like in civ2/3, so that you'll need a certain building to let the city grow over a specific population value.
I've looked at it, it can be done.
Any thoughts about it?
 
mmhh, i thought, it could be the problem, that the download-versions are not compatible with the normal patches.
That's strange, i have really no idea, what the problem could be :(.





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mmmhh, what should i do with the other GP names?
For generals, i think i'll take the names of the Star Wars heroes, the Star Trek captains, and computer game heroes, but for the others...any ideas here?
 
hi, your mod looks great at the first place but when I want to research Biology the game just stops and I got a message that a mistake happened and if I want to report it to micrsoft?
But the Game looks really cool and I really would like to play it!!
 
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