Since google has a klingon interface, I will not be surprised if they have found some Klingon holy relics on Mars from a crashed spacecraft or from a failed mission to set an outpost there.
, maybe something for an event
.
I refered to a possible new religion on Mars, which was a door opened a few posts above. If that makes sense.
If it's not to strange and it has a good background...
An user in the german forum suggested
memetics as a religion, but that's too weird for me (yes, i understand, what is meant, but although...)
???
Although i loaded the game up exactly the same way, and moved exactly the same way as the last time i tried to reproduce it, it did NOT crash when i tried it again. I had tried it twice, and both times it crashed, but this time it worked perfectly fine.
Here's the save anyways:
I think, the double crash happend by accident, and it was not really reproducable, i got no CtD.
thta stuff happens to me on othe rmods when there are graphics glitches
Yes, i know that. Had an wrong definition for a resource, and the game crashed every time when i wanted to open the worldbuilder.
But missing graphics wouldn't explain, why Jeleen and some others can play long times without a crash.
That's because he disappeared... (okay, just kidding you here). I must have given you a save file that had already lost its GP's. Sorry about that. Just add a few great engineers via worldbuilder and run the game several turns.
It doesn't matter, where i add them?
I'll try it out
.
The great persons and I suspect the "hoverformers" as well.
Hoverformers also tend to disappear. (I stacked a couple inside a city, because I ran out of water to work, but when more water tiles appeared, they were gone.)
Okay, i've looked into the .xmls, it is the same problem like the buildings had.
Didn't notice, that something like this is in the unitInfos.xml.
I don't have Final Frontier on my computer anymore. Could this be the source of my CtD's then???
Uuhh...erm...maybe.
The FF units are in the main folder, only the 3 leaderheads i use are in the FF folder.
Can you see the third american leader?
-> i'll include the graphics.
I've tried out Thomas' War and I found absolutely no problems with it. The interface was fine and the Civilopedia showed up on demand. Hell, I even got in a couple hundred turns of play.
Sorry mate, but I think the problem's in the mod. Or in how it reacts to my computer. My custom assets folder is clean and Final Frontier is still 100% intact.
Yes, the problem is in my mod, but in tsentom's mod is also the type of error, but it seems not to be the same.
If it were the same, the search for a solution would have been easier
.
The only thing I can think of is that I have Solver's 0.19 unofficial patch installed, but I can't see how that would be a problem. I am stumped.
I don't have it installed, but you're right, it shouldn't affect it.
All I can tell you is I'm running a Vista 32 bits OS with 3 GB RAM and no unofficial patches.
I'm now in my third game on the 16 civ Marsmap and only had 1 CTD when clicking on a Sandstorm.
Maybe vista is more robust, but i'm only guessing,
I like the religions founding system as is, very appropriate. (The only improvement I can think of would be that civs start with religions, but this would leave certain civs religionless.)
Yes, i've also thought about that, with the same conclusion.
But it could be something for the "unique powers". Some civs start with religions, some have unique improvements, [to be continued].
As regards City Lists: the Civ2 scenario contained custom city names, which seem better than simply reproducing existing city names on a Mars setting.
Oh, didn't remind that
, good, that i didn't delete the civ2-folder, i'll have a look at it.
You should not have moved it.
Return Civ where it was, and place the mod in the mod folder in your BTS folder.
By moving BTS to a diferent folder you most likely messed something up in the game files that is causing that crash.
It does not matter where the Civ game is located on your hard drive, only that the mod is in the mod folder.
The structure should look like this:
The place you installed Civ to from your CD\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods
PS. Being a profesional programer, but not well aquated with this mod, this is just my educated guess.
This is completly right.
The path-name shouldn't affect the installation.
The path in the starting-post is the standard-path for the english installation. I myself didn't install civ in that location, and it runs
.
I have an installer here, so the next version will be correctly installed to the right folder.
But damn, so there's no reason, why it doesn't load
.
Are you totally sure, that it's "marsjetzt-v02", without any ' ´ ` or so?
edit:
Yeah, I'm wondering if some of these bugs come from a reliance on a set directory structure. It sounds like you're getting a crash on initialization Caleb but if I'm wrong, correct me, okay?
This is my exact directory path for the mod on my computer.
C:\Program Files (x86)\Steam\SteamApps\common\sid meier's civilization iv beyond the sword\Beyond the Sword\Mods\Marsjetzt-v02
Like Caleb, I can't change it. It's intricately entangled with Steam, and it's not a 64 bit program so it doesn't belong in the Program Files directory. Although I can't see how this'd be a problem...you never know. Computers can be funny sometimes.
Uh, users with steam have more often problems with mods, but i don't know why
.
I thought, it could be because of the path-lenght, but somebody said, this couldn't be the reason.
But although this, i think, maybe something, like the path-length or special signs, could "kill" a python-script while loading.
Could you open your Civ4Config.ini (in your BtS-folder is a link to it) and change something?
These values here, all 0 have to be changed to 1, the 1 to 0.
PHP:
; Set to 1 for no python exception popups
HidePythonExceptions = 1
[...]
; Create a dump file if the application crashes
GenerateCrashDumps = 0
; Enable the logging system
LoggingEnabled = 0
; Enable synchronization logging
SynchLog = 0
[...]
; Enable rand event logging
RandLog = 0
; Enable message logging
MessageLog = 0
Than please report, if you get an error while loading.
After loading, please close civ in the normal way (or try it), and open your MyGames\BtS-folder, .zip the Log-folder, and attach it here.
And to remind people, I can't play this mod because of a missing interface. If you get a missing interface too, please tell The_J stuff like this so he can narrow down the cause of this. Do him -- and yourself -- a favour. Make sure he doesn't have to hunt all over his python to find the problem.
Thanks for that
.