Hello Zappara,
Congratulations for the greatest modpack ever!!!!!!!
I fixed my Vista BtS, I’m playing with China at Gigantic map and Epic speed, 32 civs, running smoothly with the memsaver option turned on. Thank you for help me too.
I have some suggestions to Rise of Mankind 3.0 (please develop it….):
- I think military production should be much more faster, and connected with the food available. More soldiers mean more food necessary to maintain the army at road.
- There should be one way to mix more deeply the military units, making the interface of a battle between two gigantic armies more agile, and enhancing the war strategy.
- The units’ movement should be far quicker. Like I said, I’m playing at gigantic map and epic speed. My travel to the new world through the ocean lasted more than 50 years. If I have to move my army south to north of my empire, it takes 10 years. I suppose that effect would be mitigated if I play in marathon speed, but even so I think it would be unrealistic. The difficulty of the game should rest in the discovery of technologies and creation of units. Once the player has achieved these goals, the moving of the units shouldn’t be an obstacle.
- A brazilian Civ (hehehe)
- The Warlords expansion has Great General, the Beyond the Sword expansion has Great Spy, and the Rise of Mankind expansion (yes, for me it’s an expansion, not just a mod) has Great… My idea here is Great Revolutionary, a Great Person who would cause the civics to change more dramatically, or more easily, or temporarily. In the latter option, for example, a civilization at Medieval Era could be beneficiated by the possibility of Free Speech for 30 or 50 turns.
- Certain units should have a limit of turns necessary to build them. A simple building, like a butchery, if it’s necessary 180 hammers (I don’t know if it’s right), in a island new city, takes 180 turns to build. A limit of turns should be available, like 20 or 30 turns.
Forum’s guys, stress these ideas out.
Hugs,
Konrad