Sorry I don’t comment on this as much as I should. I do read it and if someone points out a problem I do work on a fix (to be included in the next version if it’s not game breaking).
Now that Colonization is out, I’m working on the next version of Thomas’ War. The next update will mostly be new leaders / civs. I’m adding two new traits Agricultural and Nationalistic and thus a leader for every new trait combination. Since I’ve exhausted the XML already with what it can do in terms of traits, buildings and units I’m working on the python to get them to do what I want so I can’t say exactly what they will do yet. (If you notice I slipped some Agricultural leaders into the last version, the trait bonus will probably change).
If it's okay to use the COL leaderheads in Civ 4 they will appear. Some of the new civs going to be included are Austria, Gran Colombia, Tupi (which I made a really cool python building for. Since they practiced a form of ritual cannibalism, I gave it the ability to give you extra food every time you sacrifice population with slavery), and a bunch more. A lot of new native leaders since COL has like 7 new Native leader heads.
Then there’s also the other things I’m always working on trying to fix like the Civlopedia Unit problem (so sorry about this, it’s the one thorn in my mod), a mercantile victory, etc.
Since I’m busy with work and school (and maybe moving out of the country next year) if you have immediate questions about the mod or problems with it not working, it’s probably better to pm me to ensure an answer. I really do appreciate bug reports, balance ideas, and even new ideas for new civs and units though, or pointing me towards better art.
Hope you are all enjoying the mod!!
(p.s. someone asked me to post a better 3.13 compatible version so I will do this soon)