For the past 20 turn, I put everything into communism while darius devote himself on Steel, it is nice that we both finish on the same turn. Please take a look at my city when it is devoted to reseach:
As you can see, I went a bit overboard with Gspy, and now I got 8 of them (1 to built SY) and no GS at all, I don't have academy atm, which is really bad. That's why I said it's better to shift gear sooner.
Anyway, in 765 AD, we vow to share everything together with Darius of Egypt by signing our PA.
After PA, I focus research to levee. And my city start build cannon, with citadel of spain and theo, CR3 cannon right off the bat. They are super strong, as we all know.
Our army atm: 4 cats, 3 longbows, 1 spear, 2 archers. All of them are the leftover from Mana war, and I build some to get HR happiness, but after GT is build, they just stand there, waiting for their upgrade.
My aim is to build 3 more cannon and some maces, with 1 conquistador healer. My first target is Peter, who is my neighbor and a possible civs will research steel soon.
But still, even if I am the tech leader, and thanks to EE I got line of sight to every city in the world, the SOD of Monty, Peter, SB still very big to take on head-to-head. So I did what I did 500 years ago, bride them to war. I bride Monty and Peter to DoW on SB. Pretty soon, they burn their SOD while I got my nice stack next to Peter city.
In 790 AD: I DoW Peter and raze his city in 1 turn (my spy already got in there and cause city revolt) while my stack is healing, Darius take another city from Peter. Peter willing to cap as soon as he agree to talk. Quite a short war.
In 860 AD: Time to pay Mana back for his sudden war. I DoW on Mana and again, raze his city in 1 turn with the help of my spy. Mana is capped the turn after.
Now is the time for a choice, Monty or SB. I decided to goes with Monty because SB got 4 colonies atm, and the guy with that much colonies will take a long time to cap. So, Monty, here we come, time to pay for your sins.
In 940 AD: I DoW on Monty, of course this guy is a tough nut to cap. I have to raze 3 cities of his while Darius and Peter take 1 city for each of them. But nonetheless, Monty is capped in 1050 AD.
My stack didn't have time to heal and it's become a decent army now with: 15 cannon, 8 mace, 5 longbow, 1 spike and 1 conquistador healer. We march to SB biggest, toughest city with his SOD inside. I love massacre when they sit nicely in their city.
In 1065 AD: we DoW on SB and his 4 colonies. Three turn later, Washington is razed (of course, spy revolt again). SB is capped right the turn after.
Now I worry about his 4 colonies, cause I don't like to transport my whole army to some tiny island. But lucky me, they willing to cap right after their master is caped, all 4 of them.
The PA win conquest in 1095 AD.
Here is a monster production city with IW, HE and levee. I see that IW is really overkill in this game but u know, things might not goes as I planned, so in case the war got longer, I need every hammer I could get. This city will 1 turn cannon and 1,5 turn artillery. Enough to match any Deity civs, even if they are Monty with 15 cities.
Thank you for reading and my next post will be the summarize about OCC and EE. Hope you find this writeup some use.