Buffing the "weaker" Civs, opinions wanted

While testing a game of 8 civs and me as a 9th civ surrounded by mountains (thanks IGE lol) I noticed a flaw in my bonuses. Carthage, with a low culture score, didn't really enjoy the benefits of cheaper social policies. Netherlands, without a coaster start bias, had wasted their cheap navy as they had but 1 city on the coast. America with their great people generation was fine, no real issue there.

So I've decided to a musical chairs with the UA buffs. Carthage will now get 50% cheaper navy (something they will def enjoy.. the ai loves building navy as carthage). Netherlands will now get the discount on social policies, as Williams culture score is a 7 compared to Dido's paltry 4. so the bonus should be more pronounced. America will stay as is with great person boost. I may give Carthage a free great admirial at Navigation.

Celts have been given a free general at iron working

Wasn't it already agreed that the reason Mongolia's UA is weak is that their UUs are so strong?

They have a great UU but it's just that; a unique unit that eventually becomes obsolete. By giving them culture for kills I've hopefully made them more relevant mid and late game. A civ with no good unique building and a terrible UA is doomed.
 
How is Carthage a weak Civ? I cant really say I like a lot of the ideas.
 
Carthage is weak when in hands of the ai because their great general bonus is essentially unused by the ai, and they have no unique building. Leaving only free harbours.

Again this mod isn't addressing civs in the hands of players. It's addressing civs in hands of the ai.

Feel free to offer critiques of what else you don't like
 
Mongols
-Remove current UA. New UA is: Give Quick Study promotions (gain 50% xp) to all mounted units (include Tanks, Helicopters and GDRs). Citadel +4 food.


America
-Buff the UA, +1 Gold for Merchant Specialist.


Iroquois
-Buff the UB, Longhouse +1 production in all forest, jungle tiles. People consider longhouse a weak building, but its realy strong with trading post. Keep your forest tiles and build on trading post, not lumbermills, you can maximize the power of longhouse.
 
About the Iroquois UA, I think a good fix would be to allow it outside of the borders as well.
Would be a buff on any eras but not too OP since you can chop.
 
Interesting. Some of these changes would feel OP with me playing the Civs I think, but I feel you've really played to the AI's strengths so it will be fun playing against these guys now. :)

I very much like the Byzantium change though. Their UA should be fully utilizable but philosophy is far enough out it's not just a shoe-in to all the best beliefs. If the prophet is fully free though, they may be enhancing quicker then anyone seeing as how by philosophy I'm at least halfway to 200 faith if not nearly at a great prophet. I think you should give a Great Prophet, but not make it free. I think it should raise the faith pool otherwise they have an unfair advantage on enhancing needing 100 less faith.
 
Rome seems weak in the hands of the ai to me. I put them in almost every game I play and Caesar loses his capital before I even make first contact. :/
 
Well France would be absolutely terrible in the hands of the AI too then.
 
Rome seems weak in the hands of the ai to me. I put them in almost every game I play and Caesar loses his capital before I even make first contact. :/

As a rule of thumb, CIV with ancient UU coupled with a flavour to war are strong possible runaways. Add the fact that Rome's UA fit very nicely with the huge production boost AI got on higer difficulties, that make them among the top AI in my books. In the list with Greece, Iroquois.
Funnily, the possible powerhouse like the Huns and the Assyrians are very poor somehow; the Huns war too much and get hated too quickly, the Assyrians like to build too many towers and no units...

As said, seing Rome eating a whole continents with 1 or 2 other CIVs is not a rare thing to see.
 
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