So I'm in the process of doing a pretty simple mod that buffs civs that are weak, and trying to get them a leg up. Mostly this done thru a lens with single player in mind, with difficulty being king to immortal. So nothing prince or earlier or deity.
I 1st wanted to identify Civs with no unique building, and had weak UA's. I came up with America and Mongolia. Mongolia does have a great UU, but the civ in general, with the ai in charge, stinks. America needs no explanation: minutemen are cool but their UA is virtually useless. and B52's? Yahoo.
Next I wanted to determine who, in my opinion had a weak UA (not terrible) and no UB. Venice and Carthage were my decisions here. Venice as far as the AI goes might as well be a speed bump. They're just plain terrible. One poster said it best in the other thread... often in games you'll be like "oh hey venice was in the game". Carthage can sometimes be a good AI but that really depends on starts and who they're around. I don't want to use anecdotal evidence: what I can say for sure is there's no UB here, the UU's are decent but nothing amazing, and the UA is really quite lame. Free harbours. Wahoo. Carthage needs help. Finally, we have the Danish. The Danes UA isn't totally useless, and can be really helpful at times. With certain mods that improve AI it actually can be pretty decent. But it's really lacking otherwise, especially on Pangea or Continents. Their UU's are... ok, kinda cool? I dunno. Improvements can be made here for sure.
Next I wanted to focus on civs who had bad UA's and bad UB's. The Iroquois scream this. Bad UA, not atrocious I guess, but overall not great. And the longhouse is actually pretty crappy. Germany also fell into this category for me. Their UA is ... at best... mediocre. If Barbs are off, it's insane how bad it is. Cheaper units is nice but they need help. I like the Hanse, but it's available a little late in my opinion.
My final category I took the Celts and Netherlands. The Netherlands UA is atrocious for the computer because it simply doesn't use it. The Celt UA is very cool at 1st but becomes painfully irrelevant later. The Polder can be freaking amazing if you can build it, while the Celt UB is pretty amazeballs in my opinion... so a little bit of a dance here.
So now come the changes. I'd love to hear some input from the community on this. I'll outline what I plan on doing, and what I will be doing. Please give me feedback on all. I'm open to change.
updated June 20th
America cheaper border purchases are gone. 25% faster great person generation. Free Great Engineer here @ physics
Mongolia Mongolians have been given a significant culture bonus for killing units. 125% 25% more than what aztecs got. the aztecs have had their ua changed
Aztecs I didn't think they needed buffing, but with Mongolia taking their ability i wanted to create diversity. they've now been given 150% faith per kill instead of 100% culture. Culture has been added back but only 25% per kill, as opposed to 100%.
Venice Venice has been given a brand new promotion someone helped me make on civfanatics. 50% bonus when they fight within 3 tiles of the capital. this should help them survive onslaughts from aggressive neighbors, and prevent their units from being offensive minded where i didnt want them.
Carthage Carthage still gets free harbours, and now 50% reduced naval units cost. Wanted a free great admiral but that can cause issues; if the capital isn't on an ocean (rare but can happen) you can find a stranded GA in the capital just sitting there. So leaving it at the original bonus +cheap navy.
Denmark Tested and already done in a mod. No more ski infantry, instead Stave Church from Barathor. Berserkers now have foreign lands bonus, vs wounded bonus, and lose the defense modified for terrain. They should be a handful now.
Germany Hanse is the same as it is but now available at Guilds. Barbarian bonus is gone, and they now have 50% lower unit maintenance.
Iroquois Simple mod from Krajzen's; the longhouse is now +5 production and then all the extra production from trees. Makes this UB really shine. The AI seems to shine with this civ and now with a less useless UB that's all I felt needed to be done here.
Celts Free great general at Iron Working. This was the civ that needed the least boosting, and I hope this does the trick. They have a nice UB and their UA gives them a religion.. well see how the AI handles this.
Netherlands the luxury bonus is gone. free great merchant at optics. social policies reduced by 15%. Seems to be not quite as powerful as Polands solidarity. Fine by me.
Byzantium free great prophet given when philosophy is researched.
Japan I incorporated Homusubi's Japanese enhanced, with a minor change. The Dojo still gives +15% XP to Navy. Japan was a naval powerhouse in the 20th century and it seemed wrong to just totally take away from that. The Samurai is always much more powerful, with a strength of 23. Dojo also gives +2 culture.
I 1st wanted to identify Civs with no unique building, and had weak UA's. I came up with America and Mongolia. Mongolia does have a great UU, but the civ in general, with the ai in charge, stinks. America needs no explanation: minutemen are cool but their UA is virtually useless. and B52's? Yahoo.
Next I wanted to determine who, in my opinion had a weak UA (not terrible) and no UB. Venice and Carthage were my decisions here. Venice as far as the AI goes might as well be a speed bump. They're just plain terrible. One poster said it best in the other thread... often in games you'll be like "oh hey venice was in the game". Carthage can sometimes be a good AI but that really depends on starts and who they're around. I don't want to use anecdotal evidence: what I can say for sure is there's no UB here, the UU's are decent but nothing amazing, and the UA is really quite lame. Free harbours. Wahoo. Carthage needs help. Finally, we have the Danish. The Danes UA isn't totally useless, and can be really helpful at times. With certain mods that improve AI it actually can be pretty decent. But it's really lacking otherwise, especially on Pangea or Continents. Their UU's are... ok, kinda cool? I dunno. Improvements can be made here for sure.
Next I wanted to focus on civs who had bad UA's and bad UB's. The Iroquois scream this. Bad UA, not atrocious I guess, but overall not great. And the longhouse is actually pretty crappy. Germany also fell into this category for me. Their UA is ... at best... mediocre. If Barbs are off, it's insane how bad it is. Cheaper units is nice but they need help. I like the Hanse, but it's available a little late in my opinion.
My final category I took the Celts and Netherlands. The Netherlands UA is atrocious for the computer because it simply doesn't use it. The Celt UA is very cool at 1st but becomes painfully irrelevant later. The Polder can be freaking amazing if you can build it, while the Celt UB is pretty amazeballs in my opinion... so a little bit of a dance here.
So now come the changes. I'd love to hear some input from the community on this. I'll outline what I plan on doing, and what I will be doing. Please give me feedback on all. I'm open to change.
updated June 20th
America cheaper border purchases are gone. 25% faster great person generation. Free Great Engineer here @ physics
Mongolia Mongolians have been given a significant culture bonus for killing units. 125% 25% more than what aztecs got. the aztecs have had their ua changed
Aztecs I didn't think they needed buffing, but with Mongolia taking their ability i wanted to create diversity. they've now been given 150% faith per kill instead of 100% culture. Culture has been added back but only 25% per kill, as opposed to 100%.
Venice Venice has been given a brand new promotion someone helped me make on civfanatics. 50% bonus when they fight within 3 tiles of the capital. this should help them survive onslaughts from aggressive neighbors, and prevent their units from being offensive minded where i didnt want them.
Carthage Carthage still gets free harbours, and now 50% reduced naval units cost. Wanted a free great admiral but that can cause issues; if the capital isn't on an ocean (rare but can happen) you can find a stranded GA in the capital just sitting there. So leaving it at the original bonus +cheap navy.
Denmark Tested and already done in a mod. No more ski infantry, instead Stave Church from Barathor. Berserkers now have foreign lands bonus, vs wounded bonus, and lose the defense modified for terrain. They should be a handful now.
Germany Hanse is the same as it is but now available at Guilds. Barbarian bonus is gone, and they now have 50% lower unit maintenance.
Iroquois Simple mod from Krajzen's; the longhouse is now +5 production and then all the extra production from trees. Makes this UB really shine. The AI seems to shine with this civ and now with a less useless UB that's all I felt needed to be done here.
Celts Free great general at Iron Working. This was the civ that needed the least boosting, and I hope this does the trick. They have a nice UB and their UA gives them a religion.. well see how the AI handles this.
Netherlands the luxury bonus is gone. free great merchant at optics. social policies reduced by 15%. Seems to be not quite as powerful as Polands solidarity. Fine by me.
Byzantium free great prophet given when philosophy is researched.
Japan I incorporated Homusubi's Japanese enhanced, with a minor change. The Dojo still gives +15% XP to Navy. Japan was a naval powerhouse in the 20th century and it seemed wrong to just totally take away from that. The Samurai is always much more powerful, with a strength of 23. Dojo also gives +2 culture.