aviv135
Chieftain
ok I got the new revision, works perfectly, thanks !
Your spoiler is empty for me so it's hard to say. Is it a holy city perhaps? They're immune to that.
Is it a holy city perhaps? They're immune to that.
Also, the Thais UU graphics change between being fortified and when in usecveventinterface, line 23, onevent
cvrfceventmanager, line 112, handleevent
cvrfceventmanager, line 123, handledefaultevent
cvrfceventhandler line297, oncityacquired
Attributeerror: cvrfceventhandler instance has no attribute'setGNPold'
//Leoreth: Porcelain Tower effect
for ([COLOR="Red"]int iI[/COLOR]; iI < NUM_MAJOR_PLAYERS; iI++)
if (GET_PLAYER(getOwner()).canContact((PlayerTypes)iI) && !GET_TEAM((TeamTypes)getOwner()).isOpenBorders((TeamTypes)iI))
iModifier += 20;
Thanks. I'm surprised this hasn't caused a crash yet.SVN Rev225
CvCity.cpp, Line8242
Code://Leoreth: Porcelain Tower effect for ([COLOR="Red"]int iI[/COLOR]; iI < NUM_MAJOR_PLAYERS; iI++) if (GET_PLAYER(getOwner()).canContact((PlayerTypes)iI) && !GET_TEAM((TeamTypes)getOwner()).isOpenBorders((TeamTypes)iI)) iModifier += 20;
When you compile CvGameCoreDLL.dll, it would yield a compiler warning : local variable 'iI' used without having been initialized. Hard to miss.