So, apparently, one can trade the existing population for the Advance Start Gold
by right clicking on the newly flipped city, with add culture
button selected. Does this work as intended? One would expect that it is possible to change your mind and go back and forth with your advance point budget, but generating more points/gold by using your population feels like an exploit. Civ like Canada can get almost 3.5k advanced points that way.
New update:
- disabled removing items during advanced start
Hi Leoreth,
Seeing this new update that the removal of items in Advanced Start is not allowed.
I would like to ask that it only affect the removal of population from cities to be able to generate more gold during Advanced Start.
Because there are situations where the AI, before I spawn, applies certain improvements to the tiles in places that are not the most intelligent. (e.g. building forts on tiles with resources, building many farms when I would like just a few, ...) so, I would like to be able to remove these improvments placed in bad locations and then refund some gold to be able to apply improvments that I think are more correct on the ground.
If this is not possible, I would have to take a worker unit to this tile with fort and build a plantation/orchard to replace it, which would delay my development in the game, for example.
Another point is in relation to buildings too. There are times when the AI builds a Levee, in cities where only 2 or 3 tiles will benefit, while in other cities where several tiles would benefit from this building, the AI has not yet built this building.
Or even the fact that the AI builds commercial buildings (market, bank...) in cities that I would not like to generate gold, while in the cities that I would like to generate gold, there are still no such buildings. So for the player it would be interesting to be able to delete buildiings and be refounded during the Advanced Start.
So, I would like to ask if you are going to change this, just restrict the sploit of reducing populations to generate extra gold during the Advanced Start. If not, it is too blocked for the player to make the adjustments he finds interesting during the Advanced Start in relation to buildings/improvments.
EDIT:
Ok, I understand.