first, the
1475AD save
Preflight check: nada
IBT: Egypt and Inca sign peace; Mongols dont want incense anymore
T1: 1430AD Trades: Hittites: get 28gpt for incense, another 28gpt for spices, another 36gpt for silks.
IBT: Dutch declare on Persians; Byz and Mongols sign peace
Renew lux deal with Mayan (70gpt for spices and incense)
T2: 1435AD
IBT: Nuclear Power -> Laser (prereq for Robotics)
T3: 1440AD Sell Mini to the Hittites for 195gpt and 580g (gotta keep the gpt above 2000
) Sell incense to the Mongols for 31gpt.
IBT: Inca and Persia sign peace
T4: 1445AD
IBT: Persia and Mongols sign peace
T5: 1450AD
IBT: Inca and Greece sign peace
T6: 1455AD Sell Ecology to Hittites for WM, 236gpt, 39g, Mini to Dutch for 178gpt and 839g
IBT: Egypt and Dutch sign peace
T7: 1460AD Lost wines and ivory and gpt plummets by 500. Wait 1T to sell NP to him so we can renew the aluminum deal.
T8: 1465AD Trade: sell Maya Nuclear Power for Aluminum, Dyes, Ivory, Wines, 60g, WM; Sell Inca NP for 236gpt, 746g
IBT: Greece and Maya sign peace, then Maya declare war on them
T9: 1470AD
IBT: Note: Inca ships are moving thru our land to get to the Byz.
T10: 1475AD Laser in 1T, sci slider down to 70% to get extra gold. According to the plan, Robotics for Mfr Plants is next. The only AI doing any research is the Mongols and they seem to be just following us along.
Nuclear Power Plants are in the top cities (all over 85spt). Unfortunately, Bordertown cannot build one due to lack of water. The TOW's disband for 30 shields vs 27 for mech's, though, now that I think about it, Grand River should probably be doing 1 tank per turn instead.