Bz9 - Ad Astra Per Sid

wow, ecology in 4T, research @ 100%, and still making +2000gpt. very nice turns greebly :goodjob: imho, after ecology, we should go get space flight and start getting that space ship built so we can get the hell outta here :)
 
OK I can take it.
 
the save

Not much to report. Cleaned Pollution. Built some infrastructure. Got Ecology in 4. Picked Nuclear Power in 9 for the plants sooner (due in 3). Built some Subs and I would like to build more of a Navy (defensive Destroyers and Subs) just in case someone goes after us but it’s really not going to matter. Persia has lost a number of cities in their core. I don’t think culture loss or any loss for that matter is possible now. Everybody still at war we are peacefully going to the stars :D .
BTW We are rich 33K in the bank and 2.5K/turn @ 100% Sci.

Current political situation
 
Ya, I am of the opinion we have the game - especially if Persia is losing ground.

Grahamiam is up.

Yom, can you indicate if you want to play after Grahamiam? Your last post implied a skip, unless you stated otherwise. Is this correct?

So Yom or I am on deck.

If we are going for nuclear power then get resarch labs too. We need to anyway for the space part and it will give us higher production sooner.

Then we can go for space flight.
 
research labs? didn't we get the internet (free labs everywhere?) :D

ok, i see it but i am up in 2 already so this probably doesn't start till tomorrow, Yom can take a stab at it today if he has time.
 
If you can get it tonight, you go ahead. Otherwise, I'll see if I can get it tomorrow.
 
first, the 1475AD save

Preflight check: nada

IBT: Egypt and Inca sign peace; Mongols don’t want incense anymore

T1: 1430AD Trades: Hittites: get 28gpt for incense, another 28gpt for spices, another 36gpt for silks.

IBT: Dutch declare on Persians; Byz and Mongols sign peace
Renew lux deal with Mayan (70gpt for spices and incense)

T2: 1435AD

IBT: Nuclear Power -> Laser (prereq for Robotics)

T3: 1440AD Sell Mini to the Hittites for 195gpt and 580g (gotta keep the gpt above 2000 :) ) Sell incense to the Mongols for 31gpt.

IBT: Inca and Persia sign peace

T4: 1445AD
IBT: Persia and Mongols sign peace

T5: 1450AD
IBT: Inca and Greece sign peace

T6: 1455AD Sell Ecology to Hittites for WM, 236gpt, 39g, Mini to Dutch for 178gpt and 839g

IBT: Egypt and Dutch sign peace

T7: 1460AD Lost wines and ivory and gpt plummets by 500. Wait 1T to sell NP to him so we can renew the aluminum deal.

T8: 1465AD Trade: sell Maya Nuclear Power for Aluminum, Dyes, Ivory, Wines, 60g, WM; Sell Inca NP for 236gpt, 746g

IBT: Greece and Maya sign peace, then Maya declare war on them

T9: 1470AD

IBT: Note: Inca ships are moving thru our land to get to the Byz.

T10: 1475AD Laser in 1T, sci slider down to 70% to get extra gold. According to the plan, Robotics for Mfr Plants is next. The only AI doing any research is the Mongols and they seem to be just following us along.

Nuclear Power Plants are in the top cities (all over 85spt). Unfortunately, Bordertown cannot build one due to lack of water. The TOW's disband for 30 shields vs 27 for mech's, though, now that I think about it, Grand River should probably be doing 1 tank per turn instead.
 
yeah, i did some of that, probably not enough. we actually make so many TOW's that it makes cash rushing really cheap. but, your right, there are a couple around that FP and Palace that should have been rushed last turn. we'll also need a lot of gold when the monopoly tech's come it (ie, Space or Syn Fibers), but 55k is a little excessive :lol:
 
I can play this weekend, I just don't have time to play tonight.
 
Not much to report - my turns were quiet. I got robotics near the end of my turn and started Manufacturing plants. I spent our cash on infrastructure (such as culture and happiness); including doing unit disbands for shields.

Notes:
We have 3 unfilled armies. These can be filled if we ever go to war and/or we have modern armor.

I MMed for growth to hire specialists.

We are getting over 1000 culture per turn. Higher culture helps vs possible flips (only minor overlap exists). We just passed 1/2 of the lead culture (53747 vs 107492 (half of 107492 is 53746)

4 techs remain - so about 35 turns or so.

The Save
 
I got it.

I'll play this sometime tomorrow, most likely.
 
Here's a very brief Synopsis:

Space Flight is due in 2 turns. Grand river is pre-building for a 640-shield wonder while Salamanca is prebuilding for Apollo's. Also, there are two cities about to complete Man. Plants (2 turns) prebuilding for 2 320 shield SS parts. A lot of cities are on military to disband in slower cities. I stole Synthetic Fibers during my turns and used a lot of money to rush things. However, I had to cave to the Incans' demand for Rubber to prevent a war. Our next two research targets should be Satellites and Superconductors, which will take approximately 20 turns to research. In other words, the next two people can finish off this game if one takes 10 turns and the other takes 12. However, the turns were really slow for me (at longest 20 minutes), so I may see it one more time. Just so you know, I turned off friendly and enemy animations to quicken the pace of the Inter-turn.

Here's the save
 
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