More observations:
I now played up until 50% of the Industrial Era. I switched to Immortal for two times for 50 turns each when I realized the AI got too far ahead of me, and then back to deity. Speed is snail on a tiny map size with one opponent.
I NEVER had any problems with
. Never. Even when I had 18
from overexpansion, I was still 30+
above the
faces. I controlled crime all the time and kept in below zero, but I completely ignored Diseases and Pollution up until I had Assembly Line.
was an issue during the first half of the PH era, and now becomes a small problem again. But not that much; as I said I didn't care about Pollution and diseases and still I have almost all of my cities above 20 pop; exeptions are two or three polar cities.
Now that I felt that I have to control Pollution, I built the Water Threatment Plant. This alone fixed my Water Pollution issue. Air Pollution was almost completly eliminated after building State Parks in my cities. Disease hovers around 100-200, but barely does anything; nevertheless Hospitals will fix this. All in all I think the Water Threatment Plant (and others) are too overpowered and could be tuned down
by 80% or more.
Education is something I payed attention to, but it is above 1000 in almost all of my cities; and I haven't even built schools etc yet! The cities are pretty big; even my biggest city (pop 40) is very well educated.
For fighting crime, I have 2 Watchmen with Policing and the build up, plus a Watchman with Inspections (+ build up) in all of my cities. This worked well until the beginning of the Ind. Era, and now Prisons and Police Stations etc take care of the rest.
Flammability never did something, but I have to mention that I am very careful with that and avoided building too many flamability buildings in the same city.
All in all I think that properties and
/
are way to easy to control - which is mostly because of the buildings. Same thing goes with gold: I run 100% science and still could rush a wonder every two turns.
Oh, and regarding gold: The AI willingly pays 6000
for a Dog Worker, but only demands like 60.000
for a state-of-the-art tech it was researching for 5 turns. Good deal
Last but not least, there are some buildings that don't fit the "curve". Geology Lab is totall overpowered, as is the 221b Baker Street.