Metaltooth
Chieftain
- Joined
- Dec 10, 2016
- Messages
- 10
Is there some code that I can edit to revert this back to how it was before this was implimented? Its a lot more distracting and in my face than the old way and I dont really care for it
Fully support this being reverted or made optional. I *never* use it to begin with, and it *is* annoyingly way too much "in your face", and causes an additional unnecessary click as well.Is there some code that I can edit to revert this back to how it was before this was implimented? Its a lot more distracting and in my face than the old way and I dont really care for it
Thanks.I'll add an option making it not open any city tab.
Please make it toggable to have the old way. I really really enjoyed how it used to be before this city management thing got added. I tried mentioning it on the moddb page but it didnt really get addressedI'll add an option making it not open any city tab.
The problem is this, if you hit esc on computer before closing center screen (shown in last Pic) then you get a floating city header and white circles around that city's tiles.I consider this "buggy" and it does cause extra mouse clicks to fix the main game screen.I'll add an option making it not open any city tab.
Five months later... Did I miss the edit, or was it simply not made yet?I'll add an option making it not open any city tab.
I made this option, not exactly the same perhaps, but I think it does what you want in a sensible way.Five months later... Did I miss the edit, or was it simply not made yet?
Totally unrelated. The request was to make it not-default to auto-open the new "recently built" city screen pop-up (I personally never use it altogether). Either switch it to "no pop-up", or switch it to one of the older screens (though the first option is the most optimal).I made this option, not exactly the same perhaps, but I think it does what you want in a sensible way.
Ok, noted.Totally unrelated. The request was to make it not-default to auto-open the new "recently built" city screen pop-up (I personally never use it altogether). Either switch it to "no pop-up", or switch it to one of the older screens (though the first option is the most optimal).
Also, not sure due to which interactions of options, but I now can leave the city with NOTHING being built (not just the red "Nothing", but literally nothing selected), if I go into "no pause for end-turn unless something important happens". In the past, a "no selection" city still prompted me to select something, which it now doesn't. But I'm not sure what exactly causes it. Still inconvenient to a degree.
"Increasing difficulty" will every X amount of turns increase your minimum difficulty, so that flexible diff can't go below it ever.Challenge - Increasing Difficutly in options before start game and Flexible Difficulty in options during the game. How does it work and what is the difference?