I tried to replace the existing one with a better one where the definitions could be put in the XML, based on Platyping's. Unfortunately the one in C2C is a mixture of dll and Python and I still refuse to code in C again.Thanks and good to know! BTW was there a reason dynamic naming of civs was removed? I recall it getting somewhat buggy in V35 so I assume that was the reason.
Automatic corporations is not working smoothly. Best stay away from that one for the time being.
The option shuts off the handicaps for the human player so leave if off to get what you want, for them to work for everyone.Hello.
After installing a recent SVN version, I saw a new option "No tech handicap".
I readed the popup info, but don't really understand what it do.
I just want the tech reduction cost work for everyone (player and other civ), but I don't know if I have to choose this option or not.
Nothing yet. Work in progress. Pay no attention to the man behind the mirrorWhat does the "Heart of War" option do?
1. If population equals 1 they will always be razed upon capture.No City Razing
Default: Off
Recommended:Off
Description: Cities cannot be razed after capture:
Notes
1. This does not stop some cities being razed instead of being captured.
2. ?? How does this effect the Barbarians always raze option?
3. ?? Does this stop the Abandon City ability?
It increases Neanderthal, and barbarian, city and unit spawn rate.Raging Barbarians
Default:Off
Recommended: Off
Description: Increases the spawn rate of barbarian units (??? check).
Which is why there should perhaps be a note about it under "No City Razing" option in that opening post.edit under OCC ,I believe, each nation can only have one city. Which means that they can't capture cities only raze them.
Its called Happiness Penalties from Overexpansion now.Could anybody tell me where I could play around with the city limit penalties?
(So that building above X no. of cities under Chiefdom adds 4 unhappiness etc)
Thanks