CivicInfos in Assets\XML\GameInfoThanks but where could I find the files to edit?
CivicInfos in Assets\XML\GameInfoThanks but where could I find the files to edit?
...\Assets\XML\GameInfo\CIV4CivicInfos.xmlThanks but where could I find the files to edit?
may have to try that for my wife and I - she really needs maps that are pro-player mostly to be satisfied with them.World_Remixed is just the world mapscript with a bit more lenient terrain, more grassland, less tundra taiga, desert.
I made the mapscript primarily to give AI A better chance to git gud.
may have to try that for my wife and I - she really needs maps that are pro-player mostly to be satisfied with them.
Me too.I always click enable inquisitions because I don't see why not have them be possible. I don't think it ruins anything. There's such stringent requirements to build the inquisitor, and I think it's a "role play" strat anyways. Is there some controversy around Inquisition in C2C? If anything, it's undeveloped so I don't see why it's an option at game creation.
It's not an issue, it's just that the option itself is kinda strange.I don't like inquisitions as I love to have as many religions as possible. Having it turned off removes a unit from the list that I would never build anyway.
I can't understand why having a game play option for it is an issue. There are other options that I never change but I wouldn't want to force other players to adopt my play stile by hiding these options.
There are multiple other units locked behind options.It's not an issue, it's just that the option itself is kinda strange.
Like, "do you want to NOT use a unit that is a part of the main game" strange.
And as of units, do you literally use every single unit you unlock throughout the game?
I certainly DON'T, lol.
That said, I'd certainly have a much more pleasant gameplay without Criminals (those are often so annoying, duh), yet I don't ask them to be made optional, do I now?
And that's it - I'm merely surprised why a certain unit would merit a whole option of its own, really.
Oh, I didn't pay attention, lol.There are multiple other units locked behind options.
For example you will never get Gladiator, Spartacus, Merchant Fleet and Treasure, if you play without events, as those are obtainable only trough events.
Then you'll never see the inquisitor in your build list because you're definitively not taking the inquisitorial civic. It's already "removed." There's already a pretty big safeguard that makes the game option redundant on the player side.I don't like inquisitions as I love to have as many religions as possible. Having it turned off removes a unit from the list that I would never build anyway.
I can't understand why having a game play option for it is an issue. There are other options that I never change but I wouldn't want to force other players to adopt my play stile by hiding these options.
AI is probably the questionable point here.Then you'll never see the inquisitor in your build list because you're definitively not taking the inquisitorial civic. It's already "removed." There's already a pretty big safeguard that makes the game option redundant on the player side.
I feel the same about the Warlord units.
It's super easy to opt out of doing Inquisitions, and and there's not a lot of incentive to do so. Complete religious pluralism is just the optimal play-style; Shinto alone makes up such a strong case for it. But if a player wants to do inquisitions, they have to adopt a the Inquisitorial civic which does not take precedence over specific other civics. Also, they would have to remember to have clicked that option on game creation(or use WB).
I don't know how often the AI uses inquisitions, but what it means to the player is that the Inquisitorial nation they taken cites from will have more religions.
Well said!There is a big difference if I don't want to use inquisitors, slavery, nukes or whatever or if I also don't want to have it being used by the AI. You have made your point that you like to use inquisitors and that is absolutely valid. I don't want to use them and also don't want the AI to use them so please show the tolerance to my preferences.
I am thankful that the modders included this as an option and I haven't seen any convincing reason why it should be removed.
I really don't plan that far ahead.There is a big difference if I don't want to use inquisitors, slavery, nukes or whatever or if I also don't want to have it being used by the AI. You have made your point that you like to use inquisitors and that is absolutely valid. I don't want to use them and also don't want the AI to use them so please show the tolerance to my preferences.
I am thankful that the modders included this as an option and I haven't seen any convincing reason why it should be removed.
We'll probably go in a little different direction but take some strong inspiration from what was done in this option.Speaking of nukes, I don't know what to make of "Advanced Nukes." Is such divergent gameplay around nuke planned for the mythical modern era?