Thunderbrd
C2C War Dog
Well... could be either one couldn't it? lol
Code:<BuildingClass>BUILDINGCLASS_PORTUGUESE_EMBASSY</BuildingClass> <VicinityBonus>[B]BONUS_COW[/B]</VicinityBonus>
@Hydro
Chart in your signature says it requires fish. Did you change it?
Minus to empire stability for each culture.
And I have idea for next great wonder: American Melting Pot. Remove that minus from cultures.
IMO... Related/group cultures (thinking a bit along EU4 lines) should not be penalized as heavily. Particularly in cases where said cultures evolve and absorb others into the more modern ones.
Hmm maybe there should be some sort of event that happens when you build them that causes temporary instability. So for like X number of turns your nation increases its rebelliousness. Which could simulate culture clashes and eventual assimilation of cultures.
Sweden i'm missing both in Cultures and Civ's it used to be a European Power from the 30 year War till their crushing defeat on the hands of Peter I The Great of Russia at Poltava (27th of June 1709)
their Karolinger Soldiers where the Best of their time
some middle eastern civs
name -- creation item -- leader -- capital
yemen -- incense -- Ali Abdullah Saleh --
Principality of Aydin -- cotton or grain -- Umur Bey -- Birgi, Selçuk
Isfendiyarids/jandar/candar -- iron or copper --Süleyman I -- Eflani,Kastamonu,Sinop
Dulkadir -- gold -- -- Elbistan
Karaman -- Grain -- Kerîmeddin Karaman Bey -- Karaman
Mentese -- marble/citrus -- Menteş Bey -- Milas
Ramadanids -- cotton -- Ramazan Bey -- Adana
Saruhan -- Sarukhan Bey -- Manisa
Al-Hejaz -- -- -- Jeddah
But the Backbone could be done. Like the Texts, Class Info,Art info...
They all don't take that long, but add up and it can save you a few hours.
Or research...
Are you offering to make them? If your serious then what would need to be left for me is;
- Cost (could leave it as -1)
- Tech Req (could leave as none)
- Bonus Req (could leave as none)
- Text Description (leave it blank)
Other than that the following could be done by you ...
- Normal Building set up (art, buildingclassinfo, buildinginfo, text)
- Art uses the same art as their corresponding resources.
- Each Wonder is gives 1 of that resource
- The text follow the same format where you just put in the name of that culture and the other text stays the same.
- The rest of the building info should be the same as each other expect for the regional culture. This you could leave alone or fill in if you know what region that culture is from.
If you (or climat) are willing to put in the effort in doing the basic set up for me that would be great. Just let me know who will do it and when its done so I can fill in the rest.
Note that setting it as -1 cost and none tech should keep it hidden and unbuildable so no one can make it until I have finished it.
Thanks in advance if you guys do that for me. It should would help me out.
@Hydro
Let me know cultures that xml files are needed for. Then I'll make the basic form.
Done.
1. Culture resource of Mandan is currently named "Madan".
2. AFAIK, Yanomami people live in the Amazon region. You meant South American, right?
3. There is not a culture resource for Nivkh. I made its culture wonder but temporarily disabled it so that it won't be loaded at all and don't cause a xml error.
4. There is a culture resource for Mississippian but it wasn't listed so I didn't make its embassy building.
5. I made Athenian, Venetian and Oceanian cultures require coast.
I just did quick tests through civilopedia. It seemed to be done correctly.