There's some "quality of life" tweeks I'd like to see. This information is available in the game but obtaining it is awkward or requires you to leave the screen you're on and navigate elsewhere. I don't know if "I r nub" and just don't know how to turn on certain options or if these are moddable but here are some features I wish I could use.
User Interface
Graphics
Gameplay
User Interface
- Tooltips for the unique units and buildings on the Set Up Game menu. I'd like to see what those are alongside the unique ability when deciding which leader to play.
- Resource filtering in strategic view. For example, I'd like to see where all the oil tiles are without all the other resources cluttering the screen.
- Notifications for each city's growth and culture border expansion. Often I only receive one notification "Cityname has grown" if multiple cities grow in a turn.
- An indicator in the trade window showing how many resources you have from city states that you cannot trade but letting you know you can risk trading away your last owned resource without happiness loss. (+x from city states, for example)
- Combined advisor messages/suggestions to cut down on all the economic advisor messages. Ex. "The following cities need workers:..."
- In Hot Seat multiplayer games, allow advisor pop ups etc. If I want to teach my wife to play and she wants to play with me, the advisor pop ups would be useful.
- A way to see tile yield post improvement without a worker being on that tile. Do I want to build that deer camp on tundra or sheep pasture on that plains hill when I'm short on food? etc.
- Unique abilities listed in the Global Diplomacy screen or available on hover etc.
Graphics
- Please oh please fix the incessant scrolling away when it's not my turn!
- Anyone else find that some tile improvement images don't load. For example, some farms look like unimproved tiles. Or railroads that look like roads.
Gameplay
- Movement stops upon revealing a previously hidden enemy unit instead of trying to automatically walk around it and being stopped by the Zone of Control.