Somebody613
Deity
- Joined
- Nov 18, 2019
- Messages
- 2,384
C2C is still unbalanced, lol. Also, you can get a lot of resources from improvements (it says so when you hover your mouse over the picture when giving orders to Workers).I hope this thread is the right place for a little feedback to this mod: it could be much better than it is. Some of the content is great in theory, but doesn't work properly in game.
Actually I'm playing a game on the 5 Civ GEM Rom 2.7 World Map scenario, playing as China. No silk anywhere in reach, so it's not possible to build Culture (Chinese) - as China! Instead, there is Coca ressource in Asia, wich would be needed to build Culture (Nazca). No fine clay on the whole map, so it's not possible to build a Porcelain Workshop or Ming Vase Workshop.
Theory: Some fitting ressources and the right Culture Ac. to build culture ressources and get historically fitting cultural units or buildings for a good gameplay. Great theory. Instead, reality in game:
Not sure if ALL resources are covered this way, but a lot can be "discovered" even when none of them exist on the initial scenario map.
Side note with some sarcasm: Closer to the end of the Tech Tree, you start getting buildings that provide resources en masse, but this is more like an insult in your context, loool.