Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,601
Hi all,
At the least, 1.08 will include the new politics system for colonists.
The new system is essentially that every colonist has their own individual rebel sentiment, which is influenced by numerous factors. The sum of the colonists's rebel sentiment will make up the global rebel sentiment.
Here's the first shots of the dev work.
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Here's the changelog for the upcoming 1.08. Feel free to discuss and suggest ideas.
At the least, 1.08 will include the new politics system for colonists.
The new system is essentially that every colonist has their own individual rebel sentiment, which is influenced by numerous factors. The sum of the colonists's rebel sentiment will make up the global rebel sentiment.
Here's the first shots of the dev work.
-------------------------------------------------------------------------------------------------------
Here's the changelog for the upcoming 1.08. Feel free to discuss and suggest ideas.
Code:
* PiMan's New Australia & Australia Civs
* NeverMind's New Russia & Russia Civs
* Younflancy's New China & China Civs
* Other changes
* Tax Trade Theshold doubled (can trade more before a tax rise)
* All units now single graphics on map
* No Pirates till after turn 30 (if AI controlled)
* Added new tag: bFromWest to indicate Civ begins on the west of the map
* Rebel Sentiment changes
* Each colonist has their own RS on a percentage scale
* Each colony's CRS is based on each colonist's RS in the colony
* Global GRS is based on the RS of all units except those on the docks in Europe
* Producing bells has an upward effect on all colonist's RS, the more bells the more upwards movement
* Statemen in colonies raise the RS of units on the colony's plot on the map (eg: soldiers)
* RS generation takes into account gameSpeed & handicap
* Colonist's RS is now shown on the scale in the Revolution Advisor screen
* What affects colonist RS:
- City bell production (raises)
- Accepting tax rises (lowers)
- Not accepting tax rises (raises)
- Kissing pinky (lowers)
- Refusing to kiss pinky (raises)
* Fixes (from 1.07)
* Fixed Europe screen new profession crash
* Doubled unit freedom times
* Doubled unit upskilling time
* Halved school fees
* Upgraded to official patch 1.01f
* Ozzy's map header fixed to allow for customising game
* Fixed Buy Shortfall bug where amount of yield to purchase wasn't reset if you chose not to pay
* "Examine City" changed to "Nevermind" on education popup to allow cancelling of education
* Governor won't place automated citizens in education if human player
* Doubled trade victory threshold