Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,602
Hi all,
I've already been working hard on v1.10
Zuul's More Buildings mod is added, and colonies will begin with the basecamp & carpenter's shelter. I've also changed the PriceChangePercent calculation for Europe price changes from 2% to 1%. This should halve the amount of price changes keeping the European economy more stable for longer. It'll still collapse if you overload the economy, but you'll have a lot longer to do it. BTW, silver was on a 10% calculation for price changes, so that explains why silver collapsed to zero in a couple of loads. This has been adjusted inline with the other yields.
Oh, and I hope people don't mind too much that the REF will be loads harder as you scale up handicap in terms of unit strength. The King now doesn't disband half the REF on the first turn. This was fixed by changing the transportation unit from standard galleon to a war galleon (unique for Kings) and making it act like the vanilla MoW transports.
Here's the current changelog:
I've already been working hard on v1.10
Zuul's More Buildings mod is added, and colonies will begin with the basecamp & carpenter's shelter. I've also changed the PriceChangePercent calculation for Europe price changes from 2% to 1%. This should halve the amount of price changes keeping the European economy more stable for longer. It'll still collapse if you overload the economy, but you'll have a lot longer to do it. BTW, silver was on a 10% calculation for price changes, so that explains why silver collapsed to zero in a couple of loads. This has been adjusted inline with the other yields.
Oh, and I hope people don't mind too much that the REF will be loads harder as you scale up handicap in terms of unit strength. The King now doesn't disband half the REF on the first turn. This was fixed by changing the transportation unit from standard galleon to a war galleon (unique for Kings) and making it act like the vanilla MoW transports.
Here's the current changelog:
Code:
1.10 Changelog:
* Zuul's More Buildings mod added
- Base Camp & Carpenter's Shelter default buildings
* Unit Changes:
- New unit: War Galleon - unique unit for Kings
* REF Changes:
- REF uses War Galleon instead of Galleon for transporting units
- REF unit's strength is influenced by handicap level
- REF no longer disappears
- REF lands units MUCH better
* Economics Changes:
- Silver YieldPriceChangePercent brought in line with all other yields (10 -> 1)
- YieldPriceChangePercent halved (2 -> 1)
* Other Changes:
- AI more immigration
- All players on huge map
- Western nations no longer start on top of each other
* Remaining Bugs:
- Trade route list doesn't work right after sorting
- Ermak leaderhead slightly too high in box