Civ 5: Civilizations/Leaders Wanted!

I don't think anyone has written an idea for South Africa yet, so here is my go at it. It basically assumes there will not be a Zulu Civ since it has the Impi for is first unique unit. The concept for the Impi is borrowed of course. The UA is 'ok'. I would rather it not be so focused on Afrikaans history. I prefer a 'different peoples coming together' theme, but I'm having difficulty coming up with something. Tell me what you guys think.

Civ: South Africa
Leader: Nelson Mandela
Capital: Pretoria
Starting Bias: Plains
Music Theme:
UU1: Impi – Replaces Pikeman. Cost 100. Combat strength 13. Bonus vs horses (50). Ignores enemy ZOC.
UU2: Trekboer – Replaces Rifleman. Cost 200. Combat strength 25. +1 movement. May move after attacking.
UA: Great Trek – Building Settlers does not halt growth in your cities. Settlers and Workers have +1 movement. Unhappiness from number of cities is halved.
 
Well,the UA is pretty good for early game . Can't tell if this UA would turn out overpowered . If so,then changes the halved unhapiness from number of cities to +1 :c5happy: to each city,just like the Order opener SP . For the Trekboer,I enjoy this idea of a meele unit that behaves similarity to a mounted unit,with the bonus of being allowed to have a defense bonus
 
Well,the UA is pretty good for early game . Can't tell if this UA would turn out overpowered . If so,then changes the halved unhapiness from number of cities to +1 :c5happy: to each city,just like the Order opener SP . For the Trekboer,I enjoy this idea of a meele unit that behaves similarity to a mounted unit,with the bonus of being allowed to have a defense bonus

Yeah, I don't know if the UA would become too powerful over time. Correct me if I am wrong, but each city creates 4 unhappiness (not including population). That means the UA gives you +2 happiness per city which is pretty powerful especially if you are going for a wide empire. +1 happiness might be better.

Yes, the idea for the Trekboer was to have a unit that can hit and run but also defend. It could potentially keep the Impi ZOC promotion upon upgrading which would create a rather powerful unit. Glad you like it:)
 
heres another suggestion

Lusitania
Leader: Viriathus
Capital: Emerita Augusta
Starting Bias: Hills,Forests,Jungle
Music Theme:
UU1: Javelinmen - Replaces Archer. Cost 40. Range 0. 1 iron. Movement 2. 10 ranged 6 melee. Can move after attacking.
UU2: Chieftain - Replaces Great General. Gives ignore movement terrain cost to adjecent units.
UA: Terror Romanorum - All land units remain invisible when standing guard on Forest,Jungle or Hill tiles, goes away to a civ that researches Satelites. Hides your information from other players' demographic pane and their advisers.
 
Yeah, I don't know if the UA would become too powerful over time. Correct me if I am wrong, but each city creates 4 unhappiness (not including population). That means the UA gives you +2 happiness per city which is pretty powerful especially if you are going for a wide empire. +1 happiness might be better.

Well,depending of the size of the map,there are 3 :c5unhappy: for city itself and 1 :c5unhappy: for the first citizen . And +1 :c5happy: per city is easier to calculate than -50% :c5unhappy: per city .
 
Well,depending of the size of the map,there are 3 :c5unhappy: for city itself and 1 :c5unhappy: for the first citizen . And +1 :c5happy: per city is easier to calculate than -50% :c5unhappy: per city .

Ah, I see. So in reality, -50% :c5unhappy: per city equals +1.5 :) (based on the map size?) . Would you therefore have +1 happiness per city but an additional +1 happiness per two cities since decimals cannot be factored into happiness?

1st city = -1.5 ,in actuality -1
2nd city = -3
3rd city = -4.5 ,in actuality -4
4th city = -6
and so on

If so, this would give it a long lasting appeal since you will always want to have an even number of cities. As you said though, it would be easier to factor +1 happiness instead. The above bonus happiness looks odd.
 
here is another suggestion

Gran Colombia
Leader: Simón Bolívar
Capital: Bogotá
Starting Bias: Jungle,Forest
Music Theme:
UI: Hacienda - Replaces plantation. extra +2 gold.
UU: Albion Legion - Replaces Rifleman. 25 strength. 2 movement. Starts with Drill I and Shock I promotion. Must be allied with a city state or civ to build them.
UA: El Libertador. Wars declared agaisnt you detioriates the the aggresors relationship with city states twice as fast and continues to beyond neutral reputation. (does the opposite if you declare war) Every city state you liberate gives +10 IP towards all city states you've met.
 
[BUMP!] Building Australia suggestion.

Australia - Robert Menzies
Lucky Country - Luxury Resources produce +1 :c5gold: Gold, modified resources also provide +1 :c5happy: Happiness. Stock Exchanges produce +17% (+1/6) :c5gold: Gold.

Light Horse - Replaces Cavalry
225 :c5production: Production
24 :c5strength: Combat Strength
4 :c5moves: Movement
- Promotions and Bonuses -
Can Dismount
(-6 :c5strength: Combat Strength, -2 :c5moves: Movement, Negates all Bonuses and Penalties)
Penalty vs Mounted
No Terrain Defence Bonus
Can Move After Attack
-1/3 vs Cities

ANZAC - Replaces Infantry
320 :c5production: Production
36 :c5strength: Combat Strength
2 :c5moves: Movement
- Promotions and Bonuses -
Anzac Spirit <Combines the Disipine bonus and the Sacrifical Captives ability>
:)c5culture: Culture from destroyed units equal to :c5strength: Combat Strength of destroyed unit. +10% :c5strength: Combat Strength when adjacent to a friendly unit.)

:c5capital: CANBERRA
Starting Bias - Grassland/Hills/Coast
Music Theme - Waltzing Matilda


Thoughts and comments would be great.


Excellent :goodjob:

Well thought out and good ideas. I like the Light Cavalry Dismount idea a lot and ANZAC looks like solid/strong unit. UA looks also balanced, perhaps a bit too Gold flavored for my taste.

I will add Australia to the OP, along with Khmer and the rest, later this week. :)

Also nice choice with the music theme:
http://youtu.be/GlYynHmE8b0


This got me idea to add youtube links for all the music themes, which I will do when I have the time. :)
 
Five new Civ ideas: Australia (by chrissifniotis), Khmer (by Louis XXIV, PhilBowles, sukritact, chrissifniotis and MARDUK80) Canada (by Faerillis), Phillippines (by PlasticSoldier) and Mexico (by VascoDeQuiroga) :goodjob:


Australia
Leader: Robert_Menzies
Capital: Canberra
Starting Bias: Grassland/Hills/Coast
Music Theme: Waltzing Matilda
Unique Unit: Light Horse. Strength 24. Cost 225. Movement 4. Promotions and Bonuses: Can Dismount, (-6 :c5strength: Combat Strength, -2 :c5moves: Movement, Negates all Bonuses and Penalties), Penalty vs Mounted, No Terrain Defence Bonus, Can Move After Attack, -1/3 vs Cities.
Unique Unit: ANZAC Infantry. Strength 36. Cost 320. Movement 2. Promotions and Bonuses: Anzac Spirit <Combines the Disipine bonus and the Sacrifical Captives ability> :)c5culture: Culture from destroyed units equal to :c5strength: Combat Strength of destroyed unit. +10% :c5strength: Combat Strength when adjacent to a friendly unit.)
Unique Ability: Lucky Country. Luxury Resources produce +1 Gold, modified resources also provide +1 Happiness. Stock Exchanges produce +17% (+1/6) Gold.


Canada
Leader: John A. Macdonald
Capital: Ottawa
Starting Bias: Forest/Lakes/Tundra
Music Theme:
Unique Unit: Lumberjack. Replaces Worker; Receives no penalty while moving through Forest tiles. Work 20% Faster on Forest Tiles.
Unique Building: Hockey Rink. Replaces Stadium; +4 Happiness, +3 Culture.
Unique Ability: Peacekeeping. All units gifted to City-States, and military actions taken for a City-State provide extra Influence.


Khmer
Leader: Jayavarman VII
Capital: Yasodhapura
Starting Bias: Jungle/Grassland/Forest
Music Theme: Dengue Fever.
Unique Unit: Ballista Elephant. Replaces Trebuchet. Movement: 2; Strength: 15; Ranged Strength: 20; Range: 2; Cost: 170 hammers; Required: 1 Iron. Note: Khmer Ballista Elephants are units that don't need to be escorted and can walk directly up to cities. It's slower speed reflects the fact that it's carrying a giant contraption on its back and means it's the same speed as the Siamese Elephant.
Unique Building: Prasat. Replaces Temple. Cost: 100. Maintenance 2. Culture 5, not 3. Also generates Faith.
Unique Ability: Pearl of Asia. +2 Production when constructing Culture or Faith-producing buildings.


Mexico
Leader: Porfirio Díaz
Capital: Mexico City
Starting Bias: Plains/Hills/Mountains
Music Theme:
Unique Unit: Federales. Replaces Rifleman. Strength 25. Movement 2. 30% combat bonus on farms/plantations. Can pillage farm/plantation tile improvements with no movement cost.
Unique National Wonder: Chapultepec Castle. Replaces Heroic Epic. Requires Military Academy and Castle in a city and Barracks everywhere else (execpt puppet cities). No maintenance cost. Cost: 200 production. Adds 15% morale bonus. +5 culture. Every time a unit is made in the city, all XP combined from buildings that give experience to units in the city goes toward Great General production as well.
Unique Ability: Porfiriato. When entering a Golden Age, all cities (including puppet cities) receive an additional: +20% gold,20% science and -1 unhappiness per citizen working on farms/plantations.
Philippines
Leader: Manuel Quezon
Capital: Manila
Starting Bias: Jungle/Grassland/Forest
Music Theme: Carinosa (Peace) and Singkil (War)
Unique Unit: Katipunero. Replaces Rifleman. Strength 25. Movement 2. Cheaper Rifleman, with a 20% combat bonus when in enemy territory.
Unique Unit: Moro Warrior. Replaces Spearman. Strength 7. Movement 2. Starts with Drill I promotion.
Unique Ability: Pearl Of The Orient Seas. +2 Culture and Happiness from cities post-Rennaissance. Each resource within the empire gives +1 Production.


Changes:

- Moved Austria and Ethiopia concept ideas to the post 4: Confirmed Expansion Pack Civs - Obsolete Ideas.


Let's keep up the good work with new Civ concept ideas and please do suggest improvements to the existing ones, if you think you have better idea than the one(s) listed here! :)
 
UA for Spain

Reconquista - When you conquer a city with a different religion than yours, you get 30 faith points and 5 IP with Religious civ states you have met. 25% combat strength when fighting a different religion than yours.
 
Technically, the Reconquista wasn't really a reconquest, it was basically a conquest of lands that were Muslim. I suppose if you want to go back to the Visigoths or the Romans, it was a reconquest by the Christian forces, but, certainly, Spain never owned it.
 
Papal States

Unique Ability: Keys of Saint Peter

One can expand :c5culture: into already owned territory. Additional owned tiles (not including the basic hex) add :c5plus: 1 :c5gold:, 1 Faith and 1 :c5culture: to a city. Settlers Production/Gold Cost increases 75% with each city. :c5plus: 2 :c5angry: Per City

Leader: Pope Nicholas I

Unique Unit: Swiss Guard: (Replaces Pikeman) +15% Defense 2 tiles within a city following your religion. If Garrisoned generates +1 Faith Per turn.

Unqiue Building : Basilicas (Replaces Temples) Same Traits as a temple, +10% Gold in city.
 
I have updated the Swedish Civ Concept in the OP:

Sweden ( Swedish Finland )
Leader: Gustavus Adolphus
Capital: Stockholm
Starting Bias: Coast/Grassland/Hills
Music Theme: Du gamla, du fria with some folk instruments
Unique Improvement: Borg (Castle). Prerequisite Techs: Engineering. Cost: 50 Gold and 10 Faith each when build (takes 2 turns). Unlike Forts, Borgs can be build outside of Cultural borders. They spread religion in 5 hex radius (slightly less than city) and give free city walls if city is placed in tile that has Borg in it. Note: Borgs are effective way to spread your Religion to the neighbouring Civs and securing good City spots before Barbarians or rival Civs take them. Also good way to "reserve" those sites if unwise to start early city expansion, by Happiness, Economy or other reasons.
Unique Unit: Hackapell. Replaces Cavalry. Cost 235. Strength 25. Movement 3. Start with Charge promotion. Hackapells also give small amount of Production instead of Gold to the City when Disbanded. (This is to represent the fact that most of Hackapells were Finnish working mans and returned to cultivate farms, build roads and work in mines when not needed in combat anymore.)
Unique Ability: Swedish Liberalism. Culture cost of Policies from number of Cities decreased by 20%. Unhappiness from Annexed cities reduced by 25%.
Scenario: The Great Power Era. Agenda: Baltic Sea dominion. Info: The Swedish Empire refers to the Kingdom of Sweden between 1561 (after the Swedish conquest of Estonia) and 1721 (when Sweden officially ceded large areas in current south-eastern Finland to the emerging great power of Russia). During this time, Sweden was one of the great European powers. In Swedish, the period is called Stormaktstiden, literally meaning "the Great Power Era". the beginning is then often taken as 1611 (when Gustavus Adolphus ascended to the throne) and the end as 1718 (death of Charles XII and end of most fighting in Great Northern War). To the increase in political power, most notably by becoming one of the two guarantee powers for the Peace of Westphalia, was added an increase of territory that allowed near complete realization of the dominium maris baltici concept.


Description of the Swedish Hill Forts:

"In Sweden, there are 1100 known hill forts with a strong concentration on the northern west coast and in eastern Svealand. Only in Södermanland, there are 300, in Uppland 150, Östergötland 130 and Bohuslän and Gotland 90-100 each." Swedes build about 100 Hill Forts (Borgs) in Finland during Swedish occupation and converted Finns from Finnish Paganism (A Nature / Kalevala, Ancestor Worshipping - Ceremonial Burial belief) to Christianity. After several Crusades (with help of German Priests/Templars) Finland was essentialy converted but the whole process took Centuries (and cost many lives in both sides). http://en.wikipedia.org/wiki/Crusades#Swedish_Crusades

Description of the Finnish cavalry:

Hakkapeliitta (Finnish pl. hakkapeliitat) is a historiographical term used for a Finnish light cavalryman in the service of King Gustavus Adolphus of Sweden during the Thirty Years' War (1618 to 1648). Hakkapeliitta is a 19th century Finnish modification of a contemporary name given by foreigners in the Holy Roman Empire and variously spelled as Hackapelit, Hackapelite, Hackapell, Haccapelit, or Haccapelite. These terms were based on a Finnish war cry hakkaa päälle (English: Hack on them; Swedish: hacka på), commonly translated as "Cut them down!"

The Hakkapeliitta were well-trained Finnish light cavalrymen who excelled in sudden and savage attacks, raiding and reconnaissance. The greatest advantage of the fast and lightly armored Hakkapeliitta cavalry was its charge. They typically had a sword, a helmet, and leather armor or a breastplate of steel. They would attack at a full gallop, fire the first pistol at twenty paces and the second at five paces, and then draw the sword. The horse itself was used like another weapon, as it was used to trample enemy infantry. The horses used by the Hakkapeliitta were the ancestors of the modern Finnhorse; despite their small size they were strong and durable.

"Our [Finnish] Hakkapelites cannot have been any sort of fine representatives. I should mention a parade of the Gustaf Adolf troops in the Thirty Years' War, while the king still lived. At first went the blue, yellow, green etc. mercenaries of the regiment in their flashy gear. Then came, clothed so-so, bridles and baldricks repaired with birch bark and cord, legs hanging from the backs of their small, shaggy horses, cutlasses dragging on the ground, a troop of hollow-cheeked but stern-eyed men. When the Dutch ambassador inquired who they were, the last rider, a fat German Quartermaster [kuormastovääpeli] in charge of the cargo proudly replied "The royal Life Guards: Finnish, pärkkele!"



How do you like it ? Opinions about Borgs and Hackapells ? :)


Would be phenomenal if the "Ninth Civ" in Gods & Kinds would be Sweden! Guess there is a slight chance with the 'Into The Renaissance' Scenario. :D

Perhaps if added later the http://en.wikipedia.org/wiki/Thirty_Years'_War Scenario would be perfect.
 
I think Hakkapeliitta should replace Lancers. Although we might have to see what Austria gets before we can tell for sure if there's too many, but it fits the time period better.

Borg/Hill Fort is interesting. It's worth pointing out that Forts (unlike Citadels) can already be built outside of your territory. But the spreading of faith could work.

That being said, I'd suggest a Light Field Artillery as an alternative. Strength has been rebalanced, so I won't give specifics. Basically, have it so there's no requirement that it be set up before fired.

I like the ability. I'm debating on whether the -25% annex penalty is a bit too good. I'd have to look at the formula and remember just how much of a difference that would make with, for example, a city of 10, a city of 8, and a city of 5. I like the Social Policy half, though. Either way, this is a logical ability for Sweden (unless you do something involving girls with dragon tattoos ;) ).
 
Marduk, about the Pagan Kingdom:

Leader: Kyansittha , Anawrahta 's son, would be a nice choice for leader as well.
Capital: Pagan
Starting Bias: Plains/Hills ?
Unique Unit: Palace Guard. Replaces Knight. Movement: 3; Strength: 18; Cost: 150 hammers; Required: 1 Horses. Can garrison up to two Palace Guards in each city. If the unit starts a turn garrisoned, it gain a movement and strength bonus for that turn.
Unique Building: Hollow Temple. Replaces Temple. +3 :c5culture:; 1 :c5gold: maintenance. Multiple Hollow Temples can be built in each city, with the penalty of -1 :c5culture: for each existing Hollow Temple and no new :c5greatperson: GP slots.
Unique Ability: Ten Thousand Temples. Bonus production and/or faith towards Religious Buildings construction.

About the Balloons, I'd say they are a contemporaneous tourist attraction (albeit they match that place so well!)

Feel free to change anything you'd like.
 
I think Hakkapeliitta should replace Lancers. Although we might have to see what Austria gets before we can tell for sure if there's too many, but it fits the time period better.


Good idea. A Lancer replacement fits better, I think, and Lancers do get obsolete more easier than Cavalries. So the disbandment production bonus has more use. You do not go against Infantries and Tanks with Lancers so disbanding them to get more developed units for yourself is a good idea. :)


Borg/Hill Fort is interesting. It's worth pointing out that Forts (unlike Citadels) can already be built outside of your territory. But the spreading of faith could work.


Now what I was thinking!? Guess I always build them only in my territory&#8230; Even if they are called Hill Forts in English, I see them more like Castles, so could be build in other terrain as well. The Vyborg_Castle is perhaps the most well known Swedish Borg build in Finnish territory.


That being said, I'd suggest a Light Field Artillery as an alternative. Strength has been rebalanced, so I won't give specifics. Basically, have it so there's no requirement that it be set up before fired.


Your Light Field Cannon idea is really good as well. Heh, I have already grown to like Hackapells and Borgs and would love to see them, but LFC is a strong alternative. :)


I like the ability. I'm debating on whether the -25% annex penalty is a bit too good. I'd have to look at the formula and remember just how much of a difference that would make with, for example, a city of 10, a city of 8, and a city of 5. I like the Social Policy half, though. Either way, this is a logical ability for Sweden (unless you do something involving girls with dragon tattoos ;) ).


Yeah, I like it a lot as well (I did not made it. Someone posted it ages ago somewhere). Would play perfectly for my play style.

Girls with Dragon Tattoos... and sequels on their way. Swedish are IN novadays. ;)



Marduk, about the Pagan Kingdom:

Leader: Kyansittha , Anawrahta 's son, would be a nice choice for leader as well.
Capital: Pagan
Starting Bias: Plains/Hills ?
Unique Unit: Palace Guard. Replaces Knight. Movement: 3; Strength: 18; Cost: 150 hammers; Required: 1 Horses. Can garrison up to two Palace Guards in each city. If the unit starts a turn garrisoned, it gain a movement and strength bonus for that turn.
Unique Building: Hollow Temple. Replaces Temple. +3 :c5culture:; 1 :c5gold: maintenance. Multiple Hollow Temples can be built in each city, with the penalty of -1 :c5culture: for each existing Hollow Temple and no new :c5greatperson: GP slots.
Unique Ability: Ten Thousand Temples. Bonus production and/or faith towards Religious Buildings construction.

About the Balloons, I'd say they are a contemporaneous tourist attraction (albeit they match that place so well!)

Feel free to change anything you'd like.


Thanks, looks very interesting concept. Will have to think about and - digest - it a bit longer, but I am going to add Pagan Kingdoms to the OP soonish. :goodjob:
 
Can we add instead of a Pagan Kingdom a Burmese Empire?
Representing the Pyu city-states,Pagan Kingdom,Hanthawaddy,Taungoo Dynasty,Konbaung Dynasty and others...
All of them were empires and dynasties,not civilizations.
 
Sweden would be a great addition. Sweden ruled most of the coast of the Baltic sea for a brief time fighting almost all neighboring countries. The swedes eventually got tired of their warrior kings and have now had peace for 200+ years.

But I would love to play as Karl the XII or Gustavus Adolphus. Sweden were a large country but with many small cities. Sweden had early a very advanced bureaucracy to get the most out of it small population with high taxes and military conscription. But most of the crowns gold came from mines and plunder i think. The UA could be reduced unit maintenance and reduced unhappiness from number of cities as well as suggested with the culture cost of Policies from number of Cities decreased.

Maybe with a unique building called Bruk which was small societies producing something for the crown, like swords or guns. Mainly were the ironwork's placed in the forests because of the supply of wood. It could be replacing the ironwork building giving extra increased production when producing land units and 2 extra shields on iron and without any upkeep cost as the crown provided with its own raw materials. Perhaps should it not require iron to be built. Or can it be a special forest improvement replacing sawmill giving two extra shield and a coin.

Unique unit could be 1700 infantry called Carolinian infantry with bonus attack versus infantry units and should be sheep to build as the Swedish King sometimes took great numbers as conscripts (Of which only a fraction returned in most cased poor and disabled.) It was mostly the nobility that gained from the wars. The Swedish army's infantry was different from most of the current as they where equipped with both guns and swords (sables), so that as they charged after the first shot was fired, would they in most cases win the close combat since their enemies were equipped with guns or pikes.

Else could UU be light field cannons with increased combat value and reduced ranged attack that doesn't need deployment. The Swedes was early with the use of mobile cannons on the battlefield.

I rather have both the UU units but then the UB Bruk should be replaced by an extra UA +1 production bonus on iron.
 
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